Mauryan mill ambient occlusion
This was SVN commit r13301.
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@ -8,11 +8,12 @@
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<prop actor="props/structures/mauryans/mill_props.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_mill_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/structural/maur_mill.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/maur_mill.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/ao/maur_mill_ao.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/maur_mill_ao.png
(Stored with Git LFS)
Normal file
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