Nerfed stone throwers based on gameplay and discussion with quantumstate. More game testing will be needed.
Tweaked some rubble stuff. This was SVN commit r12738.
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@ -4,9 +4,6 @@
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<Circle radius="15.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>brit</Civ>
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<SpecificName>Caer</SpecificName>
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@ -4,9 +4,6 @@
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<Square width="40.0" depth="40.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_8x8</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>rome</Civ>
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<SpecificName>Municipium</SpecificName>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity>
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<Decay>
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<DelayTime>10.0</DelayTime>
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<DelayTime>15.0</DelayTime>
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<SinkRate>0.2</SinkRate>
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<SinkAccel>0</SinkAccel>
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</Decay>
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@ -17,7 +17,7 @@
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<AlwaysVisible>false</AlwaysVisible>
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</Vision>
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<VisualActor>
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<Actor>structures/fndn_1x1.xml</Actor>
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<Actor>structures/rubble_stone_3x3.xml</Actor>
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<SilhouetteDisplay>false</SilhouetteDisplay>
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<SilhouetteOccluder>false</SilhouetteOccluder>
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</VisualActor>
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@ -51,7 +51,7 @@
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</GarrisonHolder>
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<Health>
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<Max>4200</Max>
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<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
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<SpawnEntityOnDeath>rubble/rubble_stone_6x6</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<GenericName>Fortress</GenericName>
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@ -44,7 +44,7 @@
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<Height>2.0</Height>
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</Footprint>
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<Health>
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<Max>200</Max>
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<Max>100</Max>
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</Health>
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<Identity>
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<GenericName>Bolt Shooter</GenericName>
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@ -11,7 +11,7 @@
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<Crush>30.0</Crush>
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<MaxRange>68</MaxRange>
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<MinRange>12.0</MinRange>
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<ProjectileSpeed>30.0</ProjectileSpeed>
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<ProjectileSpeed>28.0</ProjectileSpeed>
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<PrepareTime>5000</PrepareTime>
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<RepeatTime>5000</RepeatTime>
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<Spread>6.0</Spread>
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@ -20,14 +20,18 @@
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<Classes>Structure</Classes>
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<Multiplier>2.0</Multiplier>
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</BonusStruct>
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<NerfWall>
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<Classes>StoneWall</Classes>
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<Multiplier>0.75</Multiplier>
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</NerfWall>
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</Bonuses>
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<Splash>
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<Shape>Circular</Shape>
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<Range>8</Range>
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<FriendlyFire>true</FriendlyFire>
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<Hack>40.0</Hack>
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<Hack>30.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>40.0</Crush>
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<Crush>30.0</Crush>
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</Splash>
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</Ranged>
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</Attack>
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@ -43,11 +47,11 @@
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<Height>4.5</Height>
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</Footprint>
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<Health>
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<Max>300</Max>
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<Max>150</Max>
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</Health>
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<Identity>
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<GenericName>Siege Catapult</GenericName>
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<Tooltip>Bonused vs. Structures and Massed Infantry.</Tooltip>
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<Tooltip>Bonused vs. Structures and Massed Infantry. Slightly less effective vs. Stone Walls.</Tooltip>
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</Identity>
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<Loot>
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<xp>300</xp>
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@ -2,20 +2,19 @@
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<Entity parent="template_unit_mechanical_siege_onager">
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<Attack>
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<Ranged>
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<MaxRange>80</MaxRange>
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<MaxRange>76</MaxRange>
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<MinRange>16.0</MinRange>
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<ProjectileSpeed>22.0</ProjectileSpeed>
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<RepeatTime>6000</RepeatTime>
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<Splash>
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<Shape>Circular</Shape>
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<Range>12</Range>
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<Range>10</Range>
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<FriendlyFire>true</FriendlyFire>
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<Hack>60.0</Hack>
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<Hack>40.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>60.0</Crush>
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<Crush>40.0</Crush>
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</Splash>
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</Ranged>
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</Attack>
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<Cost>
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<BuildTime>40</BuildTime>
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@ -37,7 +36,7 @@
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<Unit radius="3.5"/>
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</Obstruction>
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<Vision>
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<Range>94</Range>
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<Range>88</Range>
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</Vision>
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<VisualActor>
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<Actor>units/romans/siege_rock.xml</Actor>
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