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forked from 0ad/0ad

Renaming the old celt wall files and new templates for them

This was SVN commit r11591.
This commit is contained in:
Pureon 2012-04-20 22:27:17 +00:00
parent 06b342db46
commit a6ceceb79c
14 changed files with 48 additions and 12 deletions

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="1" name="wall-medium-studs">
<mesh>props/celt_wall_studs_med.dae</mesh>
<mesh>props/celt_slope_wall_studs.dae</mesh>
<texture>props/celt_wall_stump.dds</texture>
</variant>
</group>

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@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="100" name="wall-middle-medium-turf">
<mesh>props/celt_wall_turf_med.dae</mesh>
<mesh>props/celt_slope_wall_turf.dae</mesh>
<texture>props/celt_wall_turf.dds</texture>
</variant>
</group>

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@ -2,8 +2,8 @@
<actor version="1">
<castshadow/>
<group>
<variant name="wall-med-shields">
<mesh>props/celt_wall_shields_med.dae</mesh>
<variant name="wall-shields">
<mesh>props/celt_slope_wall_shields.dae</mesh>
<texture>props/celt_props_new.dds</texture>
</variant>
</group>

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@ -5,7 +5,7 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_wt.dae</mesh>
<mesh>props/celt_slope_wall_tower_props.dae</mesh>
<texture>props/celt_wall_stump.dds</texture>
</variant>
</group>

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@ -2,12 +2,12 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="wall-med-middle">
<mesh>structural/celt_old_wall.dae</mesh>
<variant frequency="100" name="celt_slope_wall">
<mesh>structural/celt_slope_wall.dae</mesh>
<props>
<prop actor="props/structures/celts/wall_2.xml" attachpoint="root"/>
<prop actor="props/structures/celts/wall_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/wall_med_shields.xml" attachpoint="root"/>
<prop actor="props/structures/celts/slope_wall_prop_2.xml" attachpoint="root"/>
<prop actor="props/structures/celts/slope_wall_prop_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/slope_wall_shields.xml" attachpoint="root"/>
</props>
<texture>structural/celt_wall.dds</texture>
</variant>

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@ -3,9 +3,9 @@
<castshadow/>
<group>
<variant>
<mesh>structural/celt_old_wall_tower.dae</mesh>
<mesh>structural/celt_slope_wall_tower.dae</mesh>
<props>
<prop actor="props/structures/celts/wall_turret.xml" attachpoint="props_main"/>
<prop actor="props/structures/celts/slope_wall_tower_props.xml" attachpoint="props_main"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<texture>structural/celt_wall.dds</texture>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_tower">
<Footprint>
<Square width="5.5" depth="5.5"/>
<Height>20.0</Height>
</Footprint>
<Identity>
<Civ>celt</Civ>
<SpecificName>Earthworks</SpecificName>
<History>Julius Caesar encountered many hillforts during his campaigns in Gaul</History>
</Identity>
<Obstruction>
<Static width="4.5" depth="4.5"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/slope_wall_tower.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Footprint>
<Square width="26.5" depth="8.5"/>
<Height>9.0</Height>
</Footprint>
<Identity>
<Civ>celt</Civ>
<SpecificName>Earthworks</SpecificName>
<History>Julius Caesar encountered many hillforts during his campaigns in Gaul</History>
</Identity>
<Obstruction>
<Static width="25.0" depth="7.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/slope_wall.xml</Actor>
</VisualActor>
</Entity>