Added variables used by the MiniMap.cpp and GameView.cpp, and are for the CameraLock() function.
This was SVN commit r2788.
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@ -57,7 +57,8 @@ bool mouse_buttons[5]; // CAN REMOVE AFTER MOVING RESET TO WSDL
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bool g_active = true;
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int g_mouse_x = 50, g_mouse_y = 50;
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float g_MaxZoomHeight=350.0f; //note: Max terrain height is this minus YMinOffset
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float g_YMinOffset=50.0f;
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static int MainInputHandler(const SDL_Event* ev)
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{
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