This was SVN commit r6648.
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d492b4fc33
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/eyecandy_iber_weapons_table.dae</mesh>
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<props>
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<prop actor="props/special/eyecandy/tables_weapons_iber_shields.xml" attachpoint="root"/>
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</props>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/eyecandy_iber_weapons_table_shields.dae</mesh>
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<texture>props/iber_prop_shields.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="1" name="helmet hero 01">
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<mesh>props/helmet/iber_hero_01.dae</mesh>
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<texture>props/helmet/iber_hero_01.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -28,7 +28,7 @@
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</animations>
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</animations>
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<mesh>skeletal/m_hero_caros.dae</mesh>
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<mesh>skeletal/m_hero_caros.dae</mesh>
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<props>
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<props>
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<prop actor="props/units/heads/iber_helmet_08.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/iber_helmet_hero_01.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="l_hand"/>
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BIN
binaries/data/mods/internal/art/meshes/props/eyecandy_iber_weapons_table.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/props/eyecandy_iber_weapons_table.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/internal/art/meshes/props/eyecandy_iber_weapons_table_shields.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/props/eyecandy_iber_weapons_table_shields.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/internal/art/meshes/props/helmet/iber_hero_01.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/props/helmet/iber_hero_01.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/internal/art/textures/skins/props/helmet/iber_hero_01.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/props/helmet/iber_hero_01.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
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