Add "score" tab in post-game summary. Patch from EMontana. FIxes #1721.
This was SVN commit r12914.
This commit is contained in:
parent
232dee5a9c
commit
a4f27dc3e0
@ -1,8 +1,8 @@
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// Max player slots for any map (should read from config)
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const MAX_SLOTS = 8;
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var panelNames = [ 'unitsBuildingsPanel', 'conquestPanel', 'resourcesPanel', 'marketPanel' ];
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var panelButtonNames = [ 'unitsBuildingsPanelButton', 'conquestPanelButton', 'resourcesPanelButton', 'marketPanelButton' ];
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var panelNames = [ 'scorePanel', 'unitsBuildingsPanel', 'conquestPanel', 'resourcesPanel', 'marketPanel' ];
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var panelButtonNames = [ 'scorePanelButton', 'unitsBuildingsPanelButton', 'conquestPanelButton', 'resourcesPanelButton', 'marketPanelButton' ];
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/**
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* Select active panel
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@ -86,6 +86,13 @@ function init(data)
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var width = 100;
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var playerNameHeadingWidth = 200;
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getGUIObjectByName("playerName0Heading").size = left + " 26 " + (left + playerNameHeadingWidth) + " 100%"; left += playerNameHeadingWidth;
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getGUIObjectByName("economyScoreHeading").size = left + " 16 " + (left + width) + " 100%"; left += width;
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getGUIObjectByName("militaryScoreHeading").size = left + " 16 " + (left + width) + " 100%"; left += width;
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getGUIObjectByName("explorationScoreHeading").size = left + " 16 " + (left + width) + " 100%"; left += width;
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getGUIObjectByName("totalScoreHeading").size = left + " 16 " + (left + width) + " 100%"; left += width;
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left = 50;
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getGUIObjectByName("playerName1Heading").size = left + " 26 " + (left + playerNameHeadingWidth) + " 100%"; left += playerNameHeadingWidth;
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getGUIObjectByName("unitsTrainedHeading").size = left + " 16 " + (left + width) + " 100%"; left += width;
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getGUIObjectByName("unitsLostHeading").size = left + " 16 " + (left + width) + " 100%"; left += width;
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getGUIObjectByName("enemyUnitsKilledHeading").size = left + " 16 " + (left + width) + " 100%"; left += width;
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@ -94,13 +101,13 @@ function init(data)
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getGUIObjectByName("enemyBuildingsDestroyedHeading").size = left + " 6 " + (left + width) + " 100%"; left += width;
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left = 50;
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getGUIObjectByName("playerName1Heading").size = left + " 26 " + (left + playerNameHeadingWidth) + " 100%"; left += playerNameHeadingWidth;
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getGUIObjectByName("playerName2Heading").size = left + " 26 " + (left + playerNameHeadingWidth) + " 100%"; left += playerNameHeadingWidth;
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getGUIObjectByName("civCentresBuiltHeading").size = left + " 16 " + (left + width) + " 100%"; left += width;
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getGUIObjectByName("enemyCivCentresDestroyedHeading").size = left + " 6 " + (left + width) + " 100%"; left += width;
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getGUIObjectByName("mapExplorationHeading").size = left + " 6 " + (left + width) + " 100%"; left += width;
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left = 50;
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getGUIObjectByName("playerName2Heading").size = left + " 26 " + (left + playerNameHeadingWidth) + " 100%"; left += playerNameHeadingWidth;
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getGUIObjectByName("playerName3Heading").size = left + " 26 " + (left + playerNameHeadingWidth) + " 100%"; left += playerNameHeadingWidth;
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getGUIObjectByName("resourceHeading").size = left + " 16 " + (left + width * 4) + " 100%";
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getGUIObjectByName("foodGatheredHeading").size = left + " 34 " + (left + width) + " 100%"; left += width;
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getGUIObjectByName("woodGatheredHeading").size = left + " 34 " + (left + width) + " 100%"; left += width;
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@ -110,7 +117,7 @@ function init(data)
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getGUIObjectByName("treasuresCollectedHeading").size = left + " 16 " + (left + width) + " 100%"; left += width;
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left = 50;
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getGUIObjectByName("playerName3Heading").size = left + " 26 " + (left + playerNameHeadingWidth) + " 100%"; left += playerNameHeadingWidth;
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getGUIObjectByName("playerName4Heading").size = left + " 26 " + (left + playerNameHeadingWidth) + " 100%"; left += playerNameHeadingWidth;
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getGUIObjectByName("exchangedFoodHeading").size = left + " 16 " + (left + width) + " 100%"; left += width;
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getGUIObjectByName("exchangedWoodHeading").size = left + " 16 " + (left + width) + " 100%"; left += width;
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getGUIObjectByName("exchangedStoneHeading").size = left + " 16 " + (left + width) + " 100%"; left += width;
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@ -147,6 +154,11 @@ function init(data)
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getGUIObjectByName("civIcon"+k+"["+i+"]").tooltip = civData[playerState.civ].Name;
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}
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var economyScore = getGUIObjectByName("economyScore["+i+"]");
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var militaryScore = getGUIObjectByName("militaryScore["+i+"]");
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var explorationScore = getGUIObjectByName("explorationScore["+i+"]");
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var totalScore = getGUIObjectByName("totalScore["+i+"]");
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var unitsTrained = getGUIObjectByName("unitsTrained["+i+"]");
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var unitsLost = getGUIObjectByName("unitsLost["+i+"]");
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var enemyUnitsKilled = getGUIObjectByName("enemyUnitsKilled["+i+"]");
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@ -176,23 +188,32 @@ function init(data)
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left = 240;
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width = 100;
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economyScore.size = left + " 2 " + (left + width) + " 100%"; left += width;
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militaryScore.size = left + " 2 " + (left + width) + " 100%"; left += width;
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explorationScore.size = left + " 2 " + (left + width) + " 100%"; left += width;
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totalScore.size = left + " 2 " + (left + width) + " 100%"; left += width;
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size = getGUIObjectByName("playerBox0["+i+"]").size;
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size.right = left + 10;
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getGUIObjectByName("playerBox0["+i+"]").size = size;
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left = 240;
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unitsTrained.size = left + " 2 " + (left + width) + " 100%"; left += width;
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unitsLost.size = left + " 2 " + (left + width) + " 100%"; left += width;
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enemyUnitsKilled.size = left + " 2 " + (left + width) + " 100%"; left += width;
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buildingsConstructed.size = left + " 2 " + (left + width) + " 100%"; left += width;
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buildingsLost.size = left + " 2 " + (left + width) + " 100%"; left += width;
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enemyBuildingsDestroyed.size = left + " 2 " + (left + width) + " 100%"; left += width;
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size = getGUIObjectByName("playerBox0["+i+"]").size;
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size = getGUIObjectByName("playerBox1["+i+"]").size;
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size.right = left + 10;
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getGUIObjectByName("playerBox0["+i+"]").size = size;
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getGUIObjectByName("playerBox1["+i+"]").size = size;
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left = 240;
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civCentresBuilt.size = left + " 2 " + (left + width) + " 100%"; left += width;
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enemyCivCentresDestroyed.size = left + " 2 " + (left + width) + " 100%"; left += width;
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mapExploration.size = left + " 2 " + (left + width) + " 100%"; left += width;
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size = getGUIObjectByName("playerBox1["+i+"]").size;
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size = getGUIObjectByName("playerBox2["+i+"]").size;
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size.right = left + 10;
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getGUIObjectByName("playerBox1["+i+"]").size = size;
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getGUIObjectByName("playerBox2["+i+"]").size = size;
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left = 240;
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foodGathered.size = left + " 2 " + (left + width) + " 100%"; left += width;
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@ -201,9 +222,9 @@ function init(data)
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metalGathered.size = left + " 2 " + (left + width) + " 100%"; left += width;
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vegetarianRatio.size = left + " 2 " + (left + width) + " 100%"; left += width;
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treasuresCollected.size = left + " 2 " + (left + width) + " 100%"; left += width;
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size = getGUIObjectByName("playerBox2["+i+"]").size;
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size = getGUIObjectByName("playerBox3["+i+"]").size;
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size.right = left + 10;
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getGUIObjectByName("playerBox2["+i+"]").size = size;
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getGUIObjectByName("playerBox3["+i+"]").size = size;
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left = 240;
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exchangedFood.size = left + " 2 " + (left + width) + " 100%"; left += width;
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@ -212,11 +233,17 @@ function init(data)
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exchangedMetal.size = left + " 2 " + (left + width) + " 100%"; left += width;
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barterEfficiency.size = left + " 2 " + (left + width) + " 100%"; left += width;
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tradeIncome.size = left + " 2 " + (left + width) + " 100%"; left += width;
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size = getGUIObjectByName("playerBox3["+i+"]").size;
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size = getGUIObjectByName("playerBox4["+i+"]").size;
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size.right = left + 10;
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getGUIObjectByName("playerBox3["+i+"]").size = size;
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getGUIObjectByName("playerBox4["+i+"]").size = size;
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// display counters
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economyScore.caption = Math.round((playerState.statistics.resourcesGathered.food + playerState.statistics.resourcesGathered.wood +
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playerState.statistics.resourcesGathered.stone + playerState.statistics.resourcesGathered.metal) / 10);
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militaryScore.caption = Math.round((playerState.statistics.enemyUnitsKilledValue + playerState.statistics.enemyBuildingsDestroyedValue) / 10);
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explorationScore.caption = playerState.statistics.percentMapExplored * 10;
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totalScore.caption = Number(economyScore.caption) + Number(militaryScore.caption) + Number(explorationScore.caption);
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unitsTrained.caption = playerState.statistics.unitsTrained;
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unitsLost.caption = playerState.statistics.unitsLost;
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enemyUnitsKilled.caption = playerState.statistics.enemyUnitsKilled;
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@ -57,32 +57,72 @@
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<object name="tabDividerLeft" type="image" sprite="TabSpacer" size="172 120 174 122"/>
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<object name="tabDividerRight" type="image" sprite="TabSpacer" size="328 120 330 122"/>
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<object name="unitsBuildingsPanelButton" type="button" sprite="ForegroundTab" size="20 95 170 120">
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<object name="scorePanelButton" type="button" sprite="ForegroundTab" size="20 95 170 120">
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<action on="Press">selectPanel(0);</action>
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<object type="text" style="TitleText" ghost="true">Score</object>
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</object>
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<object name="unitsBuildingsPanelButton" type="button" sprite="BackgroundTab" size="176 95 326 120">
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<action on="Press">selectPanel(1);</action>
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<object type="text" style="TitleText" ghost="true">Units/buildings</object>
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</object>
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<object name="conquestPanelButton" type="button" sprite="BackgroundTab" size="176 95 326 120">
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<action on="Press">selectPanel(1);</action>
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<object name="conquestPanelButton" type="button" sprite="BackgroundTab" size="332 95 480 120">
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<action on="Press">selectPanel(2);</action>
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<object type="text" style="TitleText" ghost="true">Conquest</object>
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</object>
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<object name="resourcesPanelButton" type="button" sprite="BackgroundTab" size="332 95 480 120">
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<action on="Press">selectPanel(2);</action>
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<object name="resourcesPanelButton" type="button" sprite="BackgroundTab" size="486 95 636 120">
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<action on="Press">selectPanel(3);</action>
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<object type="text" style="TitleText" ghost="true">Resources</object>
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</object>
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<object name="marketPanelButton" type="button" sprite="BackgroundTab" size="486 95 636 120">
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<action on="Press">selectPanel(3);</action>
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<object name="marketPanelButton" type="button" sprite="BackgroundTab" size="642 95 792 120">
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<action on="Press">selectPanel(4);</action>
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<object type="text" style="TitleText" ghost="true">Market</object>
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</object>
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<object name="unitsBuildingsPanel" type="image" sprite="ForegroundBody" size="20 120 100%-20 100%-58">
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<object name="scorePanel" type="image" sprite="ForegroundBody" size="20 120 100%-20 100%-58">
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<object size="0 0 100% 100%-50">
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<object name="playerName0Heading" type="text" style="LeftTabLabelText">
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Player name
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</object>
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<object name="economyScoreHeading" type="text" style="CenteredTabLabelText">
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Economy score
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</object>
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<object name="militaryScoreHeading" type="text" style="CenteredTabLabelText">
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Military score
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</object>
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<object name="explorationScoreHeading" type="text" style="CenteredTabLabelText">
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Exploration score
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</object>
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<object name="totalScoreHeading" type="text" style="CenteredTabLabelText">
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Total score
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</object>
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</object>
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<object size="0 65 100% 100%-50">
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<repeat count="8">
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<object type="image" name="playerBox0[n]" size="10 0 10 30" hidden="true">
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<object name="playerColourBox0[n]" type="image" size="10 4 30 24" />
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<object name="playerName0[n]" type="text" style="LeftLabelText" size="40 2 208 100%" />
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<object name="civIcon0[n]" type="image" size="208 0 240 32" tooltip_style="sessionToolTip"/>
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<object name="economyScore[n]" type="text" style="CenteredLabelText"/>
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<object name="militaryScore[n]" type="text" style="CenteredLabelText"/>
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<object name="explorationScore[n]" type="text" style="CenteredLabelText"/>
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<object name="totalScore[n]" type="text" style="CenteredLabelText"/>
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</object>
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</repeat>
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</object>
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</object>
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<object name="unitsBuildingsPanel" type="image" sprite="ForegroundBody" size="20 120 100%-20 100%-58" hidden="true">
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<object size="0 0 100% 100%-50">
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<object name="playerName1Heading" type="text" style="LeftTabLabelText">
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Player name
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</object>
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<object name="unitsTrainedHeading" type="text" style="CenteredTabLabelText">
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Units trained
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</object>
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@ -106,10 +146,10 @@
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<object size="0 65 100% 100%-50">
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<repeat count="8">
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<object type="image" name="playerBox0[n]" size="10 0 10 30" hidden="true">
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<object name="playerColourBox0[n]" type="image" size="10 4 30 24" />
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<object name="playerName0[n]" type="text" style="LeftLabelText" size="40 2 208 100%" />
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<object name="civIcon0[n]" type="image" size="208 0 240 32" tooltip_style="sessionToolTip"/>
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<object type="image" name="playerBox1[n]" size="10 0 10 30" hidden="true">
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<object name="playerColourBox1[n]" type="image" size="10 4 30 24" />
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<object name="playerName1[n]" type="text" style="LeftLabelText" size="40 2 208 100%" />
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<object name="civIcon1[n]" type="image" size="208 0 240 32" tooltip_style="sessionToolTip"/>
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<object name="unitsTrained[n]" type="text" style="CenteredLabelText"/>
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<object name="unitsLost[n]" type="text" style="CenteredLabelText"/>
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<object name="enemyUnitsKilled[n]" type="text" style="CenteredLabelText"/>
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@ -124,7 +164,7 @@
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<object name="conquestPanel" type="image" sprite="ForegroundBody" size="20 120 100%-20 100%-58" hidden="true">
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<object size="0 0 100% 100%-50">
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<object name="playerName1Heading" type="text" style="LeftTabLabelText">
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<object name="playerName2Heading" type="text" style="LeftTabLabelText">
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Player name
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</object>
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<object name="civCentresBuiltHeading" type="text" style="CenteredTabLabelText">
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@ -140,10 +180,10 @@
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<object size="0 65 100% 100%-50">
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<repeat count="8">
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<object type="image" name="playerBox1[n]" size="10 0 10 30" hidden="true">
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<object name="playerColourBox1[n]" type="image" size="10 4 30 24" />
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<object name="playerName1[n]" type="text" style="LeftLabelText" size="40 2 208 100%" />
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<object name="civIcon1[n]" type="image" size="208 0 240 32" tooltip_style="sessionToolTip"/>
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<object type="image" name="playerBox2[n]" size="10 0 10 30" hidden="true">
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<object name="playerColourBox2[n]" type="image" size="10 4 30 24" />
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<object name="playerName2[n]" type="text" style="LeftLabelText" size="40 2 208 100%" />
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<object name="civIcon2[n]" type="image" size="208 0 240 32" tooltip_style="sessionToolTip"/>
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<object name="civCentresBuilt[n]" type="text" style="CenteredLabelText"/>
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<object name="enemyCivCentresDestroyed[n]" type="text" style="CenteredLabelText"/>
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<object name="mapExploration[n]" type="text" style="CenteredLabelText"/>
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@ -155,7 +195,7 @@
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<object name="resourcesPanel" type="image" sprite="ForegroundBody" size="20 120 100%-20 100%-58" hidden="true">
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<object size="0 0 100% 100%-50">
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<object name="playerName2Heading" type="text" style="LeftTabLabelText">
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<object name="playerName3Heading" type="text" style="LeftTabLabelText">
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Player name
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</object>
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<object name="resourceHeading" type="text" style="CenteredTabLabelText">
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@ -183,10 +223,10 @@
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<object size="0 65 100% 100%-50">
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<repeat count="8">
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<object type="image" name="playerBox2[n]" size="10 0 10 30" hidden="true">
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<object name="playerColourBox2[n]" type="image" size="10 4 30 24" />
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<object name="playerName2[n]" type="text" style="LeftLabelText" size="40 2 208 100%" />
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<object name="civIcon2[n]" type="image" size="208 0 240 32" tooltip_style="sessionToolTip"/>
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<object type="image" name="playerBox3[n]" size="10 0 10 30" hidden="true">
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<object name="playerColourBox3[n]" type="image" size="10 4 30 24" />
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<object name="playerName3[n]" type="text" style="LeftLabelText" size="40 2 208 100%" />
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<object name="civIcon3[n]" type="image" size="208 0 240 32" tooltip_style="sessionToolTip"/>
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<object name="foodGathered[n]" type="text" style="CenteredLabelText"/>
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<object name="woodGathered[n]" type="text" style="CenteredLabelText"/>
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<object name="stoneGathered[n]" type="text" style="CenteredLabelText" />
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@ -201,7 +241,7 @@
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<object name="marketPanel" type="image" sprite="ForegroundBody" size="20 120 100%-20 100%-58" hidden="true">
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<object size="0 0 100% 100%-50">
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<object name="playerName3Heading" type="text" style="LeftTabLabelText">
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<object name="playerName4Heading" type="text" style="LeftTabLabelText">
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Player name
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</object>
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<object name="exchangedFoodHeading" type="text" style="CenteredTabLabelText">
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@ -226,10 +266,10 @@
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<object size="0 65 100% 100%-50">
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<repeat count="8">
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<object type="image" name="playerBox3[n]" size="10 0 10 30" hidden="true">
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<object name="playerColourBox3[n]" type="image" size="10 4 30 24" />
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<object name="playerName3[n]" type="text" style="LeftLabelText" size="40 2 208 100%" />
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<object name="civIcon3[n]" type="image" size="208 0 240 32" tooltip_style="sessionToolTip"/>
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<object type="image" name="playerBox4[n]" size="10 0 10 30" hidden="true">
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<object name="playerColourBox4[n]" type="image" size="10 4 30 24" />
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<object name="playerName4[n]" type="text" style="LeftLabelText" size="40 2 208 100%" />
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<object name="civIcon4[n]" type="image" size="208 0 240 32" tooltip_style="sessionToolTip"/>
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<object name="exchangedFood[n]" type="text" style="CenteredLabelText"/>
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<object name="exchangedWood[n]" type="text" style="CenteredLabelText"/>
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<object name="exchangedStone[n]" type="text" style="CenteredLabelText"/>
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@ -8,11 +8,15 @@ StatisticsTracker.prototype.Init = function()
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// units
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this.unitsTrained = 0;
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this.unitsLost = 0;
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this.unitsLostValue = 0;
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this.enemyUnitsKilled = 0;
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this.enemyUnitsKilledValue = 0;
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//buildings
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this.buildingsConstructed = 0;
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this.buildingsLost = 0;
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this.buildingsLostValue = 0;
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this.enemyBuildingsDestroyed = 0;
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this.enemyBuildingsDestroyedValue = 0;
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// civ centres
|
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this.civCentresBuilt = 0;
|
||||
this.enemyCivCentresDestroyed = 0;
|
||||
@ -28,7 +32,7 @@ StatisticsTracker.prototype.Init = function()
|
||||
"food": 0,
|
||||
"wood": 0,
|
||||
"metal": 0,
|
||||
"stone": 0,
|
||||
"stone": 0
|
||||
};
|
||||
this.resourcesSold = {
|
||||
"food": 0,
|
||||
@ -51,10 +55,14 @@ StatisticsTracker.prototype.GetStatistics = function()
|
||||
return {
|
||||
"unitsTrained": this.unitsTrained,
|
||||
"unitsLost": this.unitsLost,
|
||||
"unitsLostValue": this.unitsLostValue,
|
||||
"enemyUnitsKilled": this.enemyUnitsKilled,
|
||||
"enemyUnitsKilledValue": this.enemyUnitsKilledValue,
|
||||
"buildingsConstructed": this.buildingsConstructed,
|
||||
"buildingsLost": this.buildingsLost,
|
||||
"buildingsLostValue": this.buildingsLostValue,
|
||||
"enemyBuildingsDestroyed": this.enemyBuildingsDestroyed,
|
||||
"enemyBuildingsDestroyedValue": this.enemyBuildingsDestroyedValue,
|
||||
"civCentresBuilt": this.civCentresBuilt,
|
||||
"enemyCivCentresDestroyed": this.enemyCivCentresDestroyed,
|
||||
"resourcesGathered": this.resourcesGathered,
|
||||
@ -85,6 +93,8 @@ StatisticsTracker.prototype.IncreaseBuiltCivCentresCounter = function()
|
||||
StatisticsTracker.prototype.KilledEntity = function(targetEntity)
|
||||
{
|
||||
var cmpTargetEntityIdentity = Engine.QueryInterface(targetEntity, IID_Identity);
|
||||
var cmpCost = Engine.QueryInterface(targetEntity, IID_Cost);
|
||||
var costs = cmpCost.GetResourceCosts();
|
||||
if (cmpTargetEntityIdentity)
|
||||
{
|
||||
var cmpFoundation = Engine.QueryInterface(targetEntity, IID_Foundation);
|
||||
@ -101,9 +111,21 @@ StatisticsTracker.prototype.KilledEntity = function(targetEntity)
|
||||
if (cmpTargetOwnership.GetOwner() != 0)
|
||||
{
|
||||
if (targetIsUnit)
|
||||
{
|
||||
this.enemyUnitsKilled++;
|
||||
for (var r in costs)
|
||||
{
|
||||
this.enemyUnitsKilledValue += costs[r];
|
||||
}
|
||||
}
|
||||
if (targetIsStructure)
|
||||
{
|
||||
this.enemyBuildingsDestroyed++;
|
||||
for (var r in costs)
|
||||
{
|
||||
this.enemyBuildingsDestroyedValue += costs[r];
|
||||
}
|
||||
}
|
||||
if (targetIsCivCentre && targetIsStructure)
|
||||
this.enemyCivCentresDestroyed++;
|
||||
}
|
||||
@ -113,6 +135,8 @@ StatisticsTracker.prototype.KilledEntity = function(targetEntity)
|
||||
StatisticsTracker.prototype.LostEntity = function(lostEntity)
|
||||
{
|
||||
var cmpLostEntityIdentity = Engine.QueryInterface(lostEntity, IID_Identity);
|
||||
var cmpCost = Engine.QueryInterface(lostEntity, IID_Cost);
|
||||
var costs = cmpCost.GetResourceCosts();
|
||||
if (cmpLostEntityIdentity)
|
||||
{
|
||||
var cmpFoundation = Engine.QueryInterface(lostEntity, IID_Foundation);
|
||||
@ -123,9 +147,21 @@ StatisticsTracker.prototype.LostEntity = function(lostEntity)
|
||||
var lostEntityIsUnit = cmpLostEntityIdentity.HasClass("Unit") && !lostEntityIsDomesticAnimal;
|
||||
|
||||
if (lostEntityIsUnit)
|
||||
{
|
||||
this.unitsLost++;
|
||||
for (var r in costs)
|
||||
{
|
||||
this.unitsLostValue += costs[r];
|
||||
}
|
||||
}
|
||||
if (lostEntityIsStructure)
|
||||
{
|
||||
this.buildingsLost++;
|
||||
for (var r in costs)
|
||||
{
|
||||
this.buildingsLostValue += costs[r];
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user