47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_GAMELOOP
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#define INCLUDED_GAMELOOP
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#include "ps/GameSetup/CmdLineArgs.h"
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extern void (*Atlas_GLSetCurrent)(void* context);
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class View;
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struct GameLoopState
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{
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CmdLineArgs args;
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bool running; // whether the Atlas game loop is still running
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View* view; // current 'view' (controls updates, rendering, etc)
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const void* glCanvas; // the wxGlCanvas to draw on
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float frameLength; // smoothed to avoid large jumps
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struct Input
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{
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float scrollSpeed[4]; // [fwd, bwd, left, right]. 0.0f for disabled.
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float zoomDelta;
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} input;
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};
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extern GameLoopState* g_GameLoop;
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#endif // INCLUDED_GAMELOOP
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