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forked from 0ad/0ad

This was SVN commit r15453.

This commit is contained in:
Johnathan Good 2014-06-27 05:31:47 +00:00
parent b1307c83be
commit c2763dca24
4 changed files with 21 additions and 5 deletions

View File

@ -3,8 +3,17 @@
<castshadow/>
<group>
<variant frequency="1" name="Scorpio">
<mesh>props/special/rome_siege_scorpio_weapon.dae</mesh>
<textures><texture file="structural/hele_siege.dds" name="baseTex"/></textures>
<animations>
<animation event=".68" file="mechanical/rome_scorpio.dae" load=".55" name="attack_ranged" speed="250"/>
</animations>
<mesh>props/special/rome_scorpio.dae</mesh>
<props>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-projectile"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -7,10 +7,11 @@
<props>
<prop actor="props/units/rome_scorpio_operator.xml" attachpoint="operator"/>
<prop actor="props/units/rome_scorpio_weapon.xml" attachpoint="scorpio"/>
<prop actor="props/units/weapons/bolt.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/hele_siege.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>

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