Added/rebound some keys
This was SVN commit r810.
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@ -30,7 +30,7 @@ vsync=false
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; The keys you can use are in source/lib/KeyNames.cpp. I realise this isn't particularly
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; useful for people without access to said file.
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hotkey.exit = F12, Escape
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hotkey.exit = Escape
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hotkey.screenshot = PrtSc
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hotkey.wireframe = W
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hotkey.camera.reset = H
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@ -45,12 +45,25 @@ hotkey.camera.pan.left = LeftArrow
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hotkey.camera.pan.right = RightArrow
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hotkey.camera.pan.forward = UpArrow
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hotkey.camera.pan.backward = DownArrow
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hotkey.camera.bookmark.modifier = BackQuote
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hotkey.camera.bookmark.0 = F5
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hotkey.camera.bookmark.1 = F6
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hotkey.camera.bookmark.2 = F7
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hotkey.camera.bookmark.3 = F8
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hotkey.camera.bookmark.save = LeftCtrl, RightCtrl
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hotkey.camera.bookmark.snap = LeftAlt, RightAlt
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hotkey.console.toggle = F1
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hotkey.console.toggle = BackQuote
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hotkey.selection.add = LeftShift, RightShift
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hotkey.selection.remove = LeftCtrl, RightCtrl
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hotkey.selection.group.0 = 0
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hotkey.selection.group.1 = 1
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hotkey.selection.group.2 = 2
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hotkey.selection.group.3 = 3
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hotkey.selection.group.4 = 4
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hotkey.selection.group.5 = 5
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hotkey.selection.group.6 = 6
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hotkey.selection.group.7 = 7
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hotkey.selection.group.8 = 8
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hotkey.selection.group.9 = 9
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hotkey.selection.group.add = LeftShift, RightShift
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hotkey.selection.group.save = LeftCtrl, RightCtrl
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hotkey.selection.group.snap = LeftAlt, RightAlt
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@ -61,6 +74,6 @@ hotkey.highlightall = O
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hotkey.orbital.toggle = V
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hotkey.orbital.cheat = "LeftCtrl+Backslash"
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hotkey.dudemachine.random=ForwardSlash
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@ -5,6 +5,7 @@
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<Actor>Deciduous 1</Actor>
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<Speed>0</Speed>
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<Size Radius="1.0"/>
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<GraphicsOffset x="0.25" y="-1.0" />
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<EventHandlers>
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<Initialize>scripts/pasap/initdude</Initialize>
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<Update>scripts/pasap/tick</Update>
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@ -4,6 +4,6 @@
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<Name>Deciduous Tree 2</Name>
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<Actor>Deciduous 2</Actor>
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<Speed>0</Speed>
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<BoundsOffset x="0.0" y="-6.25" />
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<GraphicsOffset x="0.0" y="-15.25" />
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<Size Radius="1.5"/>
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</Entity>
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@ -7,10 +7,12 @@
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<script file="gui/test/test.js"><![CDATA[
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writeConsole("GUI file loading");
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dudes = 0;
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function MakeDude(x, y, z) {
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DudeSpawnPoint = new Vector3D(x, y, z);
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new Entity(getEntityTemplate("Prometheus Dude"), DudeSpawnPoint, 1.0);
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writeConsole("Dude created at " + DudeSpawnPoint);
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writeConsole("Dude created at " + DudeSpawnPoint + "; " + ++dudes + " Dudes created this way." );
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}
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function updateOrbital()
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@ -74,7 +76,7 @@
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</action>
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</object>
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<object type="button" name="Dude_Production_Button_random" sprite="sprite1" sprite-over="sprite1-over" sprite-pressed="sprite1-pressed" size="10% 80%+22 10%+128 80%+42" z="100" textcolor="0 0 0">
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<object type="button" name="Dude_Production_Button_random" hotkey="dudemachine.random" sprite="sprite1" sprite-over="sprite1-over" sprite-pressed="sprite1-pressed" size="10% 80%+22 10%+128 80%+42" z="100" textcolor="0 0 0">
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Make random dude
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