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forked from 0ad/0ad

Added two Mauryan barracks variations with AO

Fixed garrison flag type in mauryan defense tower

This was SVN commit r13016.
This commit is contained in:
Enrique 2012-12-24 00:23:10 +00:00
parent f4da84f15a
commit b33ff333dd
11 changed files with 104 additions and 14 deletions

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks a struct b">
<mesh>props/maur_barracks_a_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/ao/maur_barracks_a.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks b struct b">
<mesh>props/maur_barracks_b_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/ao/maur_barracks_b.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

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@ -1,11 +1,55 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/maur_barracks.dae</mesh>
<textures><texture file="structural/maur_struct_temp.png" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Barracks A">
<mesh>structural/maur_barracks_a_struct.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/barracks_a_struct_b.xml" attachpoint="root"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldentrance"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldentrance1"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldstraight"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback1"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldsmall"/>
</props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/ao/maur_barracks_a.png" name="aoTex"/></textures>
</variant>
<variant frequency="1" name="Barracks B">
<mesh>structural/maur_barracks_b_struct.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/barracks_b_struct_b.xml" attachpoint="root"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldentrance"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldentrance1"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldstraight"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback1"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldsmall"/>
</props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/ao/maur_barracks_b.png" name="aoTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_mauryans.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

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@ -27,7 +27,7 @@
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
<prop actor="props/special/common/garrison_flag_mauryans.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">

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