Various fixes from Malte, including a General's Tent main menu.
This was SVN commit r1082.
This commit is contained in:
parent
1036f4cb5b
commit
e76c245227
@ -21,9 +21,9 @@
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function selected()
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function selected()
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{
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{
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if( selection.length > 0 )
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if( selection.length > 0 )
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return( selection[0] );
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return( selection[0] );
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return( null );
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return( null );
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}
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}
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function updateOrbital()
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function updateOrbital()
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@ -95,17 +95,16 @@
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<object type="empty" name="pregame_gui" size="0 0 100% 100%" z="1" hidden="false">
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<object type="empty" name="pregame_gui" size="0 0 100% 100%" z="1" hidden="false">
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<object type="button" name="Start_Game_Button" sprite="sprite1" sprite-over="sprite1-over" sprite-pressed="sprite1-pressed" size="100%-150 2 100%-30 23" z="100" textcolor="0 0 0" hidden="false">
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<!-- TEST -->
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<object type="button" name="pregame-mainmenu-background-image" sprite="pregame-mainmenu-background" size="0 0 100% 100%" z="100" hidden="false" />
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Start Game
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<object type="button" name="pregame-mainmenu-sp-button" sprite-over="pregame-mainmenu-spbt" size="53% 24% 67% 42%" z="101" hidden="false">
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<action on="Press"><![CDATA[
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<action on="Press"><![CDATA[
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GUIObjectUnhide("session_gui");
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GUIObjectHide("Start_Game_Button");
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GUIObjectUnhide("End_Game_Button");
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startGame();
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startGame();
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GUIObjectUnhide("session_gui");
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GUIObjectHide("pregame_gui")
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GUIObjectUnhide("End_Game_Button")
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]]></action>
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]]></action>
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</object>
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</object>
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<object type="button" name="End_Game_Button" sprite="sprite1" sprite-over="sprite1-over" sprite-pressed="sprite1-pressed" size="100%-150 32 100%-30 53" z="100" textcolor="0 0 0" hidden="true">
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<object type="button" name="End_Game_Button" sprite="sprite1" sprite-over="sprite1-over" sprite-pressed="sprite1-pressed" size="100%-150 32 100%-30 53" z="100" textcolor="0 0 0" hidden="true">
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@ -200,24 +199,6 @@
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<object type="text" name="resource_population_text" size="100%-118 -3 1 1" font="prospero16" textcolor="255 255 255" z="100" hidden="false"> 100/150</object>
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<object type="text" name="resource_population_text" size="100%-118 -3 1 1" font="prospero16" textcolor="255 255 255" z="100" hidden="false"> 100/150</object>
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<!--
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==========================================
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- STATISTIC ICONS -
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==========================================
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-->
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<object type="text" name="statistic_attack" sprite="statistic_attack" size="50%+75 100%-110 20 20" z="100" hidden="false"></object>
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<object type="text" name="statistic_hack" sprite="statistic_hack" size="50%+75 100%-75 20 20" z="100" hidden="false"></object>
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<object type="text" name="statistic_pierce" sprite="statistic_pierce" size="50%+75 100%-40 20 20" z="100" hidden="false"></object>
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<object type="text" name="statistic_accuracy" sprite="statistic_accuracy" size="50%+175 100%-110 20 20" z="100" hidden="false"></object>
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<object type="text" name="statistic_los" sprite="statistic_los" size="50%+175 100%-75 20 20" z="100" hidden="false"></object>
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<object type="text" name="statistic_speed" sprite="statistic_speed" size="50%+175 100%-40 20 20" z="100" hidden="false"></object>
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<!--
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<!--
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==========================================
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==========================================
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- PHASE BANNER -
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- PHASE BANNER -
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@ -360,6 +341,24 @@
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==========================================
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==========================================
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-->
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-->
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<!--
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==========================================
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- STATISTIC ICONS -
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==========================================
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-->
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<object type="text" name="statistic_attack" sprite="statistic_attack" size="50%+75 100%-110 20 20" z="100" hidden="false"></object>
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<object type="text" name="statistic_hack" sprite="statistic_hack" size="50%+75 100%-75 20 20" z="100" hidden="false"></object>
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<object type="text" name="statistic_pierce" sprite="statistic_pierce" size="50%+75 100%-40 20 20" z="100" hidden="false"></object>
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<object type="text" name="statistic_accuracy" sprite="statistic_accuracy" size="50%+175 100%-110 20 20" z="100" hidden="false"></object>
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<object type="text" name="statistic_los" sprite="statistic_los" size="50%+175 100%-75 20 20" z="100" hidden="false"></object>
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<object type="text" name="statistic_speed" sprite="statistic_speed" size="50%+175 100%-40 20 20" z="100" hidden="false"></object>
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<!--
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<!--
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==========================================
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==========================================
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- ORBITAL BALL ARENA OBJECTS -
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- ORBITAL BALL ARENA OBJECTS -
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@ -23,6 +23,20 @@
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<image texture="wfg_logo_128.tga" texture-size="0 0 128 128" size="0 0 128 128" />
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<image texture="wfg_logo_128.tga" texture-size="0 0 128 128" size="0 0 128 128" />
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</sprite>
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</sprite>
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<!--
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==========================================
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PREGAME GUI
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==========================================
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-->
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<sprite name="pregame-mainmenu-background">
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<image texture="ui_pregame_mainmenu_background.png" texture-size="0 0 100% 133%+4" size="0 0 100% 100%" />
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</sprite>
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<sprite name="pregame-mainmenu-spbt">
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<image texture="ui_pregame_mainmenu_spbt_over.png" texture-size="0 0 256 256" size="0 0 152 143" />
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</sprite>
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<!--
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<!--
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==========================================
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==========================================
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BOTTOM PANEL IN SESSION UI
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BOTTOM PANEL IN SESSION UI
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@ -151,32 +165,32 @@
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==========================================
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==========================================
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-->
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-->
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<!-- The Dude -->
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<!-- The Dude -->
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<sprite name="portrait_unit_dude_lrg">
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<sprite name="portrait_unit_dude_lrg">
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<image texture="ui_portrait_unit_dude_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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<image texture="ui_portrait_unit_dude_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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</sprite>
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</sprite>
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<sprite name="portrait_unit_dude_sml">
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<sprite name="portrait_unit_dude_sml">
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<image texture="ui_portrait_unit_dude_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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<image texture="ui_portrait_unit_dude_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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</sprite>
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</sprite>
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<sprite name="portrait_unit_dude_lrg_over">
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<sprite name="portrait_unit_dude_lrg_over">
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<image texture="ui_portrait_unit_dude_64_over.png" texture-size="0 0 64 64" size="0 0 64 64" />
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<image texture="ui_portrait_unit_dude_64_over.png" texture-size="0 0 64 64" size="0 0 64 64" />
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</sprite>
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</sprite>
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<sprite name="portrait_unit_dude_sml_over">
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<sprite name="portrait_unit_dude_sml_over">
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<image texture="ui_portrait_unit_dude_32_over.png" texture-size="0 0 32 32" size="0 0 32 32" />
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<image texture="ui_portrait_unit_dude_32_over.png" texture-size="0 0 32 32" size="0 0 32 32" />
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</sprite>
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</sprite>
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<!-- The Dudette -->
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<!-- The Dudette -->
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<sprite name="portrait_unit_dudette_lrg">
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<sprite name="portrait_unit_dudette_lrg">
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<image texture="ui_portrait_unit_dudette_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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<image texture="ui_portrait_unit_dudette_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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</sprite>
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</sprite>
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<sprite name="portrait_unit_dudette_sml">
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<sprite name="portrait_unit_dudette_sml">
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<image texture="ui_portrait_unit_dudette_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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<image texture="ui_portrait_unit_dudette_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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</sprite>
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</sprite>
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<sprite name="portrait_unit_dudette_lrg_over">
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<sprite name="portrait_unit_dudette_lrg_over">
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<image texture="ui_portrait_unit_dudette_64_over.png" texture-size="0 0 64 64" size="0 0 64 64" />
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<image texture="ui_portrait_unit_dudette_64_over.png" texture-size="0 0 64 64" size="0 0 64 64" />
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</sprite>
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</sprite>
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<sprite name="portrait_unit_dudette_sml_over">
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<sprite name="portrait_unit_dudette_sml_over">
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<image texture="ui_portrait_unit_dudette_32_over.png" texture-size="0 0 32 32" size="0 0 32 32" />
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<image texture="ui_portrait_unit_dudette_32_over.png" texture-size="0 0 32 32" size="0 0 32 32" />
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</sprite>
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</sprite>
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<!--
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<!--
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==========================================
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==========================================
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-->
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-->
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<!-- Hellenic Civic Centre -->
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<!-- Hellenic Civic Centre -->
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<sprite name="portrait_structure_helecc_lrg">
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<sprite name="portrait_structure_helecc_lrg">
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<image texture="ui_portrait_structure_helecc_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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<image texture="ui_portrait_structure_helecc_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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</sprite>
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</sprite>
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<sprite name="portrait_structure_helecc_sml">
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<sprite name="portrait_structure_helecc_sml">
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<image texture="ui_portrait_structure_helecc_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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<image texture="ui_portrait_structure_helecc_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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</sprite>
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</sprite>
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<!-- Hellenic House -->
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<!-- Hellenic House -->
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<sprite name="portrait_structure_heleho_lrg">
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<sprite name="portrait_structure_heleho_lrg">
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<image texture="ui_portrait_structure_heleho_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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<image texture="ui_portrait_structure_heleho_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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</sprite>
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</sprite>
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<sprite name="portrait_structure_heleho_sml">
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<sprite name="portrait_structure_heleho_sml">
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<image texture="ui_portrait_structure_heleho_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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<image texture="ui_portrait_structure_heleho_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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</sprite>
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</sprite>
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<!--
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<!--
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@ -207,28 +221,28 @@
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==========================================
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==========================================
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-->
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-->
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<!-- Axe Tech -->
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<!-- Axe Tech -->
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<sprite name="portrait_tech_axe_lrg">
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<sprite name="portrait_tech_axe_lrg">
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<image texture="ui_portrait_tech_axe_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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<image texture="ui_portrait_tech_axe_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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</sprite>
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</sprite>
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<sprite name="portrait_tech_axe_sml">
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<sprite name="portrait_tech_axe_sml">
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<image texture="ui_portrait_tech_axe_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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<image texture="ui_portrait_tech_axe_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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</sprite>
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</sprite>
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<!-- Tree Tech -->
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<!-- Tree Tech -->
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<sprite name="portrait_tech_tree_lrg">
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<sprite name="portrait_tech_tree_lrg">
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<image texture="ui_portrait_tech_tree_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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<image texture="ui_portrait_tech_tree_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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</sprite>
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</sprite>
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<sprite name="portrait_tech_tree_sml">
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<sprite name="portrait_tech_tree_sml">
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<image texture="ui_portrait_tech_tree_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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<image texture="ui_portrait_tech_tree_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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</sprite>
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</sprite>
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<!-- Wood Tech -->
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<!-- Wood Tech -->
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<sprite name="portrait_tech_wood_lrg">
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<sprite name="portrait_tech_wood_lrg">
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<image texture="ui_portrait_tech_wood_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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<image texture="ui_portrait_tech_wood_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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</sprite>
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</sprite>
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<sprite name="portrait_tech_wood_sml">
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<sprite name="portrait_tech_wood_sml">
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<image texture="ui_portrait_tech_wood_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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<image texture="ui_portrait_tech_wood_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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</sprite>
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</sprite>
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<!--
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<!--
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==========================================
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==========================================
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-->
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-->
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<!-- Deciduous Tree -->
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<!-- Deciduous Tree -->
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<sprite name="portrait_flora_deciduotree_lrg">
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<sprite name="portrait_flora_deciduotree_lrg">
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<image texture="ui_portrait_flora_deciduotree_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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<image texture="ui_portrait_flora_deciduotree_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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</sprite>
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</sprite>
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<sprite name="portrait_flora_deciduotree_sml">
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<sprite name="portrait_flora_deciduotree_sml">
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<image texture="ui_portrait_flora_deciduotree_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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<image texture="ui_portrait_flora_deciduotree_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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</sprite>
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</sprite>
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==========================================
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==========================================
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-->
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-->
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<!-- Build Action -->
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<!-- Build Action -->
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<sprite name="portrait_action_build_lrg">
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<sprite name="portrait_action_build_lrg">
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<image texture="ui_portrait_action_build_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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<image texture="ui_portrait_action_build_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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</sprite>
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</sprite>
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<sprite name="portrait_action_build_sml">
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<sprite name="portrait_action_build_sml">
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<image texture="ui_portrait_action_build_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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<image texture="ui_portrait_action_build_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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</sprite>
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</sprite>
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<!-- Chop Action -->
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<!-- Chop Action -->
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<sprite name="portrait_action_chop_lrg">
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<sprite name="portrait_action_chop_lrg">
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<image texture="ui_portrait_action_chop_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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<image texture="ui_portrait_action_chop_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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</sprite>
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</sprite>
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<sprite name="portrait_action_chop_sml">
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<sprite name="portrait_action_chop_sml">
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<image texture="ui_portrait_action_chop_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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<image texture="ui_portrait_action_chop_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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</sprite>
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</sprite>
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<!--
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==========================================
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==========================================
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-->
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-->
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<!-- Placeholder for Missing Portrait -->
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<!-- Placeholder for Missing Portrait -->
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<sprite name="portrait_unknown_lrg">
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<sprite name="portrait_unknown_lrg">
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<image texture="ui_portrait_unknown_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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<image texture="ui_portrait_unknown_64.png" texture-size="0 0 64 64" size="0 0 64 64" />
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</sprite>
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</sprite>
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<sprite name="portrait_unknown_sml">
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<sprite name="portrait_unknown_sml">
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<image texture="ui_portrait_unknown_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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<image texture="ui_portrait_unknown_32.png" texture-size="0 0 32 32" size="0 0 32 32" />
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</sprite>
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</sprite>
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<!--
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<!--
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