This was SVN commit r5834.
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5076cdbf8c
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@ -14,7 +14,7 @@
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<variant frequency="1" name="face-beard">
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<texture>props/head/iber_adv_a.dds</texture>
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</variant>
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<variant frequency="1" name="face-shaven">
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<variant frequency="5" name="face-shaven">
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<texture>props/head/iber_adv_b.dds</texture>
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</variant>
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</group>
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@ -14,7 +14,7 @@
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<variant frequency="1" name="face-beard">
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<texture>props/head/iber_adv_a.dds</texture>
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</variant>
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<variant frequency="1" name="face-shaven">
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<variant frequency="5" name="face-shaven">
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<texture>props/head/iber_adv_b.dds</texture>
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</variant>
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</group>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet">
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<mesh>props/helmet/iberian_01.pmd</mesh>
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<texture>props/helmet/iber_01.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="hairnet">
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<mesh>props/helmet/iberian_02.pmd</mesh>
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<texture>props/helmet/iber_02.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="hairnet">
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<mesh>props/helmet/iberian_04.pmd</mesh>
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<texture>props/helmet/iber_04.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -4,7 +4,7 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="ridges">
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<variant frequency="1" name="base">
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<mesh>props/helmet/iberian_05.pmd</mesh>
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<texture>props/helmet/iber_05.dds</texture>
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</variant>
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@ -4,7 +4,7 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="ridges">
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<variant frequency="1" name="base">
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<mesh>props/helmet/iberian_06.pmd</mesh>
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<texture>props/helmet/iber_06_10.dds</texture>
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</variant>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="hairnet">
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<mesh>props/helmet/iberian_09.pmd</mesh>
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<texture>props/helmet/iber_09.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet">
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<mesh>props/helmet/iberian_11.pmd</mesh>
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<texture>props/helmet/iber_11.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet-05">
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<mesh>props/helmet/iberian_05.pmd</mesh>
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<texture>props/helmet/iber_05.dds</texture>
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</variant>
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<variant frequency="1" name="helmet-06">
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<mesh>props/helmet/iberian_06.pmd</mesh>
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<texture>props/helmet/iber_06_10.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet-09">
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<mesh>props/helmet/iberian_09.pmd</mesh>
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<texture>props/helmet/iber_09.dds</texture>
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</variant>
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<variant frequency="1" name="helmet-10">
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<mesh>props/helmet/iberian_10.pmd</mesh>
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<texture>props/helmet/iber_06_10.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -21,6 +21,7 @@
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<props>
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<prop actor="props/units/heads/head_iber_basic.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
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<prop attachpoint=""/>
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</props>
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</variant>
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</group>
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@ -38,7 +38,8 @@
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<group>
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<variant frequency="1" name="Scutarius-Body-Texture-1">
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<props>
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<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/heads/iber_helmet_04.xml" attachpoint="helmet"/>
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</props>
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<texture>skeletal/iber_isp_a_1.dds</texture>
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</variant>
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@ -32,7 +32,7 @@
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<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/head_iber_basic.xml" attachpoint="head"/>
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<prop actor="props/units/heads/iber_helmet_05.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/iber_helmet_isp_b.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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@ -31,13 +31,13 @@
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<prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/iber_helmet_11.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Liby-Phoenician-Chainmail-1">
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<variant frequency="1" name="Scale-Mail">
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<texture>skeletal/iber_isp_e_1.dds</texture>
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</variant>
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@ -21,9 +21,10 @@
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/iber_helmet_04.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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@ -24,7 +24,7 @@
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/shields/iberian_buckler_elite.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/iber_helmet_10.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/iber_helmet_isw_e.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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BIN
binaries/data/mods/official/art/textures/skins/props/head/hele_fem_b_cin.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/head/hele_fem_b_cin.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/iber_09.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/iber_09.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/iberianhelmets.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/iberianhelmets.png
(Stored with Git LFS)
Normal file
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