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forked from 0ad/0ad

This was SVN commit r5834.

This commit is contained in:
Michael D. Hafer 2008-04-02 05:36:44 +00:00
parent 5076cdbf8c
commit a3136e407f
20 changed files with 132 additions and 13 deletions

View File

@ -14,7 +14,7 @@
<variant frequency="1" name="face-beard">
<texture>props/head/iber_adv_a.dds</texture>
</variant>
<variant frequency="1" name="face-shaven">
<variant frequency="5" name="face-shaven">
<texture>props/head/iber_adv_b.dds</texture>
</variant>
</group>

View File

@ -14,7 +14,7 @@
<variant frequency="1" name="face-beard">
<texture>props/head/iber_adv_a.dds</texture>
</variant>
<variant frequency="1" name="face-shaven">
<variant frequency="5" name="face-shaven">
<texture>props/head/iber_adv_b.dds</texture>
</variant>
</group>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet">
<mesh>props/helmet/iberian_01.pmd</mesh>
<texture>props/helmet/iber_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="hairnet">
<mesh>props/helmet/iberian_02.pmd</mesh>
<texture>props/helmet/iber_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="hairnet">
<mesh>props/helmet/iberian_04.pmd</mesh>
<texture>props/helmet/iber_04.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,7 +4,7 @@
<castshadow/>
<group>
<variant frequency="1" name="ridges">
<variant frequency="1" name="base">
<mesh>props/helmet/iberian_05.pmd</mesh>
<texture>props/helmet/iber_05.dds</texture>
</variant>

View File

@ -4,7 +4,7 @@
<castshadow/>
<group>
<variant frequency="1" name="ridges">
<variant frequency="1" name="base">
<mesh>props/helmet/iberian_06.pmd</mesh>
<texture>props/helmet/iber_06_10.dds</texture>
</variant>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="hairnet">
<mesh>props/helmet/iberian_09.pmd</mesh>
<texture>props/helmet/iber_09.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet">
<mesh>props/helmet/iberian_11.pmd</mesh>
<texture>props/helmet/iber_11.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-05">
<mesh>props/helmet/iberian_05.pmd</mesh>
<texture>props/helmet/iber_05.dds</texture>
</variant>
<variant frequency="1" name="helmet-06">
<mesh>props/helmet/iberian_06.pmd</mesh>
<texture>props/helmet/iber_06_10.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-09">
<mesh>props/helmet/iberian_09.pmd</mesh>
<texture>props/helmet/iber_09.dds</texture>
</variant>
<variant frequency="1" name="helmet-10">
<mesh>props/helmet/iberian_10.pmd</mesh>
<texture>props/helmet/iber_06_10.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -21,6 +21,7 @@
<props>
<prop actor="props/units/heads/head_iber_basic.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
<prop attachpoint=""/>
</props>
</variant>
</group>

View File

@ -38,7 +38,8 @@
<group>
<variant frequency="1" name="Scutarius-Body-Texture-1">
<props>
<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_04.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/iber_isp_a_1.dds</texture>
</variant>

View File

@ -32,7 +32,7 @@
<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/head_iber_basic.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_05.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/iber_helmet_isp_b.xml" attachpoint="helmet"/>
</props>
</variant>
</group>

View File

@ -31,13 +31,13 @@
<prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/iber_helmet_11.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Liby-Phoenician-Chainmail-1">
<variant frequency="1" name="Scale-Mail">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/iber_isp_e_1.dds</texture>
</variant>

View File

@ -21,9 +21,10 @@
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/iber_helmet_04.xml" attachpoint="helmet"/>
</props>
</variant>
</group>

View File

@ -24,7 +24,7 @@
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/shields/iberian_buckler_elite.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/iber_helmet_10.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/iber_helmet_isw_e.xml" attachpoint="helmet"/>
</props>
</variant>
</group>

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