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0ad
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simulation2
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Ykkrosh
f33706bf8b
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
...
This was SVN commit r7497.
2010-05-02 20:32:37 +00:00
..
test_CommandQueue.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
test_Pathfinder.h
Optimise pathfinder tile storage a bit (improves speed by maybe 10%).
2010-05-02 20:14:09 +00:00
test_Position.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
test_scripts.h
# Automatic runtime validation of entity template files.
2010-04-14 17:22:32 +00:00