christian
|
6fa68cd957
|
fixed Shadow culling: second implementation
This was SVN commit r5052.
|
2007-05-10 15:28:59 +00:00 |
|
|
b755ddefda
|
remove all author/modified by tags.
make include guards consistent.
This was SVN commit r5040.
|
2007-05-07 16:33:24 +00:00 |
|
christian
|
5cbb0b2fed
|
This was SVN commit r5036.
|
2007-05-06 07:58:16 +00:00 |
|
|
3d26549032
|
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
This was SVN commit r3802.
|
2006-04-23 23:14:18 +00:00 |
|
|
3b1395d80b
|
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
This was SVN commit r1917.
|
2005-02-09 23:19:48 +00:00 |
|
notpete
|
97b7efab20
|
Fixed some assumptions PATCH_SIZE is 16.
This was SVN commit r415.
|
2004-06-07 19:59:20 +00:00 |
|
|
c7a84e84be
|
added precompiled.h everywhere
This was SVN commit r392.
|
2004-06-03 18:38:14 +00:00 |
|
notpete
|
7fb944a1e1
|
Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
This was SVN commit r306.
|
2004-05-29 20:56:24 +00:00 |
|