Switches Atlas player panel to our custom ColourDialog for consistency.
This was SVN commit r10134.
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@ -21,10 +21,10 @@
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#include "AtlasObject/AtlasObject.h"
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#include "AtlasScript/ScriptInterface.h"
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#include "CustomControls/ColourDialog/ColourDialog.h"
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#include "ScenarioEditor/ScenarioEditor.h"
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#include "wx/choicebk.h"
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#include "wx/colordlg.h"
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enum
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{
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@ -227,11 +227,7 @@ private:
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void OnColour(wxCommandEvent& evt)
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{
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// Show colour dialog
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wxColourData clrData;
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clrData.SetColour(m_Controls.colour->GetBackgroundColour());
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wxColourDialog colourDlg(this, &clrData);
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colourDlg.SetTitle(_("Choose player colour"));
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ColourDialog colourDlg(this, _T("Scenario Editor/PlayerColour"), m_Controls.colour->GetBackgroundColour());
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if (colourDlg.ShowModal() == wxID_OK)
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{
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