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Commit Graph

10145 Commits

Author SHA1 Message Date
a0cc289174 This was SVN commit r11642. 2012-04-22 21:50:20 +00:00
5f1f98970f Yet more tech tweaks.
This was SVN commit r11641.
2012-04-22 21:45:28 +00:00
vts
bb9af6da12 Requested update from quantumstate via IRC
This was SVN commit r11640.
2012-04-22 21:36:37 +00:00
b01a9c5471 Fixes broken defense tower reference
This was SVN commit r11639.
2012-04-22 20:48:53 +00:00
99777c8d3f 4 horseshoe icons for techs
This was SVN commit r11638.
2012-04-22 20:24:31 +00:00
a41250b0af Fixing some name stuff.
This was SVN commit r11637.
2012-04-22 20:21:44 +00:00
9c5379c9ed This was SVN commit r11636. 2012-04-22 20:06:58 +00:00
97715cb617 Added stone and mining rate techs for all Mills
This was SVN commit r11635.
2012-04-22 17:50:04 +00:00
vts
61fad4a2b5 Fixed strange selection ring fadeout on unit deselection in Atlas
This was SVN commit r11634.
2012-04-22 17:49:43 +00:00
4830cebf5e Wheel tech graphic
This was SVN commit r11633.
2012-04-22 15:38:56 +00:00
d836c6a26e Returned the "looter" ability to these units because as an unwanted side-effect they could not gain promotion.
This was SVN commit r11632.
2012-04-22 15:22:52 +00:00
31cec14575 Selection tweaks.
This was SVN commit r11631.
2012-04-22 14:25:44 +00:00
6032ab88e7 Battle axe and wood chopping icons for techs
This was SVN commit r11630.
2012-04-22 14:05:06 +00:00
vts
3cbfd9260e Properly enforce the MAX_QUAD_OVERLAYS constraint
Some cleanup of graphics/Overlay.h

This was SVN commit r11629.
2012-04-22 13:19:35 +00:00
62ec2bac69 Selection texture tweaks.
This was SVN commit r11628.
2012-04-22 13:17:54 +00:00
d9b8df65be Some refactoring of the military qbot code.
This was SVN commit r11627.
2012-04-22 13:04:31 +00:00
bdc5ad3f0d Some mining icons for techs
This was SVN commit r11626.
2012-04-22 11:19:04 +00:00
0d81325cc7 Fixed Attack and Armour bug by removing Armour/All and Attack/.../All technology modifications.
This was SVN commit r11625.
2012-04-22 10:53:38 +00:00
vts
34fc883317 Pretty unit selection overlay rings. Fixes #824.
This was SVN commit r11623.
2012-04-22 04:04:02 +00:00
60944a1439 Updated phase icons.
This was SVN commit r11622.
2012-04-22 01:47:30 +00:00
8cf72a5ab9 Fixed syntax error
This was SVN commit r11621.
2012-04-22 01:35:08 +00:00
c52d1293d7 Added "Citizen" class to these templates. I feel like "CitizenSoldier" class should be split into Citizen and Soldier, but I was told that this might break some stuff.
This was SVN commit r11620.
2012-04-22 01:26:50 +00:00
0befd88deb Plough tweak.
This was SVN commit r11619.
2012-04-22 01:04:06 +00:00
ddafad84f6 Moved 'plough' tech from Civ Centre to Farmstead.
This was SVN commit r11618.
2012-04-22 00:32:10 +00:00
1bbd226ff4 Renamed these techs more generically.
This was SVN commit r11617.
2012-04-22 00:26:44 +00:00
041da02ff9 This was SVN commit r11616. 2012-04-22 00:23:26 +00:00
db2c7929fd First tech pair.
This was SVN commit r11615.
2012-04-22 00:16:59 +00:00
4881e638e5 Arrow and sword icons for techs
This was SVN commit r11614.
2012-04-22 00:12:00 +00:00
93c35964da New higher quality icons. Fixes #954. Refs #492.
This was SVN commit r11613.
2012-04-21 23:31:31 +00:00
12e46a35fd 128x128 version of the plough icon
This was SVN commit r11612.
2012-04-21 22:54:12 +00:00
60088384a6 Plough tech graphic
This was SVN commit r11611.
2012-04-21 22:42:17 +00:00
99c60789da Tech tweaks.
This was SVN commit r11610.
2012-04-21 22:24:55 +00:00
5ceea39a59 Added technology pairs.
This was SVN commit r11609.
2012-04-21 21:40:07 +00:00
b9695db52c Don't add units to selection if the selected unit isn't owned by the player. Fixes #1256, based on patch by mk12.
Update AI API to Health changes.

This was SVN commit r11608.
2012-04-21 20:50:07 +00:00
03f04e54fc Fix garrisoning issue.
This was SVN commit r11607.
2012-04-21 20:12:52 +00:00
b25d7a4bab Display all trainable/builable (by selected entities) entities.
This was SVN commit r11606.
2012-04-21 20:10:11 +00:00
6938ecf431 Allow switching to not yet buildable entities, if they are in the current selection. Use consts if we already define them.
This was SVN commit r11605.
2012-04-21 17:26:06 +00:00
96549e0418 Modified caching behavior to work similarly to how k776 suggested. Also added modification level affects as also suggested by k776.
This was SVN commit r11604.
2012-04-21 16:37:35 +00:00
9488ca42f6 Disable deadlocking fatal exception handler in Atlas
This was SVN commit r11603.
2012-04-21 14:12:37 +00:00
4c372aa6d8 Remove some unused component setters
This was SVN commit r11602.
2012-04-21 13:12:36 +00:00
58eb0c97bb Reuse terrain texture name formatting function
This was SVN commit r11601.
2012-04-21 13:09:01 +00:00
177d7856a6 Avoid assertion failure when editing terrain off the edge of the map
This was SVN commit r11600.
2012-04-21 13:07:47 +00:00
dfc86d8ab2 This was SVN commit r11599. 2012-04-21 11:32:52 +00:00
3e3a8d5414 Fix error when no items of a class exist and that class is used for techology requirements.
This was SVN commit r11598.
2012-04-21 10:55:02 +00:00
1b49c53f4c Buildings now unlock per phase. :)
This was SVN commit r11597.
2012-04-21 10:51:32 +00:00
b101f5ad01 Adds hardware cursors for Linux and OS X. Requires libxcursor on Linux. Fixes #748.
Adds explicit links to frameworks we need on OS X.

This was SVN commit r11596.
2012-04-21 07:53:53 +00:00
d3d95c6b66 This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
6f18a42269 Fixes bug detecting mouse focus change. Refs #748.
This was SVN commit r11594.
2012-04-21 07:14:39 +00:00
497c1ff948 A few portrait tweaks.
This was SVN commit r11593.
2012-04-21 04:48:13 +00:00
774809b0a9 Allow training in all selected buildings. Fixes #1210.
This was SVN commit r11592.
2012-04-21 00:21:01 +00:00