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forked from 0ad/0ad

Avoid non-ASCII characters in source code, since tools don't decode them consistently.

Fixes #2198.

This was SVN commit r14035.
This commit is contained in:
Ykkrosh 2013-10-20 09:27:44 +00:00
parent d6f6d2b145
commit a4cd90ddfc
3 changed files with 3 additions and 3 deletions

View File

@ -245,7 +245,7 @@ static Status ResolveSymbol_lk(void* ptr_of_interest, wchar_t* sym_name, wchar_t
}
// file is the base name only, not path (see rationale in wdbg_sym).
// the PDB implementation is rather slow (~500µs).
// the PDB implementation is rather slow (~500us).
Status debug_ResolveSymbol(void* ptr_of_interest, wchar_t* sym_name, wchar_t* file, int* line)
{
WinScopedLock lock(WDBG_SYM_CS);

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@ -176,7 +176,7 @@ int usleep(useconds_t us)
// strptime from NetBSD
/*
* Copyright (c) 1999 Kungliga Tekniska Högskolan
* Copyright (c) 1999 Kungliga Tekniska Hogskolan
* (Royal Institute of Technology, Stockholm, Sweden).
* All rights reserved.
*

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@ -53,7 +53,7 @@ public:
/**
* Check if a given ray intersects this box. Must not be used if IsEmpty() is true.
* See Real-Time Rendering, Third Edition by T. Akenine-Möller, p. 741--744.
* See Real-Time Rendering, Third Edition by T. Akenine-Moller, p. 741--744.
*
* @param[in] origin Origin of the ray.
* @param[in] dir Direction vector of the ray, defining the positive direction of the ray.