updated xml files to use the test player color shields
This was SVN commit r1833.
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@ -7,6 +7,7 @@
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<Name>Celtic Round A</Name>
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<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
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<TextureName>art/textures/skins/props/shield/celt_round_a.dds</TextureName>
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<Material>art/materials/player_trans.xml</Material>
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<Properties
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autoflatten="0"
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castshadows="1"
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<Name>Celtic Round B</Name>
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<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
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<TextureName>art/textures/skins/props/shield/celt_round_b.dds</TextureName>
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<Material>art/materials/player_trans.xml</Material>
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<Properties
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autoflatten="0"
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castshadows="1"
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<Name>Celtic Round C</Name>
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<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
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<TextureName>art/textures/skins/props/shield/celt_round_c.dds</TextureName>
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<Material>art/materials/player_trans.xml</Material>
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<Properties
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autoflatten="0"
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castshadows="1"
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<Name>Celtic Round D</Name>
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<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
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<TextureName>art/textures/skins/props/shield/celt_round_d.dds</TextureName>
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<Material>art/materials/player_trans.xml</Material>
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<Properties
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autoflatten="0"
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castshadows="1"
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@ -7,6 +7,7 @@
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<Name>Celtic Round E</Name>
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<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
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<TextureName>art/textures/skins/props/shield/celt_round_e.dds</TextureName>
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<Material>art/materials/player_trans.xml</Material>
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<Properties
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autoflatten="0"
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castshadows="1"
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@ -7,6 +7,7 @@
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<Name>Celtic Round F</Name>
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<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
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<TextureName>art/textures/skins/props/shield/celt_round_f.dds</TextureName>
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<Material>art/materials/player_trans.xml</Material>
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<Properties
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autoflatten="0"
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castshadows="1"
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@ -7,6 +7,7 @@
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<Name>Celtic Round G</Name>
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<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
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<TextureName>art/textures/skins/props/shield/celt_round_g.dds</TextureName>
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<Material>art/materials/player_trans.xml</Material>
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<Properties
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autoflatten="0"
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castshadows="1"
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@ -7,6 +7,7 @@
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<Name>Celtic Round H</Name>
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<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
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<TextureName>art/textures/skins/props/shield/celt_round_h.dds</TextureName>
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<Material>art/materials/player_trans.xml</Material>
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<Properties
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autoflatten="0"
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castshadows="1"
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@ -7,6 +7,7 @@
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<Name>Celtic Round I</Name>
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<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
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<TextureName>art/textures/skins/props/shield/celt_round_i.dds</TextureName>
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<Material>art/materials/player_trans.xml</Material>
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<Properties
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autoflatten="0"
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castshadows="1"
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<Name>Celtic Round J</Name>
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<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
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<TextureName>art/textures/skins/props/shield/celt_round_j.dds</TextureName>
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<Material>art/materials/player_trans.xml</Material>
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<Properties
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autoflatten="0"
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castshadows="1"
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@ -7,6 +7,7 @@
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<Name>Celtic Round K</Name>
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<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
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<TextureName>art/textures/skins/props/shield/celt_round_k.dds</TextureName>
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<Material>art/materials/player_trans.xml</Material>
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<Properties
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autoflatten="0"
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castshadows="1"
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<Name>Celtic Round L</Name>
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<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
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<TextureName>art/textures/skins/props/shield/celt_round_l.dds</TextureName>
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<Material>art/materials/player_trans.xml</Material>
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<Properties
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autoflatten="0"
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castshadows="1"
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<Name>Celtic Round M</Name>
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<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
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<TextureName>art/textures/skins/props/shield/celt_round_m.dds</TextureName>
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<Material>art/materials/player_trans.xml</Material>
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<Properties
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autoflatten="0"
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castshadows="1"
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<Name>Celtic Round N</Name>
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<ModelName>art/meshes/props/shield/round_s_f.pmd</ModelName>
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<TextureName>art/textures/skins/props/shield/celt_round_n.dds</TextureName>
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<Material>art/materials/player_trans.xml</Material>
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<Properties
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autoflatten="0"
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castshadows="1"
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