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Commit Graph

450 Commits

Author SHA1 Message Date
828400d82e # Support floating units in new simulation system.
Fix rendering of underwater lines.
Fix rendering of unit selection outlines in Atlas.
Remove some obsolete hotkeys.

This was SVN commit r7589.
2010-05-27 23:23:53 +00:00
6fdb947ff0 Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost.
This was SVN commit r7577.
2010-05-25 18:17:12 +00:00
cf85004f61 Windows build fixes.
Remove unused function.

This was SVN commit r7557.
2010-05-20 20:05:38 +00:00
56bb858802 # Delete a lot of obsolete simulation code.
This was SVN commit r7555.
2010-05-20 18:09:23 +00:00
c684c211a2 # Basic experimental multiplayer integration with new simulation system.
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.

This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
cdcee291cf Convert all remaining entity template data to new file format.
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.

This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
afe29fdadf Fix errors and inconsistencies in entity template XML files
This was SVN commit r7532.
2010-05-09 21:46:41 +00:00
3c75dba1b8 Clean up some svn:executable flags
This was SVN commit r7518.
2010-05-08 23:17:08 +00:00
4ea28cf809 OS X Atlas build fix. Fix wcsdup emulation. Remove seemingly unneeded compile flag (closes #424).
This was SVN commit r7513.
2010-05-07 23:09:36 +00:00
dccb4643fb Update unix-build tarball: exclude some unneeded files; include files needed for tests. Fixes #489, #490.
This was SVN commit r7509.
2010-05-07 18:41:25 +00:00
fe53bce3b1 Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient.
Delete unnecessary unused incomplete profiler scripting support.
Clean up some JSAPI code to use newer features.
Display simulation script functions in the profiler.

This was SVN commit r7503.
2010-05-05 22:36:35 +00:00
f33706bf8b Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
This was SVN commit r7497.
2010-05-02 20:32:37 +00:00
e140aa7baf Avoid running the old simulation code in the background when it's not needed.
Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.

This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
1b51cf7ad5 Fix obstruction shapes for some buildings
This was SVN commit r7487.
2010-05-01 09:44:28 +00:00
cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
5daac34ef9 Support startup scripts in map files, for testing.
Support CDATA sections when writing XML.

This was SVN commit r7483.
2010-04-29 23:22:18 +00:00
08720c9a58 Convert minimap data in entity templates
This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
dd809f83e8 # Add documentation of the entity template XML file format.
Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491.

This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
116645ff74 Update the entity templates to a slightly cleaner format
This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
227e86018b Update the entity conversion/validation scripts to work with internal data
This was SVN commit r7470.
2010-04-19 20:53:50 +00:00
45368671c4 Convert training queue data in entity templates.
This was SVN commit r7468.
2010-04-19 19:45:31 +00:00
0547757a30 Make CUnit::GetModel return a reference so it's clear it can never be NULL.
This was SVN commit r7464.
2010-04-17 11:44:08 +00:00
6a9de50692 # Use the correct projectile models.
Fixes #470.
Make CUnit::GetObject return a reference so it's clear it can never be
NULL.

This was SVN commit r7463.
2010-04-17 11:34:40 +00:00
b6a9e0e9b7 # Support '[', ']' keys for camera rotation in scenario editor
This was SVN commit r7460.
2010-04-17 11:28:54 +00:00
40688ec5df # Initial support for automatic validation of entity template XML.
Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413.

This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
336817a849 Update entity template conversion to be more correct and consistent
This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
4c0d47707b # Fix animation syncing.
Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.

This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
7275071785 Convert sound data in entity templates
This was SVN commit r7436.
2010-04-04 21:12:21 +00:00
0d6882dad2 # Fix the actor viewer in Atlas.
Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483.

This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
1ebebc4338 Avoid -Wnon-virtual-dtor warnings
This was SVN commit r7416.
2010-03-31 08:36:46 +00:00
ba282e3d8e Fixes to the release build script
This was SVN commit r7414.
2010-03-30 21:13:51 +00:00
5a5a269b93 Let Atlas find data files when cwd is not binaries/system. Fixes #481.
This was SVN commit r7412.
2010-03-29 10:24:17 +00:00
45184baacf Add script for generating release distributions
This was SVN commit r7406.
2010-03-27 12:39:23 +00:00
49eb176b25 Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
This was SVN commit r7404.
2010-03-26 19:04:40 +00:00
89cce1b3ac # Switch to new simulation system by default
This was SVN commit r7401.
2010-03-26 16:10:42 +00:00
9b6326f124 Always build with Valgrind support. Always use the bundled Valgrind header.
This was SVN commit r7397.
2010-03-26 10:31:47 +00:00
0bbb99c3cd move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
use M_PI instead of nonstandard PI

This was SVN commit r7380.
2010-03-20 20:54:03 +00:00
96382e6faf Fix jsval/int ambiguity
This was SVN commit r7368.
2010-03-19 21:23:33 +00:00
ed69187450 Build with spidermonkey-tip by default. Remove codepaths for old SpiderMonkey.
This was SVN commit r7366.
2010-03-19 20:54:44 +00:00
31febafb05 Compatibility with non-threadsafe SpiderMonkey
This was SVN commit r7364.
2010-03-19 19:54:00 +00:00
aca1074188 Load build speeds and foundation actors from entity template files
This was SVN commit r7353.
2010-03-12 22:28:51 +00:00
9213ee8c27 # Construct buildings from foundations.
Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.

This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
36e90e71f2 Convert ranged attack data in entity templates
This was SVN commit r7346.
2010-03-07 20:22:15 +00:00
a7484933e7 wchar.h -> utf8.h (see previous change)
This was SVN commit r7341.
2010-03-01 14:55:34 +00:00
5bb14c7a59 Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup)
This was SVN commit r7328.
2010-02-18 00:06:50 +00:00
02253f82f0 Add/rename header guards
This was SVN commit r7326.
2010-02-17 23:21:49 +00:00
96bb3afaaf Support disabling of inherited components in entity templates
Allow units to walk through farms

This was SVN commit r7323.
2010-02-12 22:48:16 +00:00
321cc8ae8f Convert resource data in entity templates
This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
ea4c22fc0e Convert walking speed data in entity templates
This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
c50fe9b8c0 Convert health, armour, attack data in entity templates
This was SVN commit r7308.
2010-02-05 21:45:31 +00:00