1
0
forked from 0ad/0ad
Commit Graph

34 Commits

Author SHA1 Message Date
f19d8dafee improved update frequency and accuracy of progress bar (by splitting up more init functions).
also add thunk mechanism to ease binding to member functions;
finally, added instrumentation to measure how long functions really take

This was SVN commit r2038.
2005-03-22 21:00:56 +00:00
308535d58d add instrumentation to see what's slow when starting a session
renderer: also move list of alpha maps here from InitResources

This was SVN commit r2007.
2005-03-18 22:02:20 +00:00
19b3d2d388 rename oglExtAvail to oglHaveExtension
main.cpp: also provide for different screenshot file formats by passing
in extension
ogl.cpp: also add oglHaveVersion

This was SVN commit r1984.
2005-03-10 16:57:42 +00:00
NoMonkey
0b903415dd Player models now render shadows.
Viewing rectangle now moves with the camera on the mini-map and shows
it's FOV correctly.  Currently it is a little out of place and possibly
out of scale as well.

This was SVN commit r1872.
2005-01-30 06:27:07 +00:00
NoMonkey
761dfde0c5 This was SVN commit r1803. 2005-01-24 06:14:13 +00:00
225446d648 Alternative player-colour rendering, which probably works with lights
This was SVN commit r1792.
2005-01-23 22:02:36 +00:00
113d89e148 Possible texture environment code for single-pass player-colour rendering
This was SVN commit r1754.
2005-01-22 21:25:27 +00:00
05c4ec0365 Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
This was SVN commit r1580.
2004-12-27 23:27:26 +00:00
465ceff912 More leak fixes
This was SVN commit r1514.
2004-12-16 12:41:54 +00:00
b534e640ca Resource leak fixes
This was SVN commit r1513.
2004-12-16 12:01:47 +00:00
Calefaction
955ddcf9a1 More programmable pipeline updates
This was SVN commit r1280.
2004-10-30 21:57:46 +00:00
0a4c838185 Exciting space->tab transformations
This was SVN commit r1265.
2004-10-21 15:04:19 +00:00
Calefaction
50dee130ae Updated to properly support LOD bias settings in config. Fixes mipmap blurryness.
This was SVN commit r1254.
2004-10-17 21:01:00 +00:00
notpete
81c829ec4c Minor changes.
This was SVN commit r1217.
2004-10-06 18:44:47 +00:00
cb11ff27c2 startServer() display corruption bug, bug #28
This was SVN commit r1202.
2004-09-28 16:01:11 +00:00
Calefaction
4e93961f92 Minot change. The renderer now no longer does any work unless the game state is indicated as "started" by g_Game->IsGameStarted()
This was SVN commit r1199.
2004-09-26 04:05:35 +00:00
18e016578d fix tex_load return value check - Handle invalid <==> <= 0
This was SVN commit r1153.
2004-09-19 11:39:47 +00:00
167a077bc2 fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
this came up due to header change - some unnecessary stuff isn't
included by default anymore.

This was SVN commit r1152.
2004-09-19 11:38:54 +00:00
9cd4cab693 A few log categories
This was SVN commit r994.
2004-08-15 20:57:31 +00:00
138df056bd Fixed invalid GL code
This was SVN commit r924.
2004-08-06 15:01:23 +00:00
b2afef529c Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
This was SVN commit r912.
2004-08-05 13:07:51 +00:00
fe1bee706b Fixed loads of /W4 warnings, because it's easier than doing anything useful. Added some asserts to check potentially dangerous assumptions, implemented a few missing bits of code, adjusted some comments, etc.
This was SVN commit r814.
2004-07-24 14:04:40 +00:00
MarkT
6d8b9e33ef Minor additions: Added hotkeys to GUI buttons, camera bookmarking (not sure if this system will stay), shoring up some JS error checking, moved a bunch of constants into the config file and added a new rotation mode.
This was SVN commit r804.
2004-07-22 16:18:12 +00:00
d0ba052464 Fixed subtle bug
This was SVN commit r772.
2004-07-18 16:06:10 +00:00
82de48832e MICROLOG function for high-speed logging of everything that happened just before a crash
This was SVN commit r761.
2004-07-15 19:29:56 +00:00
c62940201f Removed trailing newlines in log messages
This was SVN commit r705.
2004-07-11 16:05:58 +00:00
5cca6d753a found GL error by adding oglPrintError everywhere; now removed agian
This was SVN commit r511.
2004-06-15 02:43:38 +00:00
MarkT
e4fe4ed602 JS Interface to entities. It even partially works now.
This was SVN commit r469.
2004-06-10 22:24:03 +00:00
notpete
a7d0c194ad Reworked model and terrain rendering to use new VertexBuffer classes; many other smaller changes.
This was SVN commit r411.
2004-06-07 19:53:58 +00:00
c7a84e84be added precompiled.h everywhere
This was SVN commit r392.
2004-06-03 18:38:14 +00:00
MarkT
d32be2011f Pathfinding tweaks; coldet fixes.
This was SVN commit r379.
2004-06-03 02:20:48 +00:00
1eaadd38aa ran everything though mark's newline stomper.
This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
2d0ce81aee Optimistic bogus newline fix.
This was SVN commit r317.
2004-05-29 23:35:46 +00:00
notpete
6f20408595 Moved from terrain; contains a whole load of changes related to shadows, props and animation.
This was SVN commit r302.
2004-05-29 20:51:42 +00:00