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forked from 0ad/0ad

Replaced the temporary ship with a new and improved bireme, stuck some units on the prop points for a sense of scale.

This was SVN commit r2873.
This commit is contained in:
Wijitmaker 2005-10-09 01:21:31 +00:00
parent 5070ced96f
commit d4663954f2
7 changed files with 37 additions and 6 deletions

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/rome_s2.pmd</mesh>
<texture>structural/rome_s2_prop.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -5,12 +5,13 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="simple/ship_idle.psa" name="Idle" speed="50"/>
<animation file="simple/ship_move.psa" name="Walk" speed="20"/>
</animations>
<mesh>temp/ship.pmd</mesh>
<texture>structural/ship.dds</texture>
<mesh>structural/rome_s2.pmd</mesh>
<props>
<prop actor="props/structures/romans/rome_s2.xml" attachpoint="mast01"/>
<prop actor="units/hellenes/infantry_spearman_b.xml" attachpoint="a01"/>
<prop actor="units/hellenes/infantry_spearman_a.xml" attachpoint="z01"/>
</props>
<texture>structural/rome_s2.dds</texture>
</variant>
</group>

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binaries/data/mods/official/art/meshes/props/rome_s2.pmd (Stored with Git LFS) Normal file

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binaries/data/mods/official/art/meshes/temp/waterplane.pmd (Stored with Git LFS) Normal file

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