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a3ddd7b1b3
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Fix for some problems when using shadows with the superfancywater.
This was SVN commit r12809.
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2012-11-02 13:08:58 +00:00 |
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114593b9ad
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Fix the "Advanced water" box from being ticked when then it shouldn't be on loading.
This was SVN commit r12808.
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2012-11-02 09:59:15 +00:00 |
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f63b795906
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Fixed Mauryan shields origin and thickness, fixed mauryan club and spiked mace
This was SVN commit r12807.
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2012-11-01 15:31:01 +00:00 |
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cf23990192
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Updates random maps with new settings for the new water shader. Type ambiguity tweaks in WaterManager.
This was SVN commit r12806.
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2012-11-01 10:17:54 +00:00 |
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79f2fc1ac1
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Fixes build error on MSVC, use of sqrt was ambiguous. Refs #1572
This was SVN commit r12804.
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2012-10-31 20:59:43 +00:00 |
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f3984a6c0e
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Forgot the waves shader.
This was SVN commit r12803.
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2012-10-31 18:54:10 +00:00 |
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fb035d08e3
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fixes #1572 and fixes #932
Changes the water rendering in game to support higher quality effects
and to look nicer.
This was SVN commit r12802.
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2012-10-31 18:42:17 +00:00 |
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97b46d402c
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Removing GL3 dependency from GPU skinning code.
This was SVN commit r12801.
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2012-10-30 21:57:00 +00:00 |
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608e01a5b2
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Iberian walls and Roman gate use normal/parallax mapping now.
This was SVN commit r12800.
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2012-10-30 18:31:05 +00:00 |
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c5fae74ac7
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Normal mapping for Craterus.
This was SVN commit r12799.
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2012-10-30 17:34:40 +00:00 |
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7c1b03d031
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Fixes MSVC warnings of truncation from double to float
This was SVN commit r12797.
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2012-10-30 02:03:40 +00:00 |
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5b7564da37
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Adds moved mikktspace source files to premake4.lua.
Mentions mikktspace licensing in LICENSE.txt
This was SVN commit r12796.
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2012-10-30 00:56:24 +00:00 |
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367c67d6ad
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GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
This was SVN commit r12795.
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2012-10-29 13:20:21 +00:00 |
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ae4b3cc9b6
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Fixed player color for Mauryan shields.
Made a "Boudicca swordswoman" for fun.
This was SVN commit r12794.
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2012-10-29 00:46:33 +00:00 |
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0353177a94
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This was SVN commit r12793.
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2012-10-28 23:19:19 +00:00 |
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37d3adcf23
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Females now have an attack animation.
"Short hair" female head texture, ready for a turban prop.
This was SVN commit r12792.
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2012-10-28 22:08:45 +00:00 |
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8f573c9aae
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New Mauryan shields.
New Mauryan weapons.
Mauryan champion infantry is now a mace man.
Resized Mauryan swordsman textures.
This was SVN commit r12791.
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2012-10-28 00:34:03 +00:00 |
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22b2343192
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Fix name/color in diplomacy messages.
This was SVN commit r12790.
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2012-10-27 23:31:16 +00:00 |
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cb8123ffc9
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Maiden Guard Archer, until we can combine them into one unit.
This was SVN commit r12789.
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2012-10-27 22:52:08 +00:00 |
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5d960a136a
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Bactrian archer cav.
Tweaked HQDOF settings.
This was SVN commit r12788.
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2012-10-27 22:18:29 +00:00 |
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gregory
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cd79b8e57b
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Changed DOF size and position.
This was SVN commit r12787.
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2012-10-27 21:26:33 +00:00 |
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5ef6d1f92b
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Adds "English Channel" random map.
This was SVN commit r12786.
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2012-10-27 13:03:34 +00:00 |
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gregory
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97554bd726
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Made sampling code remove blurring from around fully-focused foreground objects and cleaned up some of the code a bit.
This was SVN commit r12785.
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2012-10-26 05:25:50 +00:00 |
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7bd5872dd7
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Fixed info in Rome civ json
This was SVN commit r12784.
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2012-10-25 16:28:13 +00:00 |
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749b685c64
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Mauryans selectable in random map.
Fixed animations for Mauryan sword dudes.
Added placeholder Mauryan heroes.
This was SVN commit r12783.
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2012-10-25 07:42:31 +00:00 |
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9dc1724e57
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Mauryan Maiden Guard.
This was SVN commit r12782.
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2012-10-24 18:32:50 +00:00 |
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402ea61581
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don't set location info by default, music and sounds should not have it set
This was SVN commit r12781.
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2012-10-24 13:12:55 +00:00 |
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ca4dedbc3e
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Improve neutral and ally combat handling. Refs #7.
This was SVN commit r12780.
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2012-10-23 23:13:39 +00:00 |
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c98a97924d
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Fix some inconsistent newline characters from 902fc4a541 in unit_commands.js via unix2dos. Refs #1432
This was SVN commit r12779.
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2012-10-23 20:42:03 +00:00 |
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a21e01150a
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Basic diplomacy. Refs #7.
This was SVN commit r12778.
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2012-10-23 16:31:07 +00:00 |
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8208b52faf
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Testing new hero selection ring.
This was SVN commit r12777.
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2012-10-21 22:30:04 +00:00 |
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932bb87046
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New spec and normal maps for some Mediterranean terrains.
This was SVN commit r12776.
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2012-10-21 22:28:04 +00:00 |
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4a8e14004c
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Make markets and traders non conquest critical (from alkazar).
This was SVN commit r12775.
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2012-10-21 20:59:54 +00:00 |
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gregory
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9698b67400
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Made manual DOF scale with focus.
This was SVN commit r12774.
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2012-10-20 23:39:56 +00:00 |
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347b5e18cf
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Aviv's adjustment to the tooltips for trading.
This was SVN commit r12773.
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2012-10-20 21:36:36 +00:00 |
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gregory
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753d151959
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Added comments listing the changes from the original shader by Martinsh.
This was SVN commit r12772.
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2012-10-18 20:06:25 +00:00 |
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gregory
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e963b43dcc
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Made bokeh DOF blur stronger, made it use the postproc manager's zNear and zFar values, and moved its settings into its effect XML file.
This was SVN commit r12771.
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2012-10-18 18:52:52 +00:00 |
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0981911542
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Test strat map city.
This was SVN commit r12770.
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2012-10-18 18:18:10 +00:00 |
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cc88d057ee
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This was SVN commit r12769.
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2012-10-18 18:17:56 +00:00 |
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ec8b49e822
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Fixing a small bug suggested by FeXoR.
This was SVN commit r12768.
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2012-10-18 18:03:01 +00:00 |
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2cb81bc87a
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Adding a new cheat
This was SVN commit r12766.
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2012-10-18 13:13:41 +00:00 |
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742a68d055
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Adding Syria random map. Updating the preview of Unknown random maps.
This was SVN commit r12765.
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2012-10-18 06:34:14 +00:00 |
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gregory
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2c292798bc
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Changed sample count on high-quality DOF to increase performance.
This was SVN commit r12764.
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2012-10-18 01:31:13 +00:00 |
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gregory
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43ad3569e1
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Added higher-quality DOF postproc filter.
This was SVN commit r12763.
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2012-10-18 01:21:24 +00:00 |
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7fafeec767
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Fixes splash screen to display only once at startup. Fixes #1701.
Adds some spacing between splash screen icons and text.
This was SVN commit r12762.
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2012-10-17 20:33:50 +00:00 |
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8e48beeeef
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Added Belgian_Bog_night map
This was SVN commit r12761.
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2012-10-17 16:32:34 +00:00 |
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71b27dd281
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Post processing updates to these maps.
This was SVN commit r12760.
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2012-10-16 18:10:20 +00:00 |
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bc1efba1dc
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Moves water rendering update to CCmpWaterManager and uses sim time instead of real time. Fixes water not animating in Atlas and incorrectly animating while the game is paused.
This was SVN commit r12758.
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2012-10-15 19:36:04 +00:00 |
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gregory
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092498f961
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(hopefully) fixed errors with the boar skeleton.
This was SVN commit r12757.
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2012-10-15 19:30:29 +00:00 |
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9177683653
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Match setup GUI revamp. Adds pop-cap and starting resource options. Refs #802
This was SVN commit r12756.
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2012-10-15 15:19:24 +00:00 |
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