fc47098743
Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357 .
...
This was SVN commit r11711.
2012-05-01 22:44:27 +00:00
e4528af72b
Fix vector allocator types
...
This was SVN commit r11708.
2012-05-01 21:12:43 +00:00
cafb817446
Reverts broken change from 022fc4c47c
.
...
This was SVN commit r11694.
2012-04-29 03:20:00 +00:00
022fc4c47c
Fixes Atlas stealing focus on OS X, based on patch by mk12. Fixes #1317 .
...
This was SVN commit r11693.
2012-04-29 02:04:59 +00:00
0bd649294f
Add support for texture-based terrain overlays.
...
Fix GLES compatibility.
This was SVN commit r11663.
2012-04-24 16:46:32 +00:00
f72bfb1cf1
Add option to disable particles, based on patch by rogue-spectre. Fixes #1222 .
...
This was SVN commit r11658.
2012-04-23 22:57:51 +00:00
97f49954cd
Allocate VBO buffers in OverlayRenderer only after graphics capabilities and shader path have been properly determined. Fixes #824 .
...
This was SVN commit r11654.
2012-04-23 18:55:32 +00:00
2590e62c38
Dropped some remnant debugging code
...
This was SVN commit r11644.
2012-04-22 22:45:28 +00:00
61fad4a2b5
Fixed strange selection ring fadeout on unit deselection in Atlas
...
This was SVN commit r11634.
2012-04-22 17:49:43 +00:00
3cbfd9260e
Properly enforce the MAX_QUAD_OVERLAYS constraint
...
Some cleanup of graphics/Overlay.h
This was SVN commit r11629.
2012-04-22 13:19:35 +00:00
34fc883317
Pretty unit selection overlay rings. Fixes #824 .
...
This was SVN commit r11623.
2012-04-22 04:04:02 +00:00
9488ca42f6
Disable deadlocking fatal exception handler in Atlas
...
This was SVN commit r11603.
2012-04-21 14:12:37 +00:00
4c372aa6d8
Remove some unused component setters
...
This was SVN commit r11602.
2012-04-21 13:12:36 +00:00
58eb0c97bb
Reuse terrain texture name formatting function
...
This was SVN commit r11601.
2012-04-21 13:09:01 +00:00
177d7856a6
Avoid assertion failure when editing terrain off the edge of the map
...
This was SVN commit r11600.
2012-04-21 13:07:47 +00:00
b101f5ad01
Adds hardware cursors for Linux and OS X. Requires libxcursor on Linux. Fixes #748 .
...
Adds explicit links to frameworks we need on OS X.
This was SVN commit r11596.
2012-04-21 07:53:53 +00:00
6f18a42269
Fixes bug detecting mouse focus change. Refs #748 .
...
This was SVN commit r11594.
2012-04-21 07:14:39 +00:00
755e407aeb
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
...
This was SVN commit r11584.
2012-04-20 17:21:04 +00:00
4d8ba45375
Removes unnecessary change from [11575]
...
This was SVN commit r11578.
2012-04-20 03:01:09 +00:00
c8745ee41f
Handle game ending in Atlas a bit more gracefully, it now continues until the user stops the simulation test. Fixes #641 .
...
This was SVN commit r11575.
2012-04-20 01:41:54 +00:00
75e7ea497b
Add comment about incorrect array-bounds warning
...
This was SVN commit r11560.
2012-04-18 22:00:07 +00:00
edc62a240a
Try to avoid some type warnings
...
This was SVN commit r11558.
2012-04-18 21:02:11 +00:00
769350a3e7
Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794 , based on patch by Dietger.
...
This was SVN commit r11556.
2012-04-18 20:39:00 +00:00
3027ce1a04
Rationalise terrain dirty-rect coordinates.
...
Clean up some whitespace.
This was SVN commit r11543.
2012-04-17 22:35:34 +00:00
a16d56cc72
Delete an unused obsolete method
...
This was SVN commit r11540.
2012-04-17 21:06:47 +00:00
54fb33841e
Fix some issues.
...
This was SVN commit r11537.
2012-04-17 20:44:18 +00:00
c56f96040e
Implement healing. Fixes #999 .
...
This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
80277e3da9
Fix #953 (local.cfg adds keys instead of replacing them)
...
This was SVN commit r11535.
2012-04-17 13:14:34 +00:00
be453771cf
Fixes OS X build.
...
This was SVN commit r11529.
2012-04-17 03:57:53 +00:00
5cfeccea09
Adds eyedropper tool to Atlas terrain brush (Shift+Click to activate). Fixes #1122 .
...
Adds preview box showing currently selected terrain.
This was SVN commit r11528.
2012-04-17 02:43:52 +00:00
772b38e6be
Fixes player colors in actor viewer, based on patch by mk12. Fixes #1022 .
...
This was SVN commit r11527.
2012-04-17 01:26:24 +00:00
cf11aa8dea
Fixes Atlas canvas resolution init on OS X. Replaces hacky solution for the same problem on wxGTK. Fixes #1176 .
...
This was SVN commit r11525.
2012-04-16 00:57:30 +00:00
7f612c266a
Calculate new random variations where necessary upon graphics object reloads. Fixes #979 .
...
This was SVN commit r11523.
2012-04-15 23:04:25 +00:00
6410d36a55
Fix engine to respect lack of castshadow flag in actors.
...
Remove unused variable.
This was SVN commit r11499.
2012-04-14 17:31:18 +00:00
9028c354e6
Fix non-PCH build more. Fixes #1313 .
...
This was SVN commit r11494.
2012-04-13 15:01:51 +00:00
789036fb90
Fix #1299 (page up in console doesn't scroll up)
...
This was SVN commit r11493.
2012-04-13 12:15:50 +00:00
55e576177d
Fix non-pch build. Fixes #1313 .
...
This was SVN commit r11491.
2012-04-12 20:55:21 +00:00
227f9e403f
Experimental GPU skinning.
...
Share inverse bind pose matrices between models.
This was SVN commit r11490.
2012-04-12 15:43:59 +00:00
ce215cace3
Add support for custom vertex attributes and array-of-matrix uniforms in GLSL.
...
This was SVN commit r11489.
2012-04-12 14:10:02 +00:00
e6a82fff48
Bind textures correctly to GLSL sampler uniforms.
...
This was SVN commit r11476.
2012-04-10 21:07:52 +00:00
f2260892bd
Add config option to force alpha-tested materials.
...
This was SVN commit r11475.
2012-04-10 21:03:22 +00:00
11115770ec
Fix memory leak
...
This was SVN commit r11474.
2012-04-10 20:56:18 +00:00
b6ef80b741
Fix GCC build
...
This was SVN commit r11456.
2012-04-08 17:44:29 +00:00
f3617822e0
Make AlwaysVisible objects always visible in shader mode. Fixes #908 .
...
This was SVN commit r11454.
2012-04-08 16:36:23 +00:00
b7888aea52
Add support for specular materials.
...
Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.
This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
b253cbbee6
Don't unnecessarily die when loading empty files
...
This was SVN commit r11449.
2012-04-07 21:36:27 +00:00
305723f9a7
Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027 .
...
This was SVN commit r11441.
2012-04-05 22:29:01 +00:00
6d57808b84
Fix build with old Boost
...
This was SVN commit r11427.
2012-04-04 11:48:07 +00:00
59447bce2e
Move shaders into appropriate subdirectories.
...
Delete some obsolete shader files.
This was SVN commit r11424.
2012-04-03 19:45:58 +00:00
6bc33fe8bd
Update renderer design to be more flexible and data-driven based on material and shader definitions.
...
Support conditional expressions in shader effect XML files.
Consolidate fixed-function model rendering into the shader system.
Remove lots of now-obsolete renderer code.
Move shader defines from std::map to new class with interned data, for
performance.
Move texture from model into material.
Alleviate singletonitis.
Remove obsolete lodbias setting.
Remove unused terrain shadow transparency.
This was SVN commit r11423.
2012-04-03 18:44:46 +00:00