Added stone and mining rate techs for all Mills
This was SVN commit r11635.
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{
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"genericName": "Helots",
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"description": "Increases stone gathering rates",
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"cost": {"food": 0, "wood": 50, "stone": 50, "metal": 0},
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"requirements": {"tech": "town_phase"},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "mining_stone.png",
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"researchTime": 20,
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"tooltip": "+25% stone gathering rate.",
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"modifications": [{"value": "ResourceGatherer/Rates/stone/rock", "multiplier": 1.25}],
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"affects": ["Citizen"]
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}
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{
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"genericName": "Shaft Mining",
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"description": "Increases metal gathering rates",
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"cost": {"food": 0, "wood": 50, "stone": 0, "metal": 50},
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"requirements": {"tech": "town_phase"},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "mining_metal.png",
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"researchTime": 20,
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"tooltip": "+25% metal gathering rate.",
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"modifications": [{"value": "ResourceGatherer/Rates/metal/ore", "multiplier": 1.25}],
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"affects": ["Citizen"]
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}
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@ -37,6 +37,12 @@
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<Obstruction>
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<Static width="13.0" depth="13.0"/>
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</Obstruction>
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<ProductionQueue>
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<Technologies datatype="tokens">
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shaft_mining
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helots
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</Technologies>
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</ProductionQueue>
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<RallyPoint disable=""/>
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<ResourceDropsite>
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<Types>wood stone metal</Types>
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