Avoid non-ASCII characters in source code, since tools don't decode them consistently.
Fixes #2198. This was SVN commit r14035.
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@ -245,7 +245,7 @@ static Status ResolveSymbol_lk(void* ptr_of_interest, wchar_t* sym_name, wchar_t
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}
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// file is the base name only, not path (see rationale in wdbg_sym).
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// the PDB implementation is rather slow (~500µs).
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// the PDB implementation is rather slow (~500us).
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Status debug_ResolveSymbol(void* ptr_of_interest, wchar_t* sym_name, wchar_t* file, int* line)
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{
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WinScopedLock lock(WDBG_SYM_CS);
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@ -176,7 +176,7 @@ int usleep(useconds_t us)
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// strptime from NetBSD
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/*
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* Copyright (c) 1999 Kungliga Tekniska Högskolan
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* Copyright (c) 1999 Kungliga Tekniska Hogskolan
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* (Royal Institute of Technology, Stockholm, Sweden).
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* All rights reserved.
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*
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@ -53,7 +53,7 @@ public:
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/**
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* Check if a given ray intersects this box. Must not be used if IsEmpty() is true.
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* See Real-Time Rendering, Third Edition by T. Akenine-Möller, p. 741--744.
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* See Real-Time Rendering, Third Edition by T. Akenine-Moller, p. 741--744.
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*
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* @param[in] origin Origin of the ray.
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* @param[in] dir Direction vector of the ray, defining the positive direction of the ray.
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