Renaming the old celt wall files and new templates for them
This was SVN commit r11591.
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@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="wall-medium-studs">
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<mesh>props/celt_wall_studs_med.dae</mesh>
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<mesh>props/celt_slope_wall_studs.dae</mesh>
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<texture>props/celt_wall_stump.dds</texture>
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</variant>
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</group>
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@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="wall-middle-medium-turf">
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<mesh>props/celt_wall_turf_med.dae</mesh>
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<mesh>props/celt_slope_wall_turf.dae</mesh>
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<texture>props/celt_wall_turf.dds</texture>
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</variant>
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</group>
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@ -2,8 +2,8 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="wall-med-shields">
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<mesh>props/celt_wall_shields_med.dae</mesh>
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<variant name="wall-shields">
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<mesh>props/celt_slope_wall_shields.dae</mesh>
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<texture>props/celt_props_new.dds</texture>
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</variant>
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</group>
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@ -5,7 +5,7 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_wt.dae</mesh>
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<mesh>props/celt_slope_wall_tower_props.dae</mesh>
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<texture>props/celt_wall_stump.dds</texture>
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</variant>
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</group>
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@ -2,12 +2,12 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="wall-med-middle">
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<mesh>structural/celt_old_wall.dae</mesh>
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<variant frequency="100" name="celt_slope_wall">
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<mesh>structural/celt_slope_wall.dae</mesh>
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<props>
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<prop actor="props/structures/celts/wall_2.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/wall_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/wall_med_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/slope_wall_prop_2.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/slope_wall_prop_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/slope_wall_shields.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_wall.dds</texture>
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</variant>
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@ -3,9 +3,9 @@
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/celt_old_wall_tower.dae</mesh>
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<mesh>structural/celt_slope_wall_tower.dae</mesh>
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<props>
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<prop actor="props/structures/celts/wall_turret.xml" attachpoint="props_main"/>
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<prop actor="props/structures/celts/slope_wall_tower_props.xml" attachpoint="props_main"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/celt_wall.dds</texture>
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@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_wall_tower">
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<Footprint>
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<Square width="5.5" depth="5.5"/>
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<Height>20.0</Height>
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</Footprint>
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<Identity>
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<Civ>celt</Civ>
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<SpecificName>Earthworks</SpecificName>
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<History>Julius Caesar encountered many hillforts during his campaigns in Gaul</History>
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</Identity>
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<Obstruction>
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<Static width="4.5" depth="4.5"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/celts/slope_wall_tower.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_wall">
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<Footprint>
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<Square width="26.5" depth="8.5"/>
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<Height>9.0</Height>
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</Footprint>
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<Identity>
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<Civ>celt</Civ>
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<SpecificName>Earthworks</SpecificName>
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<History>Julius Caesar encountered many hillforts during his campaigns in Gaul</History>
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</Identity>
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<Obstruction>
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<Static width="25.0" depth="7.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/celts/slope_wall.xml</Actor>
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</VisualActor>
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</Entity>
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