9a0db9713e
Add resource supply status bars.
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Change bar size for buildings.
Only highlight one entity on mouse hover, and only if it's not a unit.
Display status bars on foundations.
This was SVN commit r8249.
2010-10-03 00:30:43 +00:00
924d1219a7
# Add fog-of-war.
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Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.
This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
8a98102195
Fix serialize/deserialize API asymmetry.
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Add serialization support to more components.
This was SVN commit r8122.
2010-09-17 17:53:26 +00:00
28ee4fdb5d
Fix template error when creating foundations
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This was SVN commit r8023.
2010-08-22 10:09:01 +00:00
e6c3f1c482
# Use more sound effects
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This was SVN commit r7891.
2010-08-10 01:25:24 +00:00
41ad5bd965
# Add corpse decay and building collapse.
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Make 'delete' command kill the unit instead of destroying it.
Make projectiles vanish after a timeout.
Fix projectile landing positions with low framerates.
This was SVN commit r7837.
2010-08-01 17:38:01 +00:00
4471d37ca5
Fix script caching of inherited templates.
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This was SVN commit r7773.
2010-07-21 16:04:17 +00:00
65f4f2f0f2
Fix houses increasing pop limit before construction has finished
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This was SVN commit r7698.
2010-07-05 18:28:19 +00:00
d2cf6ceb88
less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
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This was SVN commit r7686.
2010-07-04 10:15:53 +00:00
d3048906cb
# Unit animation improvements.
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Animate props much more sensibly.
Move ammo code out of CUnit.
Move animation logic out of CModel.
Launch projectiles from the correct location.
Use entity's speeds and sounds in actor viewer.
Add -nosound option to disable audio, and allow audio by default in
Atlas.
Remove some obsolete options.
This was SVN commit r7609.
2010-06-05 00:49:14 +00:00
6fdb947ff0
Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost.
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This was SVN commit r7577.
2010-05-25 18:17:12 +00:00
5c3a59234c
Fix OOS errors when placing buildings.
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Allow script components to supply custom serialization objects.
This was SVN commit r7571.
2010-05-22 23:02:07 +00:00
dd809f83e8
# Add documentation of the entity template XML file format.
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Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491 .
This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
3117f52d7c
# Automatic runtime validation of entity template files.
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Fixes #413 .
This was SVN commit r7455.
2010-04-14 17:22:32 +00:00
38feae61fb
Minor bug fixes
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This was SVN commit r7411.
2010-03-29 10:22:34 +00:00
18b5a7f17c
Add the Obstruction component to entity previews, to support collision detection for building placement
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This was SVN commit r7360.
2010-03-17 23:02:40 +00:00
aca1074188
Load build speeds and foundation actors from entity template files
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This was SVN commit r7353.
2010-03-12 22:28:51 +00:00
9213ee8c27
# Construct buildings from foundations.
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Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.
This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
1712b2cdb1
# Support death in new simulation system
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This was SVN commit r7344.
2010-03-07 20:14:30 +00:00
a7484933e7
wchar.h -> utf8.h (see previous change)
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This was SVN commit r7341.
2010-03-01 14:55:34 +00:00
1fb9a1768e
Make CParamNode not return NULL pointers, based on patch from Puel
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Fixes #425 , #451
This was SVN commit r7302.
2010-02-02 23:01:17 +00:00
3c2e80c698
Disable the default slide-down-hills behaviour
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This was SVN commit r7290.
2010-01-27 19:34:58 +00:00
f011f0a3ce
Expose entity template data to GUI
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This was SVN commit r7287.
2010-01-25 23:43:58 +00:00
4fed9b8242
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.
This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
c8138208bf
# Object creation in Atlas with new simulation system
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Merge from 6e8efe8f706c
This was SVN commit r7276.
2010-01-14 20:36:29 +00:00
7c2e9027c2
# Rewrite of the game's simulation system
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Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
2010-01-09 19:20:14 +00:00