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forked from 0ad/0ad

[Gameplay A24] - Unlock Champion Cavalry with a technology.

This puts them on-par with champion infantry.

Patch by: @Nescio
Differential revision: D3372
Reviewed by: @borg-
Comment by: @wraitii
This was SVN commit r24640.
This commit is contained in:
Freagarach 2021-01-16 06:50:45 +00:00
parent 5cccc7b282
commit 925170f600
9 changed files with 54 additions and 3 deletions

View File

@ -11,7 +11,7 @@
"supersedes": "cavalry_health",
"requirements": {
"all": [
{ "tech": "phase_city" },
{ "tech": "unlock_champion_cavalry" },
{
"any": [
{ "civ": "pers" },

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@ -0,0 +1,21 @@
{
"genericName": "Unlock Champion Cavalry",
"description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
"cost": {
"food": 600
},
"requirements": {
"all": [
{ "tech": "phase_city" },
{ "notciv": "athen" },
{ "notciv": "brit" },
{ "notciv": "maur" },
{ "notciv": "spart" }
]
},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_corinthian_crest.png",
"researchTime": 60,
"tooltip": "Unlock Champion Cavalry at the Stable.",
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

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@ -0,0 +1,24 @@
{
"genericName": "Unlock Champion Chariots",
"description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
"cost": {
"food": 600
},
"requirements": {
"all": [
{ "tech": "phase_city" },
{
"any": [
{ "civ": "brit" },
{ "civ": "maur" },
{ "civ": "pers" }
]
}
]
},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_corinthian_crest.png",
"researchTime": 60,
"tooltip": "Unlock Champion Chariots at the Stable.",
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

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@ -8,7 +8,7 @@
},
"description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
"cost": {
"metal": 700
"food": 600
},
"requirements": {
"all": [
@ -26,7 +26,7 @@
},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_corinthian_crest.png",
"researchTime": 90,
"researchTime": 60,
"tooltip": "Unlock Champions Infantry at the Barracks.",
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

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@ -52,6 +52,8 @@
cavalry_movement_speed
cavalry_health
nisean_horses
unlock_champion_cavalry
unlock_champion_chariots
</Technologies>
</ProductionQueue>
<Sound>

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@ -22,6 +22,7 @@
<Formations datatype="tokens">
special/formations/wedge
</Formations>
<RequiredTechnology>unlock_champion_cavalry</RequiredTechnology>
</Identity>
<Loot>
<xp>200</xp>

View File

@ -11,6 +11,7 @@
<SelectionGroupName>units/brit/champion_chariot</SelectionGroupName>
<VisibleClasses datatype="tokens">Chariot</VisibleClasses>
<Icon>units/brit_champion_chariot.png</Icon>
<RequiredTechnology>unlock_champion_chariots</RequiredTechnology>
</Identity>
<VisualActor>
<Actor>units/britons/chariot_javelinist_c_m.xml</Actor>

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@ -11,6 +11,7 @@
<SelectionGroupName>units/maur/champion_chariot</SelectionGroupName>
<VisibleClasses datatype="tokens">Chariot</VisibleClasses>
<Icon>units/maur_champion_chariot.png</Icon>
<RequiredTechnology>unlock_champion_chariots</RequiredTechnology>
</Identity>
<VisualActor>
<Actor>units/mauryas/chariot_archer_c_m.xml</Actor>

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@ -11,6 +11,7 @@
<SpecificName>Raθa Bābiruviya</SpecificName>
<VisibleClasses datatype="tokens">Chariot</VisibleClasses>
<Icon>units/pers_chariot_archer.png</Icon>
<RequiredTechnology>unlock_champion_chariots</RequiredTechnology>
</Identity>
<VisualActor>
<Actor>units/persians/chariot_archer_e_m.xml</Actor>