1
0
forked from 0ad/0ad

Renaming official to internal - Part 1

This was SVN commit r6389.
This commit is contained in:
Wijitmaker 2008-09-18 02:14:05 +00:00
parent acdfee9fa3
commit b4460d7762
6508 changed files with 88334 additions and 0 deletions

1
.gitattributes vendored
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@ -9,3 +9,4 @@
*.psa filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
binaries/data/mods/official/maps/**/*.xml filter=lfs diff=lfs merge=lfs -text
binaries/data/mods/internal/maps/**/*.xml filter=lfs diff=lfs merge=lfs -text

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/bear.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Fur-Brown">
<texture>skeletal/animal_bear_brown.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/boar.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_boar.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/chicken.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="feathers-red">
<texture>skeletal/animal_chicken.dds</texture>
</variant>
<variant frequency="1" name="feathers-brown">
<texture>skeletal/animal_chicken_b.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,43 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="male">
<animations>
<animation file="quadraped/deer_idle_01.dae" name="idle" speed="20"/>
<animation file="quadraped/deer_idle_02.dae" name="idle" speed="20"/>
<animation file="quadraped/deer_idle_03.dae" name="idle" speed="20"/>
<animation file="quadraped/deer_idle_04.dae" name="idle" speed="20"/>
<animation file="quadraped/deer_death_01.dae" name="death" speed="40"/>
<animation file="quadraped/deer_walk_01.dae" name="walk" speed="20"/>
<animation file="quadraped/deer_walk_02.dae" name="walk" speed="20"/>
<animation file="quadraped/deer_run_01.dae" name="run" speed="15"/>
<animation file="quadraped/deer_attack_01.dae" name="melee" speed="20"/>
</animations>
<mesh>skeletal/deer_mesh.dae</mesh>
<props>
<prop actor="props/fauna/deer_antlers.xml" attachpoint="antler"/>
</props>
<texture>skeletal/animal_deer.dds</texture>
</variant>
<variant frequency="5" name="female">
<animations>
<animation file="quadraped/deer_idle_01.dae" name="idle" speed="5"/>
<animation file="quadraped/deer_idle_02.dae" name="idle" speed="5"/>
<animation file="quadraped/deer_idle_03.dae" name="idle" speed="5"/>
<animation file="quadraped/deer_idle_04.dae" name="idle" speed="5"/>
<animation file="quadraped/deer_death_02.dae" name="death" speed="40"/>
<animation file="quadraped/deer_walk_01.dae" name="walk" speed="20"/>
<animation file="quadraped/deer_walk_02.dae" name="walk" speed="20"/>
<animation file="quadraped/deer_run_01.dae" name="run" speed="15"/>
<animation file="quadraped/deer_attack_01.dae" name="melee" speed="20"/>
<animation name=""/>
</animations>
<mesh>skeletal/deer_mesh.dae</mesh>
<texture>skeletal/animal_deer.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Male-Vigilant">
<mesh>gaia/temp_deer_1.pmd</mesh>
</variant>
<variant frequency="2" name="Female-Drinking">
<mesh>gaia/temp_deer_2.pmd</mesh>
</variant>
<variant frequency="2" name="Female-Spooked">
<mesh>gaia/temp_deer_3.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Fur">
<texture>skeletal/animal_deer.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>gaia/temp_deer_2.pmd</mesh>
<texture>skeletal/animal_deer.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>gaia/temp_deer_3.pmd</mesh>
<texture>skeletal/animal_deer.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<animations>
<animation file="quadraped/donkey_idle_01.dae" name="idle" speed="10"/>
<animation file="quadraped/donkey_death_01.dae" name="death" speed="40"/>
<animation file="quadraped/donkey_walk_01.dae" name="walk" speed="15"/>
</animations>
<mesh>skeletal/donkey.dae</mesh>
<texture>skeletal/animal_donkey.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/dragon.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_dragon.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/elephant.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="hide-brown">
<texture>skeletal/animal_elephant.dds</texture>
</variant>
<variant frequency="1" name="hide-gray">
<texture>skeletal/animal_elephant2.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/fish.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_fish.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,43 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="male">
<animations>
<animation file="quadraped/deer_idle_01.dae" name="idle" speed="20"/>
<animation file="quadraped/deer_idle_02.dae" name="idle" speed="20"/>
<animation file="quadraped/deer_idle_03.dae" name="idle" speed="20"/>
<animation file="quadraped/deer_idle_04.dae" name="idle" speed="20"/>
<animation file="quadraped/deer_death_01.dae" name="death" speed="40"/>
<animation file="quadraped/deer_walk_01.dae" name="walk" speed="20"/>
<animation file="quadraped/deer_walk_02.dae" name="walk" speed="20"/>
<animation file="quadraped/deer_run_01.dae" name="run" speed="15"/>
<animation file="quadraped/deer_attack_01.dae" name="melee" speed="20"/>
</animations>
<mesh>skeletal/deer_mesh.dae</mesh>
<props>
<prop actor="props/fauna/deer_antlers.xml" attachpoint="antler"/>
</props>
<texture>skeletal/animal_gazelle_02.dds</texture>
</variant>
<variant frequency="5" name="female">
<animations>
<animation file="quadraped/deer_idle_01.dae" name="idle" speed="5"/>
<animation file="quadraped/deer_idle_02.dae" name="idle" speed="5"/>
<animation file="quadraped/deer_idle_03.dae" name="idle" speed="5"/>
<animation file="quadraped/deer_idle_04.dae" name="idle" speed="5"/>
<animation file="quadraped/deer_death_02.dae" name="death" speed="40"/>
<animation file="quadraped/deer_walk_01.dae" name="walk" speed="20"/>
<animation file="quadraped/deer_walk_02.dae" name="walk" speed="20"/>
<animation file="quadraped/deer_run_01.dae" name="run" speed="15"/>
<animation file="quadraped/deer_attack_01.dae" name="melee" speed="20"/>
<animation name=""/>
</animations>
<mesh>skeletal/deer_mesh.dae</mesh>
<texture>skeletal/animal_gazelle_02.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/goat.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Hair-dark">
<texture>skeletal/animal_goat.dds</texture>
</variant>
<variant frequency="1" name="Hair-light">
<texture>skeletal/animal_goat2.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,38 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="700"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="700"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="16" name="black">
<texture>skeletal/horse_black_a.dds</texture>
</variant>
<variant frequency="17" name="brown">
<texture>skeletal/horse_brown_a.dds</texture>
</variant>
<variant frequency="16" name="chestnut">
<texture>skeletal/horse_chestnut_a.dds</texture>
</variant>
<variant frequency="17" name="dun">
<texture>skeletal/horse_dun_a.dds</texture>
</variant>
<variant frequency="17" name="gray">
<texture>skeletal/horse_gray_a.dds</texture>
</variant>
<variant frequency="17" name="tan">
<texture>skeletal/horse_tan_a.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/lion.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_lion.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/muskox.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_muskox.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>gaia/temppig.pmd</mesh>
<texture>skeletal/animal_pig_a.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>gaia/temprabbit.pmd</mesh>
<texture>skeletal/animal_rabbit_a.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Sheep-Male">
<mesh>gaia/temp_sheep1.pmd</mesh>
</variant>
<variant frequency="1" name="Sheep-Female">
<mesh>gaia/temp_sheep2.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="Texture">
<texture>skeletal/animal_sheep_a.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/temp_sheep2.pmd</mesh>
<props/>
<texture>gaia/ani_sheep_a.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/tiger.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_tiger.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/walrus.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_walrus.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/whale.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_whale.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/wolf.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="fur-black">
<texture>skeletal/animal_wolf_black.dds</texture>
</variant>
<variant frequency="4" name="fur-brown">
<texture>skeletal/animal_wolf_brown.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/wolf.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="fur-white">
<texture>skeletal/animal_wolf_white.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Texture-Branches-1">
<texture>gaia/aleppo_pine.dds</texture>
</variant>
<variant frequency="1" name="Texture-Branches-2">
<texture>gaia/aleppo_pine_test.dds</texture>
</variant>
<variant frequency="1" name="Texture-Branches-3">
<texture>gaia/aleppo_pine_test2.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Foliage-small">
<mesh>gaia/tree_pine_aleppo_1.pmd</mesh>
</variant>
<variant frequency="1" name="Foliage-double">
<mesh>gaia/tree_pine_aleppo_2.pmd</mesh>
</variant>
<variant frequency="2" name="Foliage-single">
<mesh>gaia/tree_pine_aleppo_3.pmd</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/wrld_bush_1.pmd</mesh>
<props/>
<texture>gaia/wrld_med_plant.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/wrld_bush_1.pmd</mesh>
<props/>
<texture>gaia/wrld_med_plant_snow.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/wrld_bush_2.pmd</mesh>
<props/>
<texture>gaia/wrld_med_plant.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/wrld_bush_2.pmd</mesh>
<props/>
<texture>gaia/wrld_med_plant_snow.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,51 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="trunk-mesh-a">
<mesh>gaia/tree_carob_a.pmd</mesh>
<props>
<prop actor="flora/trees/carob_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant frequency="1" name="trunk-mesh-b">
<mesh>gaia/tree_carob_b.pmd</mesh>
<props>
<prop actor="flora/trees/carob_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant frequency="1" name="trunk-mesh-c">
<mesh>gaia/tree_carob_c.pmd</mesh>
<props>
<prop actor="flora/trees/carob_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant frequency="1" name="trunk-mesh-d">
<mesh>gaia/tree_carob_d.pmd</mesh>
<props>
<prop actor="flora/trees/carob_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant frequency="1" name="trunk-mesh-e">
<mesh>gaia/tree_carob_e.pmd</mesh>
<props>
<prop actor="flora/trees/carob_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant frequency="1" name="trunk-mesh-f">
<mesh>gaia/tree_carob_f.pmd</mesh>
<props>
<prop actor="flora/trees/carob_top.xml" attachpoint="tree"/>
</props>
</variant>
</group>
<group>
<variant name="trunk-texture">
<texture>gaia/trunk_deciduous_b.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="canopy-mesh-a">
<mesh>gaia/tree_carob_top_a.pmd</mesh>
</variant>
<variant frequency="1" name="canopy-mesh-b">
<mesh>gaia/tree_carob_top_b.pmd</mesh>
</variant>
<variant frequency="1" name="canopy-mesh-c">
<mesh>gaia/tree_carob_top_c.pmd</mesh>
</variant>
<variant frequency="1" name="canopy-mesh-d">
<mesh>gaia/tree_carob_top_d.pmd</mesh>
</variant>
<variant frequency="1" name="canopy-mesh-e">
<mesh>gaia/tree_carob_top_e.pmd</mesh>
</variant>
<variant frequency="1" name="canopy-mesh-f">
<mesh>gaia/tree_carob_top_f.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="leaf-texture-a">
<texture>gaia/tree_carob_a.dds</texture>
</variant>
<variant frequency="1" name="leaf-texture-b">
<texture>gaia/tree_carob_b.dds</texture>
</variant>
<variant frequency="1" name="leaf-texture-c">
<texture>gaia/tree_carob_c.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/cypress_a.pmd</mesh>
<props/>
<texture>gaia/prop_tree_cypess.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/cypress_b.pmd</mesh>
<props/>
<texture>gaia/prop_tree_cypess.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/tree_dead_a_1.pmd</mesh>
<props/>
<texture>gaia/tree_dead.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/tree_dead_a_2.pmd</mesh>
<props/>
<texture>gaia/tree_dead.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/tree_deciduous_a_1.pmd</mesh>
<props/>
<texture>gaia/oak-trees.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/tree_deci_a_1_la_100.pmd</mesh>
<props/>
<texture>gaia/oak-trees.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/tree_deci_a_1_la_50.pmd</mesh>
<props/>
<texture>gaia/oak-trees.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="EuropeanBeech-Trunk-a">
<mesh>gaia/tree_oak_a.pmd</mesh>
</variant>
<variant name="EuropeanBeech-Trunk-b">
<mesh>gaia/tree_oak_b.pmd</mesh>
</variant>
</group>
<group>
<variant name="Trunk-Texture">
<texture>gaia/trunk_beech_a.dds</texture>
</variant>
</group>
<group>
<variant name="prop-canopy">
<props>
<prop actor="flora/trees/european_beech_top.xml" attachpoint="tree"/>
</props>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="canopy-forest-a">
<mesh>gaia/tree_oak_top_a.pmd</mesh>
</variant>
<variant frequency="1" name="canopy-forest-b">
<mesh>gaia/tree_oak_top_b.pmd</mesh>
</variant>
<variant frequency="1" name="canopy-forest-c">
<mesh>gaia/tree_oak_top_c.pmd</mesh>
</variant>
<variant frequency="1" name="canopy-forest-d">
<mesh>gaia/tree_oak_top_d.pmd</mesh>
</variant>
<variant frequency="1" name="canopy-straggler-a">
<mesh>gaia/tree_oak_large_top_a.pmd</mesh>
</variant>
<variant frequency="1" name="canopy-straggler-c">
<mesh>gaia/tree_oak_large_top_c.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="10" name="leaf-texture-green">
<texture>gaia/tree_euro_beech_a.dds</texture>
</variant>
<variant frequency="1" name="leaf-texture-golden">
<texture>gaia/tree_euro_beech_b.dds</texture>
</variant>
<variant frequency="1" name="leaf-texture-purple">
<texture>gaia/tree_euro_beech_c.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/wrld_grass_1.pmd</mesh>
<props/>
<texture>gaia/wrld_med_plant.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/l_oak1.pmd</mesh>
<props/>
<texture>gaia/wrld_med_tree.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/l_oak2.pmd</mesh>
<props/>
<texture>gaia/wrld_med_tree.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/l_oak3.pmd</mesh>
<props/>
<texture>gaia/oak-trees.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/tree_lumbardypoplar_a.pmd</mesh>
<props>
<prop actor="flora/trees/lumbardypoplar_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant name="b">
<mesh>gaia/tree_lumbardypoplar_b.pmd</mesh>
<props>
<prop actor="flora/trees/lumbardypoplar_top.xml" attachpoint="tree"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>gaia/trunk_deciduous_a.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="variant-a">
<mesh>gaia/tree_lumbardypoplar_a_top.pmd</mesh>
</variant>
<variant frequency="1" name="variant-b">
<mesh>gaia/tree_lumbardypoplar_b_top.pmd</mesh>
</variant>
<variant frequency="1" name="variant-c">
<mesh>gaia/tree_lumbardypoplar_c_top.pmd</mesh>
</variant>
<variant frequency="1" name="variant-d">
<mesh>gaia/tree_lumbardypoplar_d_top.pmd</mesh>
</variant>
<variant frequency="1" name="variant-e">
<mesh>gaia/tree_lumbardypoplar_e_top.pmd</mesh>
</variant>
<variant frequency="1" name="variant-f">
<mesh>gaia/tree_lumbardypoplar_f_top.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture-a">
<texture>gaia/tree_lumbardypoplar_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="trunk-a">
<mesh>gaia/tree_oak_a.pmd</mesh>
</variant>
<variant frequency="1" name="trunk-b">
<mesh>gaia/tree_oak_b.pmd</mesh>
</variant>
</group>
<group>
<variant name="trunk-texture">
<texture>gaia/trunk_deciduous_b.dds</texture>
</variant>
</group>
<group>
<variant name="prop-canopy">
<props>
<prop actor="flora/trees/oak_top.xml" attachpoint="tree"/>
</props>
</variant>
</group>
</actor>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="trunk-a">
<mesh>gaia/tree_oak_a.pmd</mesh>
</variant>
<variant frequency="1" name="trunk-b">
<mesh>gaia/tree_oak_b.pmd</mesh>
</variant>
</group>
<group>
<variant name="trunk-texture">
<texture>gaia/trunk_deciduous_b.dds</texture>
</variant>
</group>
<group>
<variant name="prop-canopy">
<props>
<prop actor="flora/trees/oak_top_autumn.xml" attachpoint="tree"/>
</props>
</variant>
</group>
</actor>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="trunk-mesh-a">
<mesh>gaia/tree_oak_large_a.pmd</mesh>
</variant>
<variant frequency="1" name="trunk-mesh-b">
<mesh>gaia/tree_oak_large_b.pmd</mesh>
</variant>
<variant frequency="1" name="trunk-mesh-c">
<mesh>gaia/tree_oak_large_c.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="trunk-texture">
<texture>gaia/trunk_deciduous_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="prop-treetop">
<props>
<prop actor="flora/trees/oak_large_top.xml" attachpoint="tree"/>
</props>
</variant>
</group>
</actor>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="canopy-mesh-a">
<mesh>gaia/tree_oak_large_top_a.pmd</mesh>
</variant>
<variant frequency="1" name="canopy-mesh-b">
<mesh>gaia/tree_oak_large_top_b.pmd</mesh>
</variant>
<variant frequency="1" name="canopy-mesh-c">
<mesh>gaia/tree_oak_large_top_c.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="leaf-texture-a">
<texture>gaia/tree_euro_beech_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<texture>gaia/oak-trees.dds</texture>
</variant>
</group>
<group>
<variant name="a">
<mesh>gaia/oak1.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/oak2.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/oak3.pmd</mesh>
</variant>
<variant name="d">
<mesh>gaia/oak4.pmd</mesh>
</variant>
<variant name="e">
<mesh>gaia/oak5.pmd</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,35 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="oak-top-mesh-a">
<mesh>gaia/tree_oak_top_a.pmd</mesh>
</variant>
<variant frequency="1" name="oak-top-mesh-b">
<mesh>gaia/tree_oak_top_b.pmd</mesh>
</variant>
<variant frequency="1" name="oak-top-mesh-c">
<mesh>gaia/tree_oak_top_c.pmd</mesh>
</variant>
<variant frequency="1" name="oak-top-mesh-d">
<mesh>gaia/tree_oak_top_d.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="oak-top-texture-a">
<texture>gaia/tree_oak_a.dds</texture>
</variant>
<variant frequency="2" name="oak-top-texture-b">
<texture>gaia/tree_oak_b.dds</texture>
</variant>
<variant frequency="4" name="oak-top-texture-c">
<texture>gaia/tree_oak_c.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="oak-top-mesh-a">
<mesh>gaia/tree_oak_top_a.pmd</mesh>
</variant>
<variant frequency="1" name="oak-top-mesh-b">
<mesh>gaia/tree_oak_top_b.pmd</mesh>
</variant>
<variant frequency="1" name="oak-top-mesh-c">
<mesh>gaia/tree_oak_top_c.pmd</mesh>
</variant>
<variant frequency="1" name="oak-top-mesh-d">
<mesh>gaia/tree_oak_top_d.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="oak-autumn-texture-a">
<texture>gaia/tree_oak_aut_a.dds</texture>
</variant>
<variant frequency="1" name="oak-autumn-texture-b">
<texture>gaia/tree_oak_aut_b.dds</texture>
</variant>
<variant frequency="1" name="oak-autumn-texture-c">
<texture>gaia/tree_oak_aut_c.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="foliage-mesh-a">
<mesh>gaia/tree_carob_top_a.pmd</mesh>
</variant>
<variant frequency="1" name="foliage-mesh-b">
<mesh>gaia/tree_carob_top_b.pmd</mesh>
</variant>
<variant frequency="1" name="foliage-mesh-c">
<mesh>gaia/tree_carob_top_c.pmd</mesh>
</variant>
<variant frequency="1" name="foliage-mesh-d">
<mesh>gaia/tree_carob_top_d.pmd</mesh>
</variant>
<variant frequency="1" name="foliage-mesh-e">
<mesh>gaia/tree_carob_top_e.pmd</mesh>
</variant>
<variant frequency="1" name="foliage-mesh-f">
<mesh>gaia/tree_carob_top_f.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="foliage-texture-apple">
<texture>gaia/orchard_apple_a.dds</texture>
</variant>
<variant frequency="1" name="foliage-texture-pear">
<texture>gaia/orchard_pear_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="trunk-mesh-a">
<mesh>gaia/tree_carob_a.pmd</mesh>
<props>
<prop actor="flora/trees/orchard_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant frequency="1" name="trunk-mesh-b">
<mesh>gaia/tree_carob_b.pmd</mesh>
<props>
<prop actor="flora/trees/orchard_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant frequency="1" name="trunk-mesh-c">
<mesh>gaia/tree_carob_c.pmd</mesh>
<props>
<prop actor="flora/trees/orchard_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant frequency="1" name="trunk-mesh-d">
<mesh>gaia/tree_carob_d.pmd</mesh>
<props>
<prop actor="flora/trees/orchard_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant frequency="1" name="trunk-mesh-e">
<mesh>gaia/tree_carob_e.pmd</mesh>
<props>
<prop actor="flora/trees/orchard_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant frequency="1" name="trunk-mesh-f">
<mesh>gaia/tree_carob_f.pmd</mesh>
<props>
<prop actor="flora/trees/orchard_top.xml" attachpoint="tree"/>
</props>
</variant>
</group>
<group>
<variant name="trunk-texture-a">
<texture>gaia/trunk_deciduous_a.dds</texture>
</variant>
<variant name="trunk-texture-b">
<texture>gaia/trunk_deciduous_b.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/palm_a.pmd</mesh>
<props/>
<texture>gaia/wrld_palm.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/palm_b.pmd</mesh>
<props/>
<texture>gaia/wrld_palm.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/palm_c.pmd</mesh>
<props/>
<texture>gaia/wrld_palm.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/palm_d.pmd</mesh>
<props/>
<texture>gaia/wrld_palm.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="3" name="Date Palm-large">
<mesh>gaia/tree_palm_date_b.pmd</mesh>
</variant>
<variant frequency="2" name="Date Palm-medium">
<mesh>gaia/tree_palm_date_a.pmd</mesh>
</variant>
<variant frequency="2" name="Date Palm-small">
<mesh>gaia/tree_palm_date_c.pmd</mesh>
</variant>
<variant frequency="2" name="Date Palm-skinny">
<mesh>gaia/tree_palm_date_d.pmd</mesh>
</variant>
<variant frequency="3" name="Date Palm-short">
<mesh>gaia/tree_palm_date_e.pmd</mesh>
</variant>
<variant frequency="1" name="Date Palm-fallen">
<mesh>gaia/tree_palm_date_dead_a.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Palm Fronds-Green">
<texture>gaia/tree_palmdate_a.dds</texture>
</variant>
<variant frequency="1" name="Palm Fronds-Brown">
<texture>gaia/tree_palmdate_b.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/palm_e.pmd</mesh>
<props/>
<texture>gaia/wrld_palm.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Medit-Fan-mesh-a">
<mesh>gaia/palm_fan_a.pmd</mesh>
</variant>
<variant frequency="1" name="Medit-Fan-mesh-b">
<mesh>gaia/palm_fan_b.pmd</mesh>
</variant>
<variant frequency="1" name="Medit-Fan-mesh-c">
<mesh>gaia/palm_fan_c.pmd</mesh>
</variant>
<variant frequency="1" name="Medit-Fan-mesh-d">
<mesh>gaia/palm_fan_d.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture-palm-a">
<texture>gaia/tree_palm_medit_fan_a.dds</texture>
</variant>
<variant frequency="1" name="texture-palm-b">
<texture>gaia/tree_palm_medit_fan_b.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Senegal-Date-Palm-01">
<mesh>gaia/tree_senegal_01.dae</mesh>
</variant>
<variant frequency="1" name="Senegal-Date-Palm-02">
<mesh>gaia/tree_senegal_02.dae</mesh>
</variant>
<variant frequency="1" name="Senegal-Date-Palm-03">
<mesh>gaia/tree_senegal_03.dae</mesh>
</variant>
<variant frequency="1" name="Senegal-Date-Palm-04">
<mesh>gaia/tree_senegal_04.dae</mesh>
</variant>
<variant frequency="1" name="Senegal-Date-Palm-05">
<mesh>gaia/tree_senegal_05.dae</mesh>
</variant>
<variant frequency="1" name="Senegal-Date-Palm-06">
<mesh>gaia/tree_senegal_06.dae</mesh>
</variant>
<variant frequency="1" name="Senegal-Date-Palm-07">
<mesh>gaia/tree_senegal_07.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Palm Fronds-a">
<texture>gaia/tree_palm_senegal_a.dds</texture>
</variant>
<variant frequency="1" name="Palm Fronds-b">
<texture>gaia/tree_palm_senegal_b.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,35 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh-a">
<mesh>gaia/palm_desert_a.pmd</mesh>
</variant>
<variant frequency="1" name="mesh-b">
<mesh>gaia/palm_desert_b.pmd</mesh>
</variant>
<variant frequency="1" name="mesh-c">
<mesh>gaia/palm_desert_c.pmd</mesh>
</variant>
<variant frequency="1" name="mesh-d">
<mesh>gaia/palm_desert_d.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture-palm-brown">
<texture>gaia/tree_palm_a.dds</texture>
</variant>
<variant frequency="4" name="texture-palm-b">
<texture>gaia/tree_palm_b.dds</texture>
</variant>
<variant frequency="2" name="texture-palm-c">
<texture>gaia/tree_palm_c.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,62 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<texture>gaia/pine.dds</texture>
</variant>
</group>
<group>
<variant name="a1">
<mesh>gaia/pine1.pmd</mesh>
</variant>
<variant name="a2">
<mesh>gaia/pine2.pmd</mesh>
</variant>
<variant name="a3">
<mesh>gaia/pine3.pmd</mesh>
</variant>
<variant name="a4">
<mesh>gaia/pine4.pmd</mesh>
</variant>
<variant name="a5">
<mesh>gaia/pine5.pmd</mesh>
</variant>
<variant name="b1">
<mesh>gaia/pine6.pmd</mesh>
</variant>
<variant name="b2">
<mesh>gaia/pine7.pmd</mesh>
</variant>
<variant name="b3">
<mesh>gaia/pine8.pmd</mesh>
</variant>
<variant name="b4">
<mesh>gaia/pine9.pmd</mesh>
</variant>
<variant name="b5">
<mesh>gaia/pine10.pmd</mesh>
</variant>
<variant name="c1">
<mesh>gaia/pine11.pmd</mesh>
</variant>
<variant name="c2">
<mesh>gaia/pine12.pmd</mesh>
</variant>
<variant name="c3">
<mesh>gaia/pine13.pmd</mesh>
</variant>
<variant name="c4">
<mesh>gaia/pine14.pmd</mesh>
</variant>
<variant name="c5">
<mesh>gaia/pine15.pmd</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<animations>
<animation file="gaia/tree_pine_idle_01.dae" name="idle" speed="10"/>
</animations>
<mesh>gaia/tree_pine_01.dae</mesh>
<texture>gaia/pine_a.dds</texture>
</variant>
</group>
<group>
<variant name="Death">
<animations>
<animation file="gaia/tree_pine_death_01.dae" name="death" speed="20"/>
</animations>
<mesh>gaia/tree_pine_01a.dae</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<texture>gaia/pine_w.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="a1">
<mesh>gaia/pine1.pmd</mesh>
</variant>
<variant frequency="2" name="a2">
<mesh>gaia/pine2.pmd</mesh>
</variant>
<variant frequency="2" name="a3">
<mesh>gaia/pine3.pmd</mesh>
</variant>
<variant frequency="2" name="a4">
<mesh>gaia/pine4.pmd</mesh>
</variant>
<variant frequency="2" name="a5">
<mesh>gaia/pine5.pmd</mesh>
</variant>
<variant frequency="1" name="b1">
<mesh>gaia/pine6.pmd</mesh>
</variant>
<variant frequency="1" name="b2">
<mesh>gaia/pine7.pmd</mesh>
</variant>
<variant frequency="1" name="b3">
<mesh>gaia/pine8.pmd</mesh>
</variant>
<variant frequency="1" name="b4">
<mesh>gaia/pine9.pmd</mesh>
</variant>
<variant frequency="1" name="b5">
<mesh>gaia/pine10.pmd</mesh>
</variant>
<variant frequency="1" name="c1">
<mesh>gaia/pine11.pmd</mesh>
</variant>
<variant frequency="1" name="c2">
<mesh>gaia/pine12.pmd</mesh>
</variant>
<variant frequency="1" name="c3">
<mesh>gaia/pine13.pmd</mesh>
</variant>
<variant frequency="1" name="c4">
<mesh>gaia/pine14.pmd</mesh>
</variant>
<variant frequency="1" name="c5">
<mesh>gaia/pine15.pmd</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="trunk-mesh-a">
<mesh>gaia/tree_poplar_a.pmd</mesh>
<props>
<prop actor="flora/trees/poplar_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant frequency="1" name="trunk-mesh-b">
<mesh>gaia/tree_poplar_b.pmd</mesh>
<props>
<prop actor="flora/trees/poplar_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant frequency="1" name="trunk-mesh-c">
<mesh>gaia/tree_poplar_c.pmd</mesh>
<props>
<prop actor="flora/trees/poplar_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant frequency="1" name="trunk-mesh-d">
<mesh>gaia/tree_poplar_d.pmd</mesh>
<props>
<prop actor="flora/trees/poplar_top.xml" attachpoint="tree"/>
</props>
</variant>
</group>
<group>
<variant name="trunk-texture">
<texture>gaia/trunk_deciduous_b.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="canopy-mesh-a">
<mesh>gaia/tree_poplar_top_a.pmd</mesh>
</variant>
<variant name="canopy-mesh-b">
<mesh>gaia/tree_poplar_top_b.pmd</mesh>
</variant>
<variant name="canopy-mesh-c">
<mesh>gaia/tree_poplar_top_c.pmd</mesh>
</variant>
<variant name="canopy-mesh-d">
<mesh>gaia/tree_poplar_top_d.pmd</mesh>
</variant>
<variant name="canopy-mesh-e">
<mesh>gaia/tree_poplar_top_e.pmd</mesh>
</variant>
<variant name="canopy-mesh-f">
<mesh>gaia/tree_poplar_top_f.pmd</mesh>
</variant>
</group>
<group>
<variant name="leaf-texture-a">
<texture>gaia/poplar_a.dds</texture>
</variant>
<variant name="leaf-texture-b">
<texture>gaia/poplar_b.dds</texture>
</variant>
<variant name="leaf-texture-c">
<texture>gaia/poplar_c.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/pine_b.pmd</mesh>
<props/>
<texture>gaia/pine_snow.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/wrld_rock_snow1.pmd</mesh>
<props/>
<texture>gaia/wrld_rock_1.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/wrld_rock_snow2.pmd</mesh>
<props/>
<texture>gaia/wrld_rock_1.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/wrld_rock_highland1.pmd</mesh>
<props/>
<texture>gaia/wrld_rock_highlands.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/wrld_rock_highland1.pmd</mesh>
<props/>
<texture>gaia/wrld_rock_highlands_moss.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/wrld_rock_highland2.pmd</mesh>
<props/>
<texture>gaia/wrld_rock_highlands.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/wrld_rock_highland2.pmd</mesh>
<props/>
<texture>gaia/wrld_rock_highlands_moss.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/wrld_rock_snow2.pmd</mesh>
<props/>
<texture>gaia/wrld_rock_highlands.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/wrld_rock_highland_c.pmd</mesh>
<props/>
<texture>gaia/wrld_rock_highlands.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/wrld_rock_highland_d.pmd</mesh>
<props/>
<texture>gaia/wrld_rock_highlands.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/wrld_rock_highland_e.pmd</mesh>
<props/>
<texture>gaia/wrld_rock_highlands.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<texture>gaia/wrld_med_plant.dds</texture>
</variant>
</group>
<group>
<variant name="a">
<mesh>gaia/wrld_rock_1.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/wrld_rock_2.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/wrld_rock_3.pmd</mesh>
</variant>
<variant name="d">
<mesh>gaia/wrld_rock_4.pmd</mesh>
</variant>
<variant name="e">
<mesh>gaia/wrld_rock_5.pmd</mesh>
</variant>
<variant name="f">
<mesh>gaia/wrld_rock_6.pmd</mesh>
</variant>
<variant name="g">
<mesh>gaia/wrld_rock_7.pmd</mesh>
</variant>
<variant name="h">
<mesh>gaia/wrld_rock_8.pmd</mesh>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.pmd</mesh>
<texture>gaia/metal_alpine_a.dds</texture>
</variant>
<variant frequency="2" name="formation-b">
<mesh>gaia/stonemine_granite_b.pmd</mesh>
<texture>gaia/metal_alpine_a.dds</texture>
</variant>
<variant frequency="2" name="formation-c">
<mesh>gaia/stonemine_granite_c.pmd</mesh>
<texture>gaia/metal_alpine_a.dds</texture>
</variant>
<variant frequency="1" name="boulder-a">
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
<texture>gaia/metal_alpine_a_256.dds</texture>
</variant>
<variant frequency="1" name="boulder-b">
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
<texture>gaia/metal_alpine_a_256.dds</texture>
</variant>
<variant frequency="1" name="boulder-c">
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
<texture>gaia/metal_alpine_a_256.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.pmd</mesh>
<texture>gaia/metal_granite_greek.dds</texture>
</variant>
<variant frequency="2" name="formation-b">
<mesh>gaia/stonemine_granite_b.pmd</mesh>
<texture>gaia/metal_granite_greek.dds</texture>
</variant>
<variant frequency="2" name="formation-c">
<mesh>gaia/stonemine_granite_c.pmd</mesh>
<texture>gaia/metal_granite_greek.dds</texture>
</variant>
<variant frequency="2" name="boulder-a">
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
<texture>gaia/metal_granite_greek_hi.dds</texture>
</variant>
<variant frequency="2" name="boulder-b">
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
<texture>gaia/metal_granite_greek_hi.dds</texture>
</variant>
<variant frequency="2" name="boulder-c">
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
<texture>gaia/metal_granite_greek_hi.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.pmd</mesh>
<texture>gaia/metal_temperate_granite.dds</texture>
</variant>
<variant frequency="2" name="formation-b">
<mesh>gaia/stonemine_granite_b.pmd</mesh>
<texture>gaia/metal_temperate_granite.dds</texture>
</variant>
<variant frequency="2" name="formation-c">
<mesh>gaia/stonemine_granite_c.pmd</mesh>
<texture>gaia/metal_temperate_granite.dds</texture>
</variant>
<variant frequency="1" name="boulder-a">
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
<texture>gaia/metal_temperate_granite_hi.dds</texture>
</variant>
<variant frequency="1" name="boulder-b">
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
<texture>gaia/metal_temperate_granite_hi.dds</texture>
</variant>
<variant frequency="1" name="boulder-c">
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
<texture>gaia/metal_temperate_granite_hi.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.pmd</mesh>
<texture>gaia/metal_tropic.dds</texture>
</variant>
<variant frequency="2" name="formation-b">
<mesh>gaia/stonemine_granite_b.pmd</mesh>
<texture>gaia/metal_tropic.dds</texture>
</variant>
<variant frequency="2" name="formation-c">
<mesh>gaia/stonemine_granite_c.pmd</mesh>
<texture>gaia/metal_tropic.dds</texture>
</variant>
<variant frequency="1" name="boulder-a">
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
<texture>gaia/metal_tropic_hi.dds</texture>
</variant>
<variant frequency="1" name="boulder-b">
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
<texture>gaia/metal_tropic_hi.dds</texture>
</variant>
<variant frequency="1" name="boulder-c">
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
<texture>gaia/metal_tropic_hi.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/rock_shoreline_boulder_a.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/rock_shoreline_boulder_b.pmd</mesh>
</variant>
</group>
<group>
<variant>
<texture>gaia/rock_ocean_1.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/rock_shoreline_la_a.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/rock_shoreline_la_b.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/rock_shoreline_la_c.pmd</mesh>
</variant>
<variant name="d">
<mesh>gaia/rock_shoreline_la_d.pmd</mesh>
</variant>
</group>
<group>
<variant>
<texture>gaia/rock_ocean_1.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/rock_shoreline_sm_a.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/rock_shoreline_sm_b.pmd</mesh>
</variant>
</group>
<group>
<variant>
<texture>gaia/rock_ocean_1.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/wrld_rock_snow1.pmd</mesh>
<props/>
<texture>gaia/wrld_rock_snow1.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/wrld_rock_snow2.pmd</mesh>
<props/>
<texture>gaia/wrld_rock_snow1.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="a">
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
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</group>
<group>
<variant>
<texture>gaia/stone_granite.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="a">
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
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<group>
<variant>
<texture>gaia/stone_granite_greek.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="a">
<mesh>gaia/stone_granite_la_a.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/stone_granite_la_b.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/stone_granite_la_c.pmd</mesh>
</variant>
<variant name="d">
<mesh>gaia/stone_granite_la_d.pmd</mesh>
</variant>
<variant name="e">
<mesh>gaia/stone_granite_la_e.pmd</mesh>
</variant>
<variant name="f">
<mesh>gaia/stone_granite_la_f.pmd</mesh>
</variant>
<variant name="g">
<mesh>gaia/stone_granite_la_g.pmd</mesh>
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</group>
<group>
<variant>
<texture>gaia/stone_granite_greek.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,34 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="a">
<mesh>gaia/stone_granite_me_a.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/stone_granite_me_b.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/stone_granite_me_c.pmd</mesh>
</variant>
<variant name="d">
<mesh>gaia/stone_granite_me_d.pmd</mesh>
</variant>
<variant name="e">
<mesh>gaia/stone_granite_me_e.pmd</mesh>
</variant>
<variant name="f">
<mesh>gaia/stone_granite_me_f.pmd</mesh>
</variant>
<variant name="g">
<mesh>gaia/stone_granite_me_g.pmd</mesh>
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</group>
<group>
<variant>
<texture>gaia/stone_granite_greek.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant>
<mesh>gaia/stone_granite_peak_a.pmd</mesh>
</variant>
</group>
<group>
<variant>
<texture>gaia/stone_granite_greek.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="a">
<mesh>gaia/stone_granite_sm_a.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/stone_granite_sm_b.pmd</mesh>
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</group>
<group>
<variant>
<texture>gaia/stone_granite_greek.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,34 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="a">
<mesh>gaia/stone_granite_la_a.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/stone_granite_la_b.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/stone_granite_la_c.pmd</mesh>
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<variant name="d">
<mesh>gaia/stone_granite_la_d.pmd</mesh>
</variant>
<variant name="e">
<mesh>gaia/stone_granite_la_e.pmd</mesh>
</variant>
<variant name="f">
<mesh>gaia/stone_granite_la_f.pmd</mesh>
</variant>
<variant name="g">
<mesh>gaia/stone_granite_la_g.pmd</mesh>
</variant>
</group>
<group>
<variant>
<texture>gaia/stone_granite.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,34 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="a">
<mesh>gaia/stone_granite_me_a.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/stone_granite_me_b.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/stone_granite_me_c.pmd</mesh>
</variant>
<variant name="d">
<mesh>gaia/stone_granite_me_d.pmd</mesh>
</variant>
<variant name="e">
<mesh>gaia/stone_granite_me_e.pmd</mesh>
</variant>
<variant name="f">
<mesh>gaia/stone_granite_me_f.pmd</mesh>
</variant>
<variant name="g">
<mesh>gaia/stone_granite_me_g.pmd</mesh>
</variant>
</group>
<group>
<variant>
<texture>gaia/stone_granite.dds</texture>
</variant>
</group>
</actor>

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