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forked from 0ad/0ad

This was SVN commit r6648.

This commit is contained in:
Michael D. Hafer 2009-01-30 19:32:20 +00:00
parent d492b4fc33
commit d29b585be2
8 changed files with 57 additions and 1 deletions

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/eyecandy_iber_weapons_table.dae</mesh>
<props>
<prop actor="props/special/eyecandy/tables_weapons_iber_shields.xml" attachpoint="root"/>
</props>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/eyecandy_iber_weapons_table_shields.dae</mesh>
<texture>props/iber_prop_shields.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="1" name="helmet hero 01">
<mesh>props/helmet/iber_hero_01.dae</mesh>
<texture>props/helmet/iber_hero_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -28,7 +28,7 @@
</animations> </animations>
<mesh>skeletal/m_hero_caros.dae</mesh> <mesh>skeletal/m_hero_caros.dae</mesh>
<props> <props>
<prop actor="props/units/heads/iber_helmet_08.xml" attachpoint="helmet"/> <prop actor="props/units/heads/iber_helmet_hero_01.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/> <prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/gladus.xml" attachpoint="l_hand"/>

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