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forked from 0ad/0ad

Bloody dead sheep.

Unlocking tech for champions.

Champions trainable in barracks (after unlocking tech).

Farm Field yield increased from 2000 food to 5000 food. Max gatherers: 5
per field.

This was SVN commit r13405.
This commit is contained in:
Michael D. Hafer 2013-05-14 09:48:37 +00:00
parent de5d4491ab
commit 9ceab639f3
16 changed files with 31 additions and 15 deletions

View File

@ -12,7 +12,9 @@
<animation file="quadraped/sheep_death.dae" name="Death" speed="90"/>
</animations>
<mesh>skeletal/sheep.dae</mesh>
<textures><texture file="skeletal/animal_sheep_a.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/animal_sheep_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
@ -21,6 +23,9 @@
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/animal_sheep_dead.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>

Binary file not shown.

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@ -13,5 +13,5 @@
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "armor_plates_swords.png",
"researchTime": 30,
"tooltip": "Unlock the ability to train Champions at your barracks and fortress."
"tooltip": "Unlock the ability to train Champions."
}

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@ -24,6 +24,8 @@
units/brit_infantry_slinger_b
units/brit_cavalry_swordsman_b
units/brit_cavalry_javelinist_b
units/brit_champion_infantry
units/brit_champion_cavalry
</Entities>
</ProductionQueue>
<VisualActor>

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@ -24,6 +24,8 @@
units/gaul_infantry_slinger_b
units/gaul_cavalry_swordsman_b
units/gaul_cavalry_javelinist_b
units/gaul_champion_infantry
units/gual_champion_cavalry
</Entities>
</ProductionQueue>
<VisualActor>

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@ -19,6 +19,8 @@
units/iber_infantry_slinger_b
units/iber_cavalry_spearman_b
units/iber_cavalry_javelinist_b
units/iber_champion_infantry
units/iber_champion_cavalry
</Entities>
</ProductionQueue>
<VisualActor>

View File

@ -34,10 +34,6 @@
units/mace_champion_infantry_a
units/mace_champion_cavalry
</Entities>
<Technologies datatype="tokens">
training_conscription
unlock_champion_units
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/macedonians/barracks.xml</Actor>

View File

@ -19,6 +19,9 @@
units/maur_infantry_archer_b
units/maur_cavalry_swordsman_b
units/maur_cavalry_javelinist_b
units/maur_champion_infantry
units/maur_champion_maiden
units/maur_champion_chariot
</Entities>
</ProductionQueue>
<VisualActor>

View File

@ -11,9 +11,9 @@
units/maur_hero_chanakya
units/maur_hero_maurya
units/maur_hero_ashoka
units/maur_champion_chariot
units/maur_champion_maiden
units/maur_champion_infantry
units/maur_champion_maiden
units/maur_champion_chariot
</Entities>
<Technologies datatype="tokens">
pair_champ_02

View File

@ -27,6 +27,8 @@
units/rome_infantry_spearman_a
units/rome_infantry_javelinist_b
units/rome_cavalry_spearman_b
units/rome_champion_infantry
units/rome_champion_cavalry
</Entities>
</ProductionQueue>
<VisualActor>

View File

@ -48,6 +48,7 @@
<BatchTimeModifier>0.7</BatchTimeModifier>
<Technologies datatype="tokens">
training_conscription
unlock_champion_units
</Technologies>
</ProductionQueue>
<Sound>

View File

@ -7,7 +7,7 @@
<Category>Field</Category>
</BuildRestrictions>
<Cost>
<BuildTime>60</BuildTime>
<BuildTime>100</BuildTime>
<Resources>
<wood>100</wood>
</Resources>
@ -17,7 +17,7 @@
<Height>2.0</Height>
</Footprint>
<Health>
<Max>120</Max>
<Max>100</Max>
<SpawnEntityOnDeath>rubble/rubble_field</SpawnEntityOnDeath>
</Health>
<Identity>
@ -45,9 +45,9 @@
<RallyPoint disable=""/>
<ResourceSupply>
<KillBeforeGather>false</KillBeforeGather>
<Amount>2000</Amount>
<Amount>5000</Amount>
<Type>food.grain</Type>
<MaxGatherers>20</MaxGatherers>
<MaxGatherers>5</MaxGatherers>
</ResourceSupply>
<Sound>
<SoundGroups>

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@ -6,6 +6,7 @@
<Identity>
<GenericName>Champion Unit</GenericName>
<Classes datatype="tokens">Champion Organic</Classes>
<RequiredTechnology>unlock_champion_units</RequiredTechnology>
</Identity>
<Loot>
<xp>150</xp>

View File

@ -27,7 +27,6 @@
Counters Cavalry and Archers. Countered by Champion Units.</Tooltip>
<History>The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand.</History>
<Icon>units/hele_champion_cavalry_mace.png</Icon>
<RequiredTechnology>unlock_champion_units</RequiredTechnology>
</Identity>
<UnitMotion>
<WalkSpeed>11.0</WalkSpeed>

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@ -44,7 +44,6 @@
Counters Cavalry Spearmen and Cavalry Swordsmen.</Tooltip>
<Icon>units/macedonian_hypaspist.png</Icon>
<SelectionGroupName>units/mace_champion_infantry_a</SelectionGroupName>
<RequiredTechnology>unlock_champion_units</RequiredTechnology>
</Identity>
<Promotion>
<Entity>units/mace_champion_infantry_e</Entity>

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@ -65,7 +65,8 @@
<SpecificName>Ékdromos Skiritis</SpecificName>
<Rank>Elite</Rank>
<Tooltip>A swordsman trained at the Elite rank.
Counters: 1.25x vs. Support Units, Spear units, and Ranged Units (if they can catch them). Countered by: Archers, Cavalry Spearmen.</Tooltip>
Counters: 1.25x vs. Support Units, Spear units, and Ranged Units (if they can catch them).
Countered by: Archers, Cavalry Spearmen.</Tooltip>
<History>The Skiritai were commandos in the Spartan army. They lead the vanguard on campaign and held the vital left flank of the Spartan infantry line.</History>
<Icon>units/spart_champion_infantry_sword.png</Icon>
</Identity>