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forked from 0ad/0ad

Added variables used by the MiniMap.cpp and GameView.cpp, and are for the CameraLock() function.

This was SVN commit r2788.
This commit is contained in:
pyrolink 2005-09-28 03:44:21 +00:00
parent b7c04793f4
commit ed0dbb6d89

View File

@ -57,7 +57,8 @@ bool mouse_buttons[5]; // CAN REMOVE AFTER MOVING RESET TO WSDL
bool g_active = true;
int g_mouse_x = 50, g_mouse_y = 50;
float g_MaxZoomHeight=350.0f; //note: Max terrain height is this minus YMinOffset
float g_YMinOffset=50.0f;
static int MainInputHandler(const SDL_Event* ev)
{