1
0
forked from 0ad/0ad
This was SVN commit r11954.
This commit is contained in:
Michael D. Hafer 2012-06-09 05:57:28 +00:00
parent 67f306724a
commit a00b92dcd5
57 changed files with 1497 additions and 5 deletions

BIN
binaries/data/mods/public/maps/scenarios/Britons Sandbox.pmp (Stored with Git LFS) Normal file

Binary file not shown.

BIN
binaries/data/mods/public/maps/scenarios/Britons Sandbox.xml (Stored with Git LFS) Normal file

Binary file not shown.

Binary file not shown.

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
<Footprint>
<Square width="28.0" depth="28.0"/>
<Footprint replace="">
<Circle radius="15.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
@ -20,6 +20,7 @@
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/celts/civic_centre.xml</Actor>
<Actor>structures/celts/homestead.xml</Actor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Cost>
<PopulationBonus>4</PopulationBonus>
</Cost>
<Footprint>
<Square width="22.0" depth="22.0"/>
<Height>5.0</Height>
</Footprint>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Gwersyllty</SpecificName>
</Identity>
<Obstruction>
<Static width="20.0" depth="20.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/gaul_infantry_spearman_b
units/gaul_infantry_javelinist_b
units/gaul_infantry_slinger_b
units/gaul_cavalry_swordsman_b
units/gaul_cavalry_javelinist_b
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/celts/barracks_new.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
<Footprint>
<Square width="28.0" depth="28.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Caer</SpecificName>
<History>This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
</Identity>
<Obstruction>
<Static width="25.0" depth="25.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/gaul_infantry_spearman_b
units/gaul_infantry_javelinist_b
units/gaul_cavalry_javelinist_b
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/celts/civic_centre.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_resource_corral">
<Footprint>
<Square width="14.0" depth="24.0"/>
<Height>5.0</Height>
</Footprint>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Cavalidos</SpecificName>
<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.</History>
</Identity>
<Obstruction>
<Static width="10.0" depth="20.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/plot_corral.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_defense_tower">
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>15.0</Height>
</Footprint>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Tyrau</SpecificName>
<History>*I could not find any evidence of a celtic tower, but I'm giving them one for gameplay reasons.*</History>
</Identity>
<Obstruction>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/scout_tower.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_dock">
<Cost>
<PopulationBonus>2</PopulationBonus>
</Cost>
<Footprint>
<Square width="12.0" depth="24.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Crannog</SpecificName>
<History>A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby.</History>
</Identity>
<Obstruction>
<Static width="10.0" depth="22.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/gaul_ship_trireme
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/celts/dock_new.xml</Actor>
<FoundationActor>structures/fndn_celt_dock.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_farmstead">
<Cost>
<PopulationBonus>2</PopulationBonus>
</Cost>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Ffermdy</SpecificName>
<History>Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share (plough point ? courtesy of our Celts) and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. The image of a farmstead would most likely be a house with some out-buildings. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw.</History>
</Identity>
<VisualActor>
<Actor>structures/celts/farmstead.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_resource_field">
<Identity>
<Civ>gaul</Civ>
<SpecificName>Varmo</SpecificName>
<History>A farmer's field. The Celts were good farmers.</History>
</Identity>
</Entity>

View File

@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_fortress">
<Cost>
<PopulationBonus>12</PopulationBonus>
</Cost>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Gallic Dun</SpecificName>
<Tooltip>Train Gallic heroes and champions. Construct siege rams.</Tooltip>
<History>Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period.</History>
</Identity>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_fortress.xml</select>
<constructed>interface/complete/building/complete_fortress.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<ProductionQueue>
<Entities datatype="tokens">
units/gaul_hero_brennus
units/gaul_hero_britomartus
units/gaul_hero_vercingetorix
units/gaul_champion_cavalry
units/gaul_champion_infantry
units/gaul_mechanical_siege_ram
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/celts/fortress_gallic.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Footprint replace="">
<Circle radius="6.0"/>
<Height>5.0</Height>
</Footprint>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Annedd</SpecificName>
<History>Celts generally lived in round stone or wattle and daub walled structures with thatched roof.</History>
</Identity>
<Obstruction>
<Static width="10.0" depth="10.0"/>
</Obstruction>
<TerritoryInfluence>
<Radius>16</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<VisualActor>
<Actor>structures/celts/house.xml</Actor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,58 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Armour>
<Hack>10.0</Hack>
<Pierce>40.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<Cost>
<PopulationBonus>0</PopulationBonus>
<BuildTime>50</BuildTime>
<Resources>
<wood>50</wood>
<stone>50</stone>
</Resources>
</Cost>
<Footprint>
<Square width="8.0" depth="7.0"/>
<Height>5.0</Height>
</Footprint>
<GarrisonHolder disable=""/>
<Health>
<Max>500</Max>
</Health>
<Identity>
<Civ>celt</Civ>
<GenericName>Special Building</GenericName>
<SpecificName>Kennel</SpecificName>
<Tooltip>Train Celtic war dogs.</Tooltip>
<Icon>structures/kennel.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Obstruction>
<Static width="7.5" depth="6.75"/>
</Obstruction>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_kennel.xml</select>
<constructed>interface/complete/building/complete_kennel.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<TerritoryInfluence>
<Radius>20</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<ProductionQueue>
<Entities datatype="tokens">
units/gaul_war_dog_b
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/celts/kennel.xml</Actor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_market">
<Cost>
<PopulationBonus>12</PopulationBonus>
</Cost>
<Footprint>
<Square width="26.0" depth="24.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Marchnaty</SpecificName>
<History>Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade.</History>
</Identity>
<Obstruction>
<Static width="25.0" depth="23.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/market_newest.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_mill">
<Cost>
<PopulationBonus>2</PopulationBonus>
</Cost>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Ystordy</SpecificName>
<History>In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging.</History>
</Identity>
<VisualActor>
<Actor>structures/celts/mill.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_outpost">
<Identity>
<Civ>gaul</Civ>
<SpecificName>Brythonic Outpost</SpecificName>
<History>*I could not find any evidence of a celtic tower, but I'm giving them one for gameplay reasons.*</History>
</Identity>
<VisualActor>
<Actor>structures/celts/outpost.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,47 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Cost>
<BuildTime>100</BuildTime>
<PopulationBonus>2</PopulationBonus>
<Resources>
<food>0</food>
<wood>200</wood>
<stone>0</stone>
<metal>0</metal>
</Resources>
</Cost>
<Footprint replace="">
<Circle radius="9.0"/>
<Height>6.0</Height>
</Footprint>
<GarrisonHolder disable=""/>
<Identity>
<Civ>gaul</Civ>
<GenericName>Rotary Mill</GenericName>
<SpecificName>Melonas</SpecificName>
<Tooltip>Increase farming output +15%. (Currently a useless structure)</Tooltip>
<History>The Celts developed the first rotary flour mill.</History>
<Icon>structures/sb1.png</Icon>
</Identity>
<Obstruction>
<Static width="16.0" depth="16.0"/>
</Obstruction>
<RallyPoint disable=""/>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_ffactri.xml</select>
<constructed>interface/complete/building/complete_ffactri.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<TerritoryInfluence>
<Radius>32</Radius>
</TerritoryInfluence>
<VisualActor>
<Actor>structures/celts/special.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_temple">
<Cost>
<PopulationBonus>7</PopulationBonus>
<Resources>
<stone>0</stone>
<wood>300</wood>
</Resources>
</Cost>
<Footprint>
<Square width="24.5" depth="24.5"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Addoldy</SpecificName>
<History>Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France.</History>
</Identity>
<Obstruction>
<Static width="22.5" depth="22.5"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/temple.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_gate">
<Cost>
<BuildTime>30</BuildTime>
<Resources>
<wood>200</wood>
<stone>0</stone>
</Resources>
</Cost>
<Footprint>
<Square width="26" depth="8.5"/>
<Height>9.0</Height>
</Footprint>
<Health>
<Max>3000</Max>
</Health>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Gate</SpecificName>
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
</Identity>
<Obstruction>
<Static width="25.0" depth="8.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/wall_gate.xml</Actor>
</VisualActor>
<WallPiece>
<Length>25.0</Length>
</WallPiece>
</Entity>

View File

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>30</BuildTime>
</Cost>
<Footprint>
<Square width="38.5" depth="8.5"/>
<Height>9.0</Height>
</Footprint>
<Identity>
<Civ>gaul</Civ>
<SelectionGroupName>structures/celt_wallset_stone</SelectionGroupName>
<SpecificName>Gwarchglawdd</SpecificName>
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
</Identity>
<Obstruction>
<Static width="37.0" depth="7.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/wall_long.xml</Actor>
</VisualActor>
<WallPiece>
<Length>37.0</Length>
</WallPiece>
</Entity>

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>20</BuildTime>
</Cost>
<Footprint>
<Square width="26.5" depth="8.5"/>
<Height>9.0</Height>
</Footprint>
<Health>
<Max>2000</Max>
</Health>
<Identity>
<Civ>gaul</Civ>
<SelectionGroupName>structures/celt_wallset_stone</SelectionGroupName>
<SpecificName>Gwarchglawdd</SpecificName>
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
</Identity>
<Obstruction>
<Static width="25.0" depth="7.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/wall_medium.xml</Actor>
</VisualActor>
<WallPiece>
<Length>25.0</Length>
</WallPiece>
</Entity>

View File

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Footprint>
<Square width="14.5" depth="8.5"/>
<Height>9.0</Height>
</Footprint>
<Health>
<Max>1000</Max>
</Health>
<Identity>
<Civ>gaul</Civ>
<SelectionGroupName>structures/celt_wallset_stone</SelectionGroupName>
<SpecificName>Gwarchglawdd</SpecificName>
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
</Identity>
<Obstruction>
<Static width="13.0" depth="7.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/wall_short.xml</Actor>
</VisualActor>
<WallPiece>
<Length>13.0</Length>
</WallPiece>
</Entity>

View File

@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_tower">
<Attack disable=""/>
<Footprint>
<Square width="10.0" depth="10.0"/>
<Height>20.0</Height>
</Footprint>
<GarrisonHolder disable=""/>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Tyrau</SpecificName>
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
<Tooltip>Does not shoot or garrison.</Tooltip>
</Identity>
<Obstruction>
<Static width="9.0" depth="9.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/wall_tower.xml</Actor>
</VisualActor>
<WallPiece>
<Length>9.0</Length>
</WallPiece>
</Entity>

View File

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wallset">
<Identity>
<Civ>gaul</Civ>
<SpecificName>Gwarchglawdd</SpecificName>
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
</Identity>
<WallSet>
<Templates>
<Tower>structures/gaul_wall_tower</Tower>
<Gate>structures/gaul_wall_gate</Gate>
<WallLong>structures/gaul_wall_long</WallLong>
<WallMedium>structures/gaul_wall_medium</WallMedium>
<WallShort>structures/gaul_wall_short</WallShort>
</Templates>
<MaxTowerOverlap>0.80</MaxTowerOverlap>
<MinTowerOverlap>0.05</MinTowerOverlap>
</WallSet>
</Entity>

View File

@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/gaul_cavalry_javelinist_b">
<Armour>
<Hack>3.0</Hack>
<Pierce>4.0</Pierce>
<Crush>3.0</Crush>
</Armour>
<Attack>
<Ranged>
<Spread>1.3</Spread>
<MaxRange>48</MaxRange>
</Ranged>
</Attack>
<Health>
<Max>130</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/gaul_cavalry_javelinist_e</Entity>
</Promotion>
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>11.44</WalkSpeed>
<Run>
<Speed>34.32</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_javelinist_a.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_cavalry_ranged_javelinist">
<Armour>
<Hack>2.0</Hack>
</Armour>
<Identity>
<Civ>gaul</Civ>
<SelectionGroupName>units/gaul_cavalry_javelinist_b</SelectionGroupName>
<SpecificName>Gaisaredos</SpecificName>
<History>The Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents.</History>
<Icon>units/celt_cavalry_javelinist.png</Icon>
</Identity>
<Promotion>
<Entity>units/gaul_cavalry_javelinist_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>13.0</WalkSpeed>
<Run>
<Speed>36.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_javelinist_b.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/gaul_cavalry_javelinist_a">
<Armour>
<Hack>4.0</Hack>
<Pierce>5.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<Attack>
<Ranged>
<Spread>1.0</Spread>
<MaxRange>52</MaxRange>
</Ranged>
</Attack>
<Health>
<Max>140</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>10.56</WalkSpeed>
<Run>
<Speed>31.68</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_javelinist_e.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/gaul_cavalry_swordsman_b">
<Armour>
<Hack>5.0</Hack>
<Pierce>8.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>21.0</Hack>
</Melee>
<Charge>
<Hack>63.0</Hack>
</Charge>
</Attack>
<Health>
<Max>140</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/gaul_cavalry_swordsman_e</Entity>
</Promotion>
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>12.5</WalkSpeed>
<Run>
<Speed>31.25</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_swordsman_a.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_cavalry_melee_swordsman">
<Armour>
<Hack>3.0</Hack>
</Armour>
<Identity>
<Civ>gaul</Civ>
<SelectionGroupName>units/gaul_cavalry_swordsman_b</SelectionGroupName>
<SpecificName>Epos</SpecificName>
<History>Like a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible.</History>
<Icon>units/celt_cavalry_swordsman.png</Icon>
</Identity>
<Promotion>
<Entity>units/gaul_cavalry_swordsman_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>13.0</WalkSpeed>
<Run>
<Speed>33.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_swordsman_b.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/gaul_cavalry_swordsman_a">
<Armour>
<Hack>7.0</Hack>
<Pierce>10.0</Pierce>
<Crush>7.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>22.0</Hack>
</Melee>
<Charge>
<Hack>66.0</Hack>
</Charge>
</Attack>
<Health>
<Max>150</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>11.75</WalkSpeed>
<Run>
<Speed>29.375</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_swordsman_e.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_cavalry_spearman">
<Armour>
<Hack>7.0</Hack>
</Armour>
<Identity>
<Civ>gaul</Civ>
<GenericName>Gallic Noble Cavalry</GenericName>
<SpecificName>Gallic Brihent</SpecificName>
<History>In Gaul we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking manuevers.</History>
<Icon>units/celt_champion_cavalry_gaul.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>10.0</WalkSpeed>
<Run>
<Speed>30.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/champion_unit_2.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry_swordsman">
<Armour>
<Hack>8.0</Hack>
<Pierce>6</Pierce>
<Crush>8.0</Crush>
</Armour>
<Cost>
<Resources>
<metal>75</metal>
</Resources>
</Cost>
<Identity>
<Civ>gaul</Civ>
<GenericName>Heavy Swordsman</GenericName>
<SpecificName>Solduros</SpecificName>
<History>The sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field.</History>
<Icon>units/celt_champion_infantry_gaul.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<Run>
<Speed>21.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/champion_unit_1.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_infantry_swordsman">
<Armour>
<Hack>9.0</Hack>
</Armour>
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>5</Bonus>
</Courage>
</Auras>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Brennus</SpecificName>
<Tooltip>Hero Aura: +5 Metal loot for every enemey unit killed.</Tooltip>
<History>Brennus is the name which the Roman historians give to the famous leader of the Gauls who took Rome in the time of Camillus. According to Geoffrey, the brothers invaded Gaul and sacked Rome in 390 B.C., "proving" that Britons had conquered Rome, the greatest civilization in the world, long before Rome conquered the Britons. We know from many ancient sources which predate Geoffrey that Rome was indeed sacked in 390 B.C., and that the raid was led by a man named Brennus, but he and his invading horde were Gallic, not British. In this episode several features of Geoffrey's editing method can be seen: he modified the historical Brennus, created the brother Belinus, borrowed the Gallic invasion, but omitted the parts where the Gauls seemed weak or foolish. His technique is both additive and subtractive. Like the tale of Trojan origin, the story of the sack of Rome is not pure fabrication; it is a creative rearrangement of the available facts, with details added as necessary. By virtue of their historical association, Beli and Bran are often muddled with the earlier brothers Belinus and Brennus (the sons of Porrex) who contended for power in northern Britain in around 390 BC, and were regarded as gods in old Celtic tradition.</History>
<Icon>units/celt_hero_brennus.png</Icon>
</Identity>
<VisualActor>
<Actor>units/celts/brennus.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_infantry_spearman">
<Armour>
<Hack>9.0</Hack>
</Armour>
<Auras>
<Fear>
<Radius>20</Radius>
<Bonus>5</Bonus>
</Fear>
</Auras>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Britomartus</SpecificName>
<Tooltip>Hero Aura: Gathering rates increased during his lifetime.</Tooltip>
<History> The story of how Marcus Claudius Marcellus killed a Gallic leader at Clastidium (222 BC) is typical of such encounters. Advancing with a smallish army, Marcellus met a combined force of Insubrian Gauls and Gaesatae at Clastidium. The Gallic army advanced with the usual rush and terrifying cries, and their king, Britomartus, picking out Marcellus by means of his badges of rank, made for him, shouting a challenge and brandishing his spear. Britomartus was an outstanding figure not only for his size but also for his adornments; for he was resplendent in bright colours and his armour shone with gold and silver. This armour, thought Marcellus, would be a fitting offering to the gods. He charged the Gaul, pierced his bright breastplate and cast him to the ground. It was an easy task to kill Britomartus and strip him of his armour.</History>
<Icon>units/celt_hero_britomartus.png</Icon>
</Identity>
<VisualActor>
<Actor>units/celts/britomartus.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_cavalry_swordsman">
<Armour>
<Hack>10.0</Hack>
</Armour>
<Attack>
<Melee>
<Hack>27.0</Hack>
</Melee>
<Charge>
<Hack>54.0</Hack>
</Charge>
</Attack>
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>5</Bonus>
</Courage>
</Auras>
<Cost>
<Resources>
<metal>260</metal>
</Resources>
</Cost>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Vercingetorix</SpecificName>
<Tooltip>Hero Aura: Increased attack for all units within his aura.</Tooltip>
<History>The most famous of all Celts, Vercingetorix lead the rebelling Gallic tribes against the might of Rome and Julius Caesar's veteran army in 54 BC. Although successful in defeating several Roman forces, Vercingetorix was unable to defeat Caesar, who eventually surrounded the Celtic leaders in the town of Alesia along with 100,000 men. When a relief army arrived to lift the epic siege, the Romans were out numbered 7 to 1 but still defeated the Celts. Vercingetorix surrendered and was executed.</History>
<Icon>units/celt_hero_vercingetorix.png</Icon>
</Identity>
<VisualActor>
<Actor>units/celts/vercingetorix_horse.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/gaul_infantry_javelinist_b">
<Armour>
<Hack>3.0</Hack>
<Pierce>4.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<Attack>
<Ranged>
<Spread>1.3</Spread>
<MaxRange>44</MaxRange>
</Ranged>
</Attack>
<Health>
<Max>100</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/gaul_infantry_javelinist_e</Entity>
</Promotion>
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>9.0</WalkSpeed>
<Run>
<Speed>22.5</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_javelinist_a.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_ranged_javelinist">
<Armour>
<Hack>2.0</Hack>
</Armour>
<Builder>
<Entities datatype="tokens">
structures/gaul_kennel
structures/gaul_rotarymill
</Entities>
</Builder>
<Identity>
<Civ>gaul</Civ>
<SelectionGroupName>units/gaul_infantry_javelinist_b</SelectionGroupName>
<SpecificName>Baguada</SpecificName>
<History>Gesatae were young men who devoted themselves to war, often serving as mercenaries for other tribes. They were the last Celts to fight stark naked to show their courage, often carrying only a shield with several javelins and a regular Celtic spear. More often than not they were covered in geometric designs painted in woad, a blue dye.</History>
<Icon>units/celt_infantry_javelinist.png</Icon>
</Identity>
<Promotion>
<Entity>units/gaul_infantry_javelinist_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>10.0</WalkSpeed>
<Run>
<Speed>25.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_javelinist_b.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/gaul_infantry_javelinist_a">
<Armour>
<Hack>4.0</Hack>
<Pierce>5.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<Attack>
<Ranged>
<Spread>1.0</Spread>
<MaxRange>48</MaxRange>
</Ranged>
</Attack>
<Health>
<Max>110</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<Run>
<Speed>21.25</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_javelinist_e.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/gaul_infantry_slinger_b">
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/gaul_infantry_slinger_e</Entity>
</Promotion>
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<Health>
<Max>100</Max>
</Health>
<Armour>
<Hack>3.0</Hack>
<Pierce>4.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>7.48</WalkSpeed>
<Run>
<Speed>22.44</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Spread>0.9</Spread>
<MaxRange>44</MaxRange>
</Ranged>
</Attack>
<VisualActor>
<Actor>units/celts/infantry_slinger_a.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_ranged_slinger">
<Builder>
<Entities datatype="tokens">
structures/gaul_kennel
structures/gaul_rotarymill
</Entities>
</Builder>
<Identity>
<Civ>gaul</Civ>
<SelectionGroupName>units/gaul_infantry_slinger_b</SelectionGroupName>
<GenericName>Celtic Slinger</GenericName>
<SpecificName>Iaosae</SpecificName>
<History>Sling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well.</History>
<Icon>units/celt_infantry_slinger.png</Icon>
</Identity>
<Promotion>
<Entity>units/gaul_infantry_slinger_a</Entity>
</Promotion>
<Armour>
<Hack>2.0</Hack>
</Armour>
<UnitMotion>
<WalkSpeed>7.92</WalkSpeed>
<Run>
<Speed>23.76</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_slinger_b.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/gaul_infantry_slinger_a">
<Identity>
<Rank>Elite</Rank>
</Identity>
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<Health>
<Max>110</Max>
</Health>
<Armour>
<Hack>4.0</Hack>
<Pierce>5.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>6.6</WalkSpeed>
<Run>
<Speed>19.8</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Spread>0.8</Spread>
<MaxRange>48</MaxRange>
</Ranged>
</Attack>
<VisualActor>
<Actor>units/celts/infantry_slinger_e.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/gaul_infantry_spearman_b">
<Armour>
<Hack>4.0</Hack>
<Pierce>6.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>6.0</Hack>
<Pierce>11.0</Pierce>
</Melee>
<Charge>
<Hack>12.0</Hack>
<Pierce>22.0</Pierce>
</Charge>
</Attack>
<Health>
<Max>110</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/gaul_infantry_spearman_e</Entity>
</Promotion>
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>7.7</WalkSpeed>
<Run>
<Speed>23.1</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_spearman_a.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee_spearman">
<Armour>
<Hack>3.0</Hack>
</Armour>
<Builder>
<Entities datatype="tokens">
structures/gaul_kennel
structures/gaul_rotarymill
</Entities>
</Builder>
<Identity>
<Civ>gaul</Civ>
<SelectionGroupName>units/gaul_infantry_spearman_b</SelectionGroupName>
<SpecificName>Gaeroa</SpecificName>
<History>The spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection.</History>
<Icon>units/celt_infantry_spearman.png</Icon>
</Identity>
<Promotion>
<Entity>units/gaul_infantry_spearman_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>8.2</WalkSpeed>
<Run>
<Speed>24.6</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_spearman_b.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/gaul_infantry_spearman_a">
<Armour>
<Hack>6.0</Hack>
<Pierce>8.0</Pierce>
<Crush>7.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>7.0</Hack>
<Pierce>12.0</Pierce>
</Melee>
<Charge>
<Hack>14.0</Hack>
<Pierce>24.0</Pierce>
</Charge>
</Attack>
<Health>
<Max>120</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>7.2</WalkSpeed>
<Run>
<Speed>21.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_spearman_e.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_siege_ram">
<Armour>
<Pierce>25.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Cost>
<BuildTime>25</BuildTime>
<Resources>
<metal>150</metal>
</Resources>
</Cost>
<Footprint replace="">
<Square width="6.75" depth="10.0"/>
<Height>3.0</Height>
</Footprint>
<GarrisonHolder>
<Max>10</Max>
</GarrisonHolder>
<Health>
<Max>250</Max>
</Health>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Reithe</SpecificName>
<History>Celtic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art.</History>
<Icon>units/celt_mechanical_siege_ram.png</Icon>
</Identity>
<Obstruction>
<Unit radius="3.0"/>
</Obstruction>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
</UnitMotion>
<VisualActor>
<Actor>structures/celts/siege_ram.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_fishing">
<Identity>
<Civ>gaul</Civ>
<SpecificName>/Fishing Boat/</SpecificName>
<History>Need History</History>
<Icon>units/celt_ship_fishing.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/celts/fishing_boat.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_merchant">
<Footprint>
<Square width="12.0" depth="24.0"/>
<Height>6.0</Height>
</Footprint>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Currach</SpecificName>
<History>These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. Now they are exclusive to Ireland. They do not have a keel, but are able to ride large ocean waves and navigate up shallow rivers. First written account was by Julius Caesar in 100 BC. There were rumours of larger hide boats, but they were not documented with any solid proof.</History>
<Icon>units/celt_ship_merchant.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/celts/merchant_ship.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_trireme">
<Cost>
<BuildTime>40</BuildTime>
</Cost>
<Footprint>
<Square width="12.0" depth="36.0"/>
<Height>8.0</Height>
</Footprint>
<GarrisonHolder>
<Max>40</Max>
</GarrisonHolder>
<Health>
<Max>1600</Max>
</Health>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Venetic Ponti</SpecificName>
<Tooltip>Transport many soldiers across the sea.</Tooltip>
<History>The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man's thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons.</History>
<Icon>units/celt_ship_trireme.png</Icon>
</Identity>
<Obstruction>
<Unit radius="6.0"/>
</Obstruction>
<UnitMotion>
<WalkSpeed>12.5</WalkSpeed>
</UnitMotion>
<VisualActor>
<Actor>structures/celts/warship.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_support_female_citizen">
<Attack>
<Melee>
<Hack>10.0</Hack>
</Melee>
</Attack>
<Builder>
<Entities datatype="tokens">
structures/gaul_rotarymill
</Entities>
</Builder>
<Health>
<Max>75</Max>
<RegenRate>0.5</RegenRate>
</Health>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Bodu</SpecificName>
<History>Brythonic women enjoyed many freedoms, especially compared to their Greek and Roman counterparts. Although they did not fight in battle as some believed, they were able to own property and were capable of gaining considerable wealth. Some noblewomen took over power when their husband's died, such as Boudicca of the Iceni. In addition, family trees were drawn up along female lines, men claiming their ancestry through female ancestors.</History>
<Icon>units/celt_support_female_citizen.png</Icon>
</Identity>
<VisualActor>
<Actor>units/celts/female_citizen.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/gaul_support_healer_b">
<Heal>
<Range>15</Range>
<HP>7</HP>
</Heal>
<Health>
<Max>95</Max>
</Health>
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/celt_support_healer_e</Entity>
</Promotion>
</Entity>

View File

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_support_healer">
<Identity>
<Civ>gaul</Civ>
<SelectionGroupName>units/gaul_support_healer_b</SelectionGroupName>
<SpecificName>Druides </SpecificName>
<History>A druid may be one of many different professions; priest, historian, lawyer, judges, teachers, philosophers, poets, composers, musicians, astronomers, prophets, councillors, high craftsmen like a blacksmith, the classes of the 'men of art', and sometimes kings, chieftains, or other politicians. Druids were very hierarchal, with classes and ranks based on the length of their education and what fields they practiced. They learned their trades through mnemonics by way of poetry and songs, as writing was rarely used by Celts outside of prayers on votive objects, or lists of names for migratory records.</History>
<Icon>units/celt_support_healer.png</Icon>
<Rank>Basic</Rank>
</Identity>
<Promotion>
<Entity>units/celt_support_healer_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/celts/healer.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/gaul_support_healer_a">
<Heal>
<Range>20</Range>
<HP>10</HP>
</Heal>
<Health>
<Max>105</Max>
</Health>
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
</Entity>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_support_trader">
<Footprint>
<Circle radius="1.5"/>
<Height>3.0</Height>
</Footprint>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Cyfnewidiwr</SpecificName>
<History>Celtic traders were known for trafficking in many different goods. These could range from metal work and iron objects to slaves. Indeed, gaulain proved to be a steady supply of slaves for the Romans. In trade the Celts often received Roman weapons, armor, and tools. Celtic traders were usually land bound, traveling on foot or by animal.</History>
<Icon>units/celt_support_trader.png</Icon>
</Identity>
<VisualActor>
<Actor>units/celts/trader.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/gaul_war_dog_b">
<Armour>
<Hack>4.0</Hack>
<Pierce>4.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>21.0</Hack>
</Melee>
<Charge>
<Hack>63.0</Hack>
</Charge>
</Attack>
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>units/gaul_war_dog_e</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>9.24</WalkSpeed>
<Run>
<Speed>27.72</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_spearman_a.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,88 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_cavalry_melee_spearman">
<Armour>
<Hack>3.0</Hack>
<Pierce>3.0</Pierce>
<Crush>3.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>20.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Bonuses>
<BonusHunt>
<Classes>Animal</Classes>
<Multiplier>2.0</Multiplier>
</BonusHunt>
</Bonuses>
</Melee>
<Charge>
<Hack>60.0</Hack>
<Pierce>0.0</Pierce>
<Bonuses>
<BonusHunt>
<Classes>Animal</Classes>
<Multiplier>2.0</Multiplier>
</BonusHunt>
</Bonuses>
</Charge>
</Attack>
<Cost>
<BuildTime>10</BuildTime>
<Population>1</Population>
<Resources>
<food>100</food>
<wood>0</wood>
</Resources>
</Cost>
<Footprint>
<Circle radius="3.0"/>
<Height>3.0</Height>
</Footprint>
<Health>
<Max>100</Max>
</Health>
<Identity>
<Civ>gaul</Civ>
<SelectionGroupName>units/gaul_war_dog_b</SelectionGroupName>
<GenericName>War Dog</GenericName>
<SpecificName>Coun</SpecificName>
<History>The Celts used large dogs such as mastiffs or wolfhounds in combat, especially against enemy cavalry. The Romans were very impressed with the strength and ferocity of these dogs. Many were brought back to Rome for the gladiator arena or to serve as guard dogs.</History>
<Tooltip>Bonused vs. Infantry Swordsmen, Infantry Javelinists, and Fauna.</Tooltip>
<Icon>units/celt_war_dog.png</Icon>
</Identity>
<Obstruction>
<Unit radius="1.0"/>
</Obstruction>
<Promotion>
<Entity>units/gaul_war_dog_a</Entity>
</Promotion>
<ResourceGatherer disable=""/>
<Sound>
<SoundGroups>
<select>voice/celts/civ/civ_dog_bark.xml</select>
<order_walk>voice/celts/civ/civ_dog_move.xml</order_walk>
<order_attack>voice/celts/civ/civ_dog_move.xml</order_attack>
<order_gather>voice/celts/civ/civ_dog_move.xml</order_gather>
<order_repair>voice/celts/civ/civ_dog_move.xml</order_repair>
<walk>actor/mounted/movement/walk.xml</walk>
<run>actor/mounted/movement/walk.xml</run>
<attack>attack/weapon/sword.xml</attack>
<death>actor/fauna/death/death_animal_gen.xml</death>
<trained>interface/alarm/alarm_create_cav.xml</trained>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>10.0</WalkSpeed>
<Run>
<Speed>30.0</Speed>
</Run>
</UnitMotion>
<Vision>
<Range>40</Range>
</Vision>
<VisualActor>
<Actor>units/celts/cavalry_spearman_b.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/gaul_war_dog_a">
<Armour>
<Hack>6.0</Hack>
<Pierce>6.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>22.0</Hack>
</Melee>
<Charge>
<Hack>66.0</Hack>
</Charge>
</Attack>
<Identity>
<Rank>Elite</Rank>
</Identity>
<Promotion disable=""/>
<UnitMotion>
<WalkSpeed>8.8</WalkSpeed>
<Run>
<Speed>26.4</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_spearman_e.xml</Actor>
</VisualActor>
</Entity>