Mauryan fortress commited, second mauryan texture (maur_struct_b.png) commited.
This was SVN commit r12823.
This commit is contained in:
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="fortress shield bell">
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<mesh>props/maur_fort_shields_bell.dae</mesh>
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<textures>
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<texture file="props/shield/maur_shield_bell_a.png" name="baseTex"/>
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<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="fortress shield bell straight">
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<mesh>props/maur_fort_shields_bell_straight.dae</mesh>
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<textures>
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<texture file="props/shield/maur_shield_bell_straight_a.png" name="baseTex"/>
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<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="fortress shield curved">
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<mesh>props/maur_fort_shields_curved.dae</mesh>
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<textures>
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<texture file="props/shield/maur_shield_curved_a.png" name="baseTex"/>
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<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="fortress shield small">
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<mesh>props/maur_fort_shields_small.dae</mesh>
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<textures>
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<texture file="props/shield/maur_shield_small_a.png" name="baseTex"/>
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<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="fortress shield tall round">
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<mesh>props/maur_fort_shields_tall_round.dae</mesh>
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<textures>
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<texture file="props/shield/maur_shield_tall_round_a.png" name="baseTex"/>
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<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="fortress struct b">
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<mesh>props/maur_fort_struct_b.dae</mesh>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="fortress weapons">
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<mesh>props/maur_fort_weapons.dae</mesh>
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<textures>
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<texture file="props/prop_weap.dds" name="baseTex"/>
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<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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@ -1,34 +1,44 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Fortress">
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<animations>
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<animation event="0.5" load="0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/maur_fortress.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures><texture file="structural/maur_struct_temp.png" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Fortress">
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<animations>
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<animation event="0.5" load="0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/maur_fortress.dae</mesh>
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<props>
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<prop actor="props/structures/mauryans/fort_shield_bell.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/fort_shield_small.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/fort_shield_bell_straight.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/fort_shield_curved.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/fort_shield_tall_round.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/fort_struct_b.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/fort_weapons.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/maur_fort_shields_bell.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/maur_fort_shields_bell.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/maur_fort_shields_bell_straight.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/maur_fort_shields_bell_straight.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/maur_fort_shields_curved.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/maur_fort_shields_curved.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/maur_fort_shields_small.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/maur_fort_shields_small.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/maur_fort_shields_straight.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/maur_fort_shields_straight.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/maur_fort_shields_tall_round.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/maur_fort_shields_tall_round.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/maur_fort_struct_b.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/maur_fort_struct_b.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/maur_fort_weapons.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/maur_fort_weapons.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/maur_fortress.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/maur_fortress.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/ao/maur_fortress_ao.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/ao/maur_fortress_ao.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/maur_struct_b.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/maur_struct_b.png
(Stored with Git LFS)
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