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forked from 0ad/0ad

Mauryan fortress commited, second mauryan texture (maur_struct_b.png) commited.

This was SVN commit r12823.
This commit is contained in:
Enrique 2012-11-05 16:15:15 +00:00
parent 76676b1e38
commit d52cac9c1a
19 changed files with 173 additions and 35 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="fortress shield bell">
<mesh>props/maur_fort_shields_bell.dae</mesh>
<textures>
<texture file="props/shield/maur_shield_bell_a.png" name="baseTex"/>
<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="fortress shield bell straight">
<mesh>props/maur_fort_shields_bell_straight.dae</mesh>
<textures>
<texture file="props/shield/maur_shield_bell_straight_a.png" name="baseTex"/>
<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="fortress shield curved">
<mesh>props/maur_fort_shields_curved.dae</mesh>
<textures>
<texture file="props/shield/maur_shield_curved_a.png" name="baseTex"/>
<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="fortress shield small">
<mesh>props/maur_fort_shields_small.dae</mesh>
<textures>
<texture file="props/shield/maur_shield_small_a.png" name="baseTex"/>
<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="fortress shield tall round">
<mesh>props/maur_fort_shields_tall_round.dae</mesh>
<textures>
<texture file="props/shield/maur_shield_tall_round_a.png" name="baseTex"/>
<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="fortress struct b">
<mesh>props/maur_fort_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="fortress weapons">
<mesh>props/maur_fort_weapons.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

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@ -1,34 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Fortress">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
</animations>
<mesh>structural/maur_fortress.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/maur_struct_temp.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Fortress">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
</animations>
<mesh>structural/maur_fortress.dae</mesh>
<props>
<prop actor="props/structures/mauryans/fort_shield_bell.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_shield_small.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_shield_bell_straight.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_shield_curved.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_shield_tall_round.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_weapons.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

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