#Tweaks to Greek actors and textures. New Hetairoi textures.
This was SVN commit r4024.
This commit is contained in:
parent
3cce1039d1
commit
8de929fb03
@ -13,10 +13,15 @@
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_isp_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant>
|
||||
<texture>skeletal/hele_isp_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
|
@ -14,8 +14,14 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_iar_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant>
|
||||
<texture>skeletal/hele_isp_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
|
@ -12,12 +12,21 @@
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_cav_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="armor-cavsword_e">
|
||||
<texture>skeletal/hele_csw_e.dds</texture>
|
||||
</variant>
|
||||
<variant name="aromor-infspear_a">
|
||||
<texture>skeletal/hele_isp_a_mythos.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
@ -5,31 +5,27 @@
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<!-- Class Specific -->
|
||||
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
|
||||
<!-- Stamina Specific -->
|
||||
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
|
||||
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
|
||||
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
|
||||
<!-- Citzen Soldier Specific -->
|
||||
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
|
||||
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<!-- Shared -->
|
||||
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animations>
|
||||
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
|
||||
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
|
||||
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
|
||||
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
|
||||
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
|
||||
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
@ -38,6 +34,11 @@
|
||||
<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant>
|
||||
<texture>skeletal/hele_isp_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -5,25 +5,22 @@
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<!-- Class Specific -->
|
||||
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
|
||||
<!-- Stamina Specific -->
|
||||
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
|
||||
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
|
||||
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
|
||||
<!-- Shared -->
|
||||
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animations>
|
||||
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
|
||||
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
|
||||
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
|
||||
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
|
||||
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
|
@ -12,11 +12,20 @@
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/hele_cav_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_hetairoi.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="armor-linen">
|
||||
<texture>skeletal/hele_hetairoi_a.dds</texture>
|
||||
</variant>
|
||||
<variant name="armor-mail">
|
||||
<texture>skeletal/hele_hetairoi_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
|
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_hetairoi.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_hetairoi.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_hetairoi_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_hetairoi_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_hetairoi_b.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_hetairoi_b.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_ijv_b.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_ijv_b.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_isp_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_isp_a.dds
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue
Block a user