Call setlocale(3) on BSDs so that we can log unicode strings. Patch by Teiresias. Fixes #1142.
This was SVN commit r16058.
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@ -1,4 +1,4 @@
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/* Copyright (C) 2012 Wildfire Games.
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/* Copyright (C) 2014 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -73,7 +73,7 @@ class MiscSetup : public CxxTest::GlobalFixture
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// Timer must be initialised, else things will break when tests do IO
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timer_LatchStartTime();
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#if OS_MACOSX
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#if OS_MACOSX || OS_BSD
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// See comment in GameSetup.cpp FixLocales
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setlocale(LC_CTYPE, "UTF-8");
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#endif
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