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0ad/source/ps/CacheLoader.h

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/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CACHELOADER
#define INCLUDED_CACHELOADER
#include "lib/file/vfs/vfs.h"
class MD5;
/**
* Helper class for systems that have an expensive cacheable conversion process
* when loading files.
*
* Conversion output can be automatically cached as loose files, indexed by a hash
* of the file's timestamp and size plus any other data the caller provides.
* This allows developers and modders to easily produce new files, with the conversion
* happening transparently.
*
* For release packages, files can be precached by appending ".cached.{extension}"
* to their name, which will be used instead of doing runtime conversion.
* These cache files will typically be packed into an archive for faster loading;
* if no archive cache is available then the source file will be converted and stored
* as a loose cache file instead.
*/
class CCacheLoader
{
public:
CCacheLoader(PIVFS vfs, const std::wstring& fileExtension);
/**
* Attempts to find a valid cached which can be loaded.
* Returns INFO::OK and sets loadPath to the cached file if there is one.
* Returns INFO::SKIPPED and sets loadPath to the desire loose cache name if there isn't one.
* Returns a value < 0 on error (e.g. the source file doesn't exist). No error is logged or thrown.
*/
Status TryLoadingCached(const VfsPath& sourcePath, const MD5& initialHash, u32 version, VfsPath& loadPath);
/**
* Determines whether we can safely use the archived cache file, or need to
* re-convert the source file.
*/
bool CanUseArchiveCache(const VfsPath& sourcePath, const VfsPath& archiveCachePath);
/**
* Return the path of the archive cache for the given source file.
*/
VfsPath ArchiveCachePath(const VfsPath& sourcePath) const;
/**
* Return the path of the loose cache for the given source file.
*/
VfsPath LooseCachePath(const VfsPath& sourcePath, const MD5& initialHash, u32 version);
private:
PIVFS m_VFS;
std::wstring m_FileExtension;
};
#endif // INCLUDED_CACHELOADER