aken: add provision for copying physical memory (safer than mapping)
acpi uses that to avoid problems due to nonaligned ACPI tables (bonus:
wastes less memory)
wdbg: remove unnecessary headers
wseh: add comments
wstartup: fix return type (since we're now called by _initterm_e)
This was SVN commit r5159.
* CMeshManager: Changed to check for .pmd and .dae files and convert
and cache as appropriate.
* CModelDef: Fixed misinterpreted doc comments in.
* lib:
* Fixed init/shutdown sequences to support multiple VFS-using tests
correctly.
* Fixed most reported memory leaks from the new leak-reporting test
system.
* Fixed error when trying to dump debug data about fonts after
unloading them.
* Added sphere dae/pmd data for tests.
* Added output buffering to DAE->PMD converter.
* Added precompiled COLLADA converter DLLs.
* Removed old redundant conversion script.
This was SVN commit r4709.
* Changed log files to trigger standards mode in Firefox (to be
consistent with other browsers), by making it valid HTML5. Changed the
font and some spacing.
* Made CLogger default to ignoring messages if it hasn't been
initialised yet, instead of crashing.
* Added leak reporting to the unit tests.
* Renamed mods/_tests to mods/_test.xero, since it's only used by
Xeromyces and the other tests use mods/_test.otherstuff instead.
* Fixed Atlas compilation on Windows.
* Moved Atlas's DLL-loading code into a separate class, so it can be
shared.
This was SVN commit r4707.
Atlas: Added ActorViewer. Moved GL canvas into separate class for shared
use. Disabled message-handling callback while blocked on the game, and
stopped creating dialog boxes inside the game thread in order to avoid
deadlocks (hopefully). Support multiple Views (for independent sets of
camera/update/render code). Recalculate territory boundaries when
necessary. Changed default list of animations to match those currently
used by actors.
# Tidied up more code.
Moved some more #includes out of .h files, to minimise unnecessary
compilation.
MathUtil: Deleted unused/unuseful macros (M_PI (use PI instead), M_PI_2
(use PI/2), MAX3, ABS (use abs)).
ObjectManager: Removed some ScEd-specific things.
Unit: Moved creation out of UnitManager, so units can be created without
adding to the manager. Changed CStr8 to the more conventional CStr.
app_hooks: Removed warning for setting multiple times.
win: Restored SEH catcher.
GameSetup, GameView: Removed RenderNoCull, because it doesn't seem to do
what it says it does ("force renderer to load everything") since we're
loading-on-demand most stuff and it doesn't seem especially useful since
we'd prefer to minimise loading times (but feel free to correct me if
I'm wrong). (And because it crashes when things need to be initialised
in a different order, so it's easier to remove than to understand and
fix it.)
PatchRData, Renderer: Work sensibly when there's no game (hence no LOS
manager, water, etc).
LOSManager: Use entity position instead of actor position when possible.
TerritoryManager: Allow delayed recalculations (so Atlas can issue lots
of move+recalculate commands per frame).
Cinematic: Non-pointer wxTimer, so it doesn't leak and doesn't have to
be deleted manually.
This was SVN commit r4261.
Removed .manifest files (because the SxS system is too confusing - but
we should sort it out when properly distributing the game).
Removed ScEd files, because it's out of date and unsupported.
This was SVN commit r3780.
This is mostly to commit the new icon sheets so Jason can commit changes
directly if he prefers, and because I'm about to get back onto fixing
the command lists (not necessarily ones that actually do things when you
click them, but at least get them updating properly on the screen for
Matei), and want to commit a semi-usable update before I potentially
break it all again.
This was SVN commit r3571.