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forked from 0ad/0ad

Nerfed stone throwers based on gameplay and discussion with quantumstate. More game testing will be needed.

Tweaked some rubble stuff.

This was SVN commit r12738.
This commit is contained in:
Michael D. Hafer 2012-10-07 21:19:01 +00:00
parent 6a100996bf
commit cc34cf169c
7 changed files with 18 additions and 21 deletions

View File

@ -4,9 +4,6 @@
<Circle radius="15.0"/> <Circle radius="15.0"/>
<Height>8.0</Height> <Height>8.0</Height>
</Footprint> </Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
</Health>
<Identity> <Identity>
<Civ>brit</Civ> <Civ>brit</Civ>
<SpecificName>Caer</SpecificName> <SpecificName>Caer</SpecificName>

View File

@ -4,9 +4,6 @@
<Square width="40.0" depth="40.0"/> <Square width="40.0" depth="40.0"/>
<Height>8.0</Height> <Height>8.0</Height>
</Footprint> </Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_8x8</SpawnEntityOnDeath>
</Health>
<Identity> <Identity>
<Civ>rome</Civ> <Civ>rome</Civ>
<SpecificName>Municipium</SpecificName> <SpecificName>Municipium</SpecificName>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Entity> <Entity>
<Decay> <Decay>
<DelayTime>10.0</DelayTime> <DelayTime>15.0</DelayTime>
<SinkRate>0.2</SinkRate> <SinkRate>0.2</SinkRate>
<SinkAccel>0</SinkAccel> <SinkAccel>0</SinkAccel>
</Decay> </Decay>
@ -17,7 +17,7 @@
<AlwaysVisible>false</AlwaysVisible> <AlwaysVisible>false</AlwaysVisible>
</Vision> </Vision>
<VisualActor> <VisualActor>
<Actor>structures/fndn_1x1.xml</Actor> <Actor>structures/rubble_stone_3x3.xml</Actor>
<SilhouetteDisplay>false</SilhouetteDisplay> <SilhouetteDisplay>false</SilhouetteDisplay>
<SilhouetteOccluder>false</SilhouetteOccluder> <SilhouetteOccluder>false</SilhouetteOccluder>
</VisualActor> </VisualActor>

View File

@ -51,7 +51,7 @@
</GarrisonHolder> </GarrisonHolder>
<Health> <Health>
<Max>4200</Max> <Max>4200</Max>
<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath> <SpawnEntityOnDeath>rubble/rubble_stone_6x6</SpawnEntityOnDeath>
</Health> </Health>
<Identity> <Identity>
<GenericName>Fortress</GenericName> <GenericName>Fortress</GenericName>

View File

@ -44,7 +44,7 @@
<Height>2.0</Height> <Height>2.0</Height>
</Footprint> </Footprint>
<Health> <Health>
<Max>200</Max> <Max>100</Max>
</Health> </Health>
<Identity> <Identity>
<GenericName>Bolt Shooter</GenericName> <GenericName>Bolt Shooter</GenericName>

View File

@ -11,7 +11,7 @@
<Crush>30.0</Crush> <Crush>30.0</Crush>
<MaxRange>68</MaxRange> <MaxRange>68</MaxRange>
<MinRange>12.0</MinRange> <MinRange>12.0</MinRange>
<ProjectileSpeed>30.0</ProjectileSpeed> <ProjectileSpeed>28.0</ProjectileSpeed>
<PrepareTime>5000</PrepareTime> <PrepareTime>5000</PrepareTime>
<RepeatTime>5000</RepeatTime> <RepeatTime>5000</RepeatTime>
<Spread>6.0</Spread> <Spread>6.0</Spread>
@ -20,14 +20,18 @@
<Classes>Structure</Classes> <Classes>Structure</Classes>
<Multiplier>2.0</Multiplier> <Multiplier>2.0</Multiplier>
</BonusStruct> </BonusStruct>
<NerfWall>
<Classes>StoneWall</Classes>
<Multiplier>0.75</Multiplier>
</NerfWall>
</Bonuses> </Bonuses>
<Splash> <Splash>
<Shape>Circular</Shape> <Shape>Circular</Shape>
<Range>8</Range> <Range>8</Range>
<FriendlyFire>true</FriendlyFire> <FriendlyFire>true</FriendlyFire>
<Hack>40.0</Hack> <Hack>30.0</Hack>
<Pierce>0.0</Pierce> <Pierce>0.0</Pierce>
<Crush>40.0</Crush> <Crush>30.0</Crush>
</Splash> </Splash>
</Ranged> </Ranged>
</Attack> </Attack>
@ -43,11 +47,11 @@
<Height>4.5</Height> <Height>4.5</Height>
</Footprint> </Footprint>
<Health> <Health>
<Max>300</Max> <Max>150</Max>
</Health> </Health>
<Identity> <Identity>
<GenericName>Siege Catapult</GenericName> <GenericName>Siege Catapult</GenericName>
<Tooltip>Bonused vs. Structures and Massed Infantry.</Tooltip> <Tooltip>Bonused vs. Structures and Massed Infantry. Slightly less effective vs. Stone Walls.</Tooltip>
</Identity> </Identity>
<Loot> <Loot>
<xp>300</xp> <xp>300</xp>

View File

@ -2,20 +2,19 @@
<Entity parent="template_unit_mechanical_siege_onager"> <Entity parent="template_unit_mechanical_siege_onager">
<Attack> <Attack>
<Ranged> <Ranged>
<MaxRange>80</MaxRange> <MaxRange>76</MaxRange>
<MinRange>16.0</MinRange> <MinRange>16.0</MinRange>
<ProjectileSpeed>22.0</ProjectileSpeed> <ProjectileSpeed>22.0</ProjectileSpeed>
<RepeatTime>6000</RepeatTime> <RepeatTime>6000</RepeatTime>
<Splash> <Splash>
<Shape>Circular</Shape> <Shape>Circular</Shape>
<Range>12</Range> <Range>10</Range>
<FriendlyFire>true</FriendlyFire> <FriendlyFire>true</FriendlyFire>
<Hack>60.0</Hack> <Hack>40.0</Hack>
<Pierce>0.0</Pierce> <Pierce>0.0</Pierce>
<Crush>60.0</Crush> <Crush>40.0</Crush>
</Splash> </Splash>
</Ranged> </Ranged>
</Attack> </Attack>
<Cost> <Cost>
<BuildTime>40</BuildTime> <BuildTime>40</BuildTime>
@ -37,7 +36,7 @@
<Unit radius="3.5"/> <Unit radius="3.5"/>
</Obstruction> </Obstruction>
<Vision> <Vision>
<Range>94</Range> <Range>88</Range>
</Vision> </Vision>
<VisualActor> <VisualActor>
<Actor>units/romans/siege_rock.xml</Actor> <Actor>units/romans/siege_rock.xml</Actor>