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forked from 0ad/0ad

#Tweaks to Greek actors and textures. New Hetairoi textures.

This was SVN commit r4024.
This commit is contained in:
Michael D. Hafer 2006-06-24 23:58:27 +00:00
parent 3cce1039d1
commit 8de929fb03
11 changed files with 89 additions and 56 deletions

View File

@ -13,10 +13,15 @@
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_isp_b.dds</texture>
</variant>
</group>
<group>
<variant>
<texture>skeletal/hele_isp_e.dds</texture>
</variant>
</group>

View File

@ -14,8 +14,14 @@
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/hele_iar_b.dds</texture>
</variant>
</group>
<group>
<variant>
<texture>skeletal/hele_isp_b.dds</texture>
</variant>
</group>

View File

@ -12,12 +12,21 @@
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/hele_cav_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
</variant>
</group>
<group>
<variant name="armor-cavsword_e">
<texture>skeletal/hele_csw_e.dds</texture>
</variant>
<variant name="aromor-infspear_a">
<texture>skeletal/hele_isp_a_mythos.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -6,22 +6,18 @@
<group>
<variant frequency="100" name="Base">
<animations>
<!-- Class Specific -->
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
@ -38,6 +34,11 @@
<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/hele_isp_a.dds</texture>
</variant>
</group>

View File

@ -6,16 +6,13 @@
<group>
<variant frequency="100" name="Base">
<animations>
<!-- Class Specific -->
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>

View File

@ -12,11 +12,20 @@
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_cav_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
</props>
<texture>skeletal/hele_hetairoi.dds</texture>
</variant>
</group>
<group>
<variant name="armor-linen">
<texture>skeletal/hele_hetairoi_a.dds</texture>
</variant>
<variant name="armor-mail">
<texture>skeletal/hele_hetairoi_b.dds</texture>
</variant>
</group>

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