235e19c58f
# Atlas: Updated Atlas DLL with fixed manifest. Double-click resizable panels to reset to default size. Moved player selection into extremely ugly drop-down list. Fixed culling when changing visible window's aspect ratio. Added manifest to VS2003 builds, to enable XP themes.
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This was SVN commit r3814.
2006-04-25 05:10:47 +00:00
f791a61c46
# Fixed SxS CRT usage.
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Also added wx's .rc file to Atlas.
This was SVN commit r3812.
2006-04-24 18:01:01 +00:00
3d26549032
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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This was SVN commit r3802.
2006-04-23 23:14:18 +00:00
d9b033c85f
# Enabled some interoperability between different compiler versions for the game and the editor DLL
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This was SVN commit r3790.
2006-04-21 03:53:10 +00:00
c81df59294
# Include headers for compilation without PCH
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This was SVN commit r3774.
2006-04-19 05:30:02 +00:00
d158ed9dc9
Terrain overlay: Fixed incorrect state change
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Other: Trivially tidied profile text. Removed VC2005 deprecation
avoidance, since wx 2.6.3 does that anyway.
This was SVN commit r3773.
2006-04-19 00:56:24 +00:00
8a11f53011
# More consistent terrain-space coordinate names
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# Removed more ancient unused code
# Partial VC2005 compatibility for Atlas editor / AoE3Ed
# Terrain overlay rendering system; used to implemented Atlas brush
display
# Renamed 'right' to 'left'
This was SVN commit r3771.
2006-04-17 20:02:51 +00:00
8c6fd12969
# Code for automatic SVN public logging
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This was SVN commit r3730.
2006-04-08 12:59:11 +00:00
001e951066
Autobuilder: Notify autologger of commits.
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Interact.cpp: Added category to LOG calls.
Atlas: Renamed all handler source files, so they won't conflict with
other files of the same name. (Fixes bug #77 )
This was SVN commit r3721.
2006-04-03 21:08:58 +00:00
f45c44ca09
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
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Map XML: Store camera position. Stopped using DTDs (because they make it
too hard to change the XML structure without breaking all the old XML
files).
Game.h: Include fewer files, to make compilation sometimes faster.
World: Changed some things to not be singletons, since they were
(ab)used as CWorld members.
This was SVN commit r3670.
2006-03-21 20:55:45 +00:00
ccc8055226
Fail more nicely with invalid actors
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This was SVN commit r3669.
2006-03-19 22:37:56 +00:00
d3f57744d9
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
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Avoided tooltip error message.
Avoided noisy warnings when textures fail to load.
This was SVN commit r3653.
2006-03-17 03:59:49 +00:00
ed38414b41
Texture converter, DevIL: ABGR DDS support.
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Textures: converted ARGB to ABGR.
Misc: warning fixes, etc.
This was SVN commit r3631.
2006-03-14 21:29:19 +00:00
cff5dfae07
Preliminary version of player selection for Atlas. You can press any key 0-8 while the place object tool is active to place an object for that player, though the preview object will always be shown in white (Gaia) until I can figure out how to cleanly update its colour.
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This was SVN commit r3444.
2006-01-29 23:38:19 +00:00
5ac92a3302
Advance water in sync with simulation and unit animations (so it stops when the game is paused).
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Other miscellaneous tidyings.
This was SVN commit r3386.
2006-01-21 23:27:42 +00:00
acbd00188e
Explicit cast to CStr() to fix Linux build.
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This was SVN commit r3282.
2005-12-23 01:24:07 +00:00
ed7c2fe3d6
Atlas: Allow placement of actors.
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This was SVN commit r3275.
2005-12-22 04:20:16 +00:00
3ea5fa5b46
Lots of fixes for the Linux build:
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- renamed sysdep/unix/ functions where necessary
- more int -> LibError conversions in the sysdep/unix/ part
- added some explicit #include statements where necessary
- moved enum LibError/ErrorReaction declarations
(gcc doesn't support forward enum declarations)
This was SVN commit r3267.
2005-12-17 22:00:54 +00:00
bc23379066
Fixes to entity death and event handling, plus some updates to RmGen.
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This was SVN commit r3226.
2005-12-11 02:09:11 +00:00
2eac4af3a4
Added unit IDs, so Atlas can store references to units without just using pointers and without crashing.
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This was SVN commit r3214.
2005-12-09 03:15:00 +00:00
bd2c1d73a3
Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
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MapReader: Tidied usage of Xeromyces.
Projectile: Avoided warnings.
This was SVN commit r3212.
2005-12-09 01:08:08 +00:00
12b8dd2d9b
Fixed warning when exiting from non-Atlas game
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This was SVN commit r3211.
2005-12-08 20:25:17 +00:00
895d717c06
This was SVN commit r3208.
2005-12-08 03:33:14 +00:00
5250814397
Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
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This was SVN commit r3207.
2005-12-08 02:50:55 +00:00
9b1da42678
Atlas: Better toolbar.
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This was SVN commit r3192.
2005-12-05 20:17:10 +00:00
036a8d3246
Atlas: Toolbar.
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This was SVN commit r3190.
2005-12-03 06:35:31 +00:00
547293ee49
Atlas: Vaguely usable object placement code. Bug fixes.
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This was SVN commit r3186.
2005-12-02 21:08:10 +00:00
0a252de08c
Atlas: Incomplete object (entity+actor) placement code. +/- keys for zooming.
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This was SVN commit r3184.
2005-12-02 07:37:57 +00:00
9be309d4c7
editordata: use tex_load to load the heightmap - don't need the ogl_tex functionality and this avoids the POT check (which would fail)
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ogl_tex: remove POT-check-avoidance hack
This was SVN commit r3166.
2005-11-20 14:35:52 +00:00
41ae0f9a44
Various hacks to make ScEd work. Should be removed once ScEd is no longer needed.
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This was SVN commit r3162.
2005-11-20 00:41:45 +00:00
0491a7980d
ScEd: add mathutil header (seems to be required now, no longer included automatically); update to ogl_tex API (they have long been renamed in ps); fix issue with PS_CRect vs CRect
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ogl_tex: add diagnostic code to track down ScEd crash
This was SVN commit r3159.
2005-11-19 22:27:53 +00:00
124f7171bd
More reliable texture blending. Resource unloading. Minor fixes.
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This was SVN commit r3106.
2005-11-06 05:05:07 +00:00
6668ad6e1c
CTerrain, Brushes: made CalcFromPosition static and added float x,y overload
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minimap, PatchRData, renderer: fix ELOSState comparison vs & and use
SAFE_DELETE
ia32: add rounding control constants (for FISTP)
premake: set /QIfist compiler setting which causes float->int casts to
go through FISTP instruction instead of _ftol2() (much faster, but
requires CPU state to have been set)
LOSManager.cpp: cache m_TilesPerSize; use MIN/MAX; use
CTerrain::CalcFromPosition; clean up GetUnitState a bit. now runs at
203ns, down from 222
This was SVN commit r3099.
2005-11-06 01:33:16 +00:00
fb115d19b9
Fix compilation with g++
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This was SVN commit r3094.
2005-11-05 23:03:55 +00:00
faaee7d1b5
Atlas: Terrain painting
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This was SVN commit r3092.
2005-11-05 04:59:54 +00:00
a679206ca1
Atlas: Use sem_msgwait_np
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This was SVN commit r3090.
2005-11-04 00:02:43 +00:00
9e2ec6aa3e
Wide to Multi-byte conversion needs some hinting.
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This was SVN commit r3089.
2005-11-03 22:51:14 +00:00
5f5d19cac4
Compile fixes and cleanup
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This was SVN commit r3088.
2005-11-03 22:21:44 +00:00
7bfe647366
Atlas: Initial terrain-selection panel.
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TextureManager: Skip *.jbf too.
This was SVN commit r3085.
2005-11-03 03:49:57 +00:00
7078279ca2
Atlas: Altered some terminology (command vs message etc). Allowed information to pass from engine to UI.
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This was SVN commit r3067.
2005-10-31 03:36:50 +00:00
f2b88d7792
GameSetup: "-autostart=mapname" command-line parameter, for faster testing.
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Misc: Don't catch(...)
Atlas: Removed old project files; adjusted include paths.
This was SVN commit r3062.
2005-10-30 21:30:52 +00:00
20d038efda
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
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This was SVN commit r3057.
2005-10-30 16:19:20 +00:00
252bd478c4
Fix wgl extension function pointers (I hope). Thanks for pointing it out, Philipp.
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This was SVN commit r3055.
2005-10-30 01:51:16 +00:00
bbda296289
TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
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Renderer: Initialise pointers when HW lighting is unavailable.
Atlas: Avoid strange VS2005 iterator complaint.
This was SVN commit r3036.
2005-10-28 01:43:16 +00:00
178ad741b9
DevIL: Improved quality of DXT5 alpha compression.
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textureconv: Made -(no)mipmaps work. Defaulted to DXT5 for alpha
textures (since DXT3 almost never seems any good). Recompiled with new
DevIL code.
GUIRenderer: Removed complaints about 0-sized objects (e.g. hitpoint
bars).
Atlas: Added forgotten files.
This was SVN commit r3006.
2005-10-24 23:45:52 +00:00
52a8793450
Atlas: Bits of tool-related code.
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Game: Large screenshots (with ctrl+alt+F2).
This was SVN commit r2994.
2005-10-24 01:53:03 +00:00
26d2fc71ad
loaders: increase timeout interval (less time wasted in main loop during loading)
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vfs: move public functions into vfs.cpp to avoid confusion (except
vfs_mount in vfs_mount.cpp, but that's obvious)
h_mgr: fix bug in filename display causing dir names to be truncated
main/gamesetup: replace 2 bools with flags; remove Atlas trampoline
functions (clutters up main.cpp)
atlas: use GameSetup.h instead of extern ..
This was SVN commit r2983.
2005-10-21 18:01:21 +00:00
f2b662d12d
Build: generate Atlas project files (with "update-workspaces --atlas") (for VS2003 only).
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Premake: allow slight separation of files' locations on disk vs in the
project tree.
Atlas: require fewer include directories.
This was SVN commit r2956.
2005-10-17 01:11:12 +00:00
faa6a78304
Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame).
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This was SVN commit r2887.
2005-10-10 03:35:32 +00:00
aa1348b6a8
Atlas: Disable LOS when editing. Set up initial terrain data before starting CGame (since initialisation of LOS (and probably other things in the future) wants to know about the terrain).
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World: Deallocate LOSManager.
This was SVN commit r2877.
2005-10-09 04:29:58 +00:00