Check for replay compatibility when opening summary screen
Summary screen and mainly its statistics can be influenced by mod as much as replay itself with mod removing or adding classes and trackers to the game. Summary screen allows to replay the match without checking compatibility, that is fine I think if it is prevented to see summary of incompatible replay in a first place. Therefore this is adding compatibility check for opening summary of replay. Differential revision: D3799 Fixes: #6119 Tested by: @Langbart This was SVN commit r25268.
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@ -101,16 +101,25 @@ function displayReplayCompatibilityError(replay)
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}
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/**
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* Opens the summary screen of the given replay, if its data was found in that directory.
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* Opens the summary screen of the given replay, if its data was found in that directory, , or shows an error message in case of incompatibility.
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*/
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function showReplaySummary()
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{
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var selected = Engine.GetGUIObjectByName("replaySelection").selected;
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let selected = Engine.GetGUIObjectByName("replaySelection").selected;
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if (selected == -1)
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return;
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let replay = g_ReplaysFiltered[selected];
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if (isReplayCompatible(replay))
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reallyShowReplaySummary(replay.directory);
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else
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displayReplayCompatibilityError(replay);
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}
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function reallyShowReplaySummary(directory)
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{
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// Load summary screen data from the selected replay directory
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let simData = Engine.GetReplayMetadata(g_ReplaysFiltered[selected].directory);
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let simData = Engine.GetReplayMetadata(directory);
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if (!simData)
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{
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@ -123,8 +132,8 @@ function showReplaySummary()
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"gui": {
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"dialog": false,
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"isReplay": true,
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"replayDirectory": g_ReplaysFiltered[selected].directory,
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"replaySelectionData": createReplaySelectionData(g_ReplaysFiltered[selected].directory),
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"replayDirectory": directory,
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"replaySelectionData": createReplaySelectionData(directory),
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"summarySelection": g_SummarySelection
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}
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});
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