Bloody dead sheep.
Unlocking tech for champions. Champions trainable in barracks (after unlocking tech). Farm Field yield increased from 2000 food to 5000 food. Max gatherers: 5 per field. This was SVN commit r13405.
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@ -12,7 +12,9 @@
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<animation file="quadraped/sheep_death.dae" name="Death" speed="90"/>
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</animations>
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<mesh>skeletal/sheep.dae</mesh>
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<textures><texture file="skeletal/animal_sheep_a.dds" name="baseTex"/></textures>
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<textures>
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<texture file="skeletal/animal_sheep_a.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@ -21,6 +23,9 @@
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="skeletal/animal_sheep_dead.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_sheep_dead.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_sheep_dead.png
(Stored with Git LFS)
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@ -13,5 +13,5 @@
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "armor_plates_swords.png",
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"researchTime": 30,
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"tooltip": "Unlock the ability to train Champions at your barracks and fortress."
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"tooltip": "Unlock the ability to train Champions."
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}
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@ -24,6 +24,8 @@
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units/brit_infantry_slinger_b
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units/brit_cavalry_swordsman_b
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units/brit_cavalry_javelinist_b
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units/brit_champion_infantry
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units/brit_champion_cavalry
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</Entities>
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</ProductionQueue>
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<VisualActor>
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@ -24,6 +24,8 @@
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units/gaul_infantry_slinger_b
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units/gaul_cavalry_swordsman_b
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units/gaul_cavalry_javelinist_b
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units/gaul_champion_infantry
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units/gual_champion_cavalry
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</Entities>
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</ProductionQueue>
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<VisualActor>
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@ -19,6 +19,8 @@
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units/iber_infantry_slinger_b
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units/iber_cavalry_spearman_b
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units/iber_cavalry_javelinist_b
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units/iber_champion_infantry
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units/iber_champion_cavalry
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</Entities>
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</ProductionQueue>
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<VisualActor>
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@ -34,10 +34,6 @@
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units/mace_champion_infantry_a
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units/mace_champion_cavalry
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</Entities>
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<Technologies datatype="tokens">
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training_conscription
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unlock_champion_units
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/macedonians/barracks.xml</Actor>
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@ -19,6 +19,9 @@
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units/maur_infantry_archer_b
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units/maur_cavalry_swordsman_b
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units/maur_cavalry_javelinist_b
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units/maur_champion_infantry
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units/maur_champion_maiden
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units/maur_champion_chariot
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</Entities>
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</ProductionQueue>
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<VisualActor>
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@ -11,9 +11,9 @@
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units/maur_hero_chanakya
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units/maur_hero_maurya
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units/maur_hero_ashoka
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units/maur_champion_chariot
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units/maur_champion_maiden
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units/maur_champion_infantry
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units/maur_champion_maiden
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units/maur_champion_chariot
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</Entities>
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<Technologies datatype="tokens">
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pair_champ_02
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@ -27,6 +27,8 @@
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units/rome_infantry_spearman_a
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units/rome_infantry_javelinist_b
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units/rome_cavalry_spearman_b
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units/rome_champion_infantry
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units/rome_champion_cavalry
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</Entities>
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</ProductionQueue>
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<VisualActor>
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@ -48,6 +48,7 @@
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<BatchTimeModifier>0.7</BatchTimeModifier>
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<Technologies datatype="tokens">
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training_conscription
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unlock_champion_units
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</Technologies>
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</ProductionQueue>
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<Sound>
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@ -7,7 +7,7 @@
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<Category>Field</Category>
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</BuildRestrictions>
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<Cost>
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<BuildTime>60</BuildTime>
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<BuildTime>100</BuildTime>
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<Resources>
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<wood>100</wood>
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</Resources>
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@ -17,7 +17,7 @@
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<Height>2.0</Height>
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</Footprint>
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<Health>
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<Max>120</Max>
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<Max>100</Max>
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<SpawnEntityOnDeath>rubble/rubble_field</SpawnEntityOnDeath>
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</Health>
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<Identity>
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@ -45,9 +45,9 @@
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<RallyPoint disable=""/>
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<ResourceSupply>
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<KillBeforeGather>false</KillBeforeGather>
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<Amount>2000</Amount>
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<Amount>5000</Amount>
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<Type>food.grain</Type>
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<MaxGatherers>20</MaxGatherers>
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<MaxGatherers>5</MaxGatherers>
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</ResourceSupply>
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<Sound>
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<SoundGroups>
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@ -6,6 +6,7 @@
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<Identity>
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<GenericName>Champion Unit</GenericName>
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<Classes datatype="tokens">Champion Organic</Classes>
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<RequiredTechnology>unlock_champion_units</RequiredTechnology>
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</Identity>
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<Loot>
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<xp>150</xp>
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Counters Cavalry and Archers. Countered by Champion Units.</Tooltip>
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<History>The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand.</History>
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<Icon>units/hele_champion_cavalry_mace.png</Icon>
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<RequiredTechnology>unlock_champion_units</RequiredTechnology>
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</Identity>
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<UnitMotion>
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<WalkSpeed>11.0</WalkSpeed>
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Counters Cavalry Spearmen and Cavalry Swordsmen.</Tooltip>
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<Icon>units/macedonian_hypaspist.png</Icon>
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<SelectionGroupName>units/mace_champion_infantry_a</SelectionGroupName>
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<RequiredTechnology>unlock_champion_units</RequiredTechnology>
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</Identity>
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<Promotion>
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<Entity>units/mace_champion_infantry_e</Entity>
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@ -65,7 +65,8 @@
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<SpecificName>Ékdromos Skiritis</SpecificName>
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<Rank>Elite</Rank>
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<Tooltip>A swordsman trained at the Elite rank.
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Counters: 1.25x vs. Support Units, Spear units, and Ranged Units (if they can catch them). Countered by: Archers, Cavalry Spearmen.</Tooltip>
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Counters: 1.25x vs. Support Units, Spear units, and Ranged Units (if they can catch them).
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Countered by: Archers, Cavalry Spearmen.</Tooltip>
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<History>The Skiritai were commandos in the Spartan army. They lead the vanguard on campaign and held the vital left flank of the Spartan infantry line.</History>
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<Icon>units/spart_champion_infantry_sword.png</Icon>
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</Identity>
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