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forked from 0ad/0ad

This was SVN commit r12424.

This commit is contained in:
Michael D. Hafer 2012-08-14 17:47:13 +00:00
parent 0c56dfe272
commit 927592aca9
18 changed files with 47 additions and 33 deletions

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@ -1,23 +1,20 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant name="a">
<mesh>gaia/rock_scandiv_01.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="gaia/stone_scandiv_template.png" name="baseTex"/>
<texture file="gaia/stone_scandiv_template_norm.png" name="normTex"/>
<texture file="gaia/stone_scandiv_template_spec.png" name="specTex"/>
<texture file="gaia/stone_scandiv_template_ao.png" name="aoTex"/>
</textures>
<texture file="gaia/stone_scandiv_template.png" name="baseTex"/>
<texture file="gaia/stone_scandiv_template_norm.png" name="normTex"/>
<texture file="gaia/stone_scandiv_template_spec.png" name="specTex"/>
<texture file="gaia/stone_scandiv_template_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>rock_bump_spec_ao_test.xml</material>

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@ -9,8 +9,9 @@
</props>
<textures>
<texture file="structural/rome_struct.png" name="baseTex"/>
<texture file="structural/rome_struct_norm.png" name="normTex"/>
<texture file="structural/rome_struct_spec.png" name="specTex"/>
<texture file="structural/ao/rome_temple_ao.png" name="aoTex"/>
<texture file="structural/rome_struct_norm.png" name="normTex"/>
<texture file="structural/rome_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>

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@ -2,6 +2,8 @@
<terrain>
<textures>
<texture name="baseTex" file="types/alpine_cliff_a.dds"/>
<texture name="normTex" file="types/alpine_cliff_a_norm.png"/>
<texture name="specTex" file="types/alpine_cliff_a_spec.png"/>
</textures>
<material>terrain_triplanar.xml</material>
<material>terrain_triplanar_norm_spec.xml</material>
</terrain>

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@ -2,6 +2,8 @@
<terrain>
<textures>
<texture name="baseTex" file="types/desert_cliff_egypt_2.dds"/>
<texture name="normTex" file="types/desert_cliff_egypt_2_norm.png"/>
<texture name="specTex" file="types/desert_cliff_egypt_2_spec.png"/>
</textures>
<material>terrain_triplanar.xml</material>
<material>terrain_triplanar_norm_spec.xml</material>
</terrain>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_geo_rock_slabs">
<VisualActor>
<Actor>geology/stonemine_desert_badlands_quarry.xml</Actor>
<Actor>geology/stonemine_desert_badlands_new.xml</Actor>
</VisualActor>
</Entity>