Placing "g_GameEnded = true;" first. (Doesn't really matter, but is more clear.)
This was SVN commit r10149.
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@ -196,24 +196,24 @@ function checkPlayerState()
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{
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if (playerState.state == "defeated")
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{
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closeMenu();
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closeOpenDialogs();
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g_GameEnded = true;
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g_GameEnded = true;
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switchMusic("loss_1", 0.0);
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closeMenu();
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closeOpenDialogs();
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var btCaptions = ["Yes", "No"];
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var btCode = [leaveGame, null];
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messageBox(400, 200, "You have been defeated...\nDo you want to leave the game now?", "Defeat", 0, btCaptions, btCode);
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}
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else if (playerState.state == "won")
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{
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closeMenu();
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closeOpenDialogs();
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g_GameEnded = true;
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g_GameEnded = true;
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switchMusic("win_1", 0.0);
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closeMenu();
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closeOpenDialogs();
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if (!getGUIObjectByName("devCommandsRevealMap").checked)
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getGUIObjectByName("devCommandsRevealMap").checked = true;
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