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forked from 0ad/0ad
0ad/binaries/data/mods/public/gui/session
Mythos_Ruler 04dc0c2d3c Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
Lots of unit and map tweaks. Names, stats, civs, etc.

Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.

This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
..
input.js # Add idle worker button, based on patch from veprbl. 2011-04-01 18:00:04 +00:00
menu.js New session dialog style 2010-11-28 01:39:31 +00:00
messages.js Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764. 2011-04-07 02:32:16 +00:00
music.js Renamed "session_new" to "session" 2010-11-14 20:32:38 +00:00
selection_details.js Changed victory/defeat dialogs to new session dialog style 2010-11-27 21:58:19 +00:00
selection.js Max selection size now 64 units (may need further adjusting) 2011-04-18 23:31:37 +00:00
session.js Fix reveal map checkbox after winning 2011-03-06 02:29:07 +00:00
session.xml Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser. 2011-04-22 03:51:18 +00:00
sprites.xml # Add idle worker button, based on patch from veprbl. 2011-04-01 18:00:04 +00:00
styles.xml New session dialog style 2010-11-28 01:39:31 +00:00
unit_commands.js Made settings and menu use new dialog 2010-11-27 19:46:12 +00:00
utility_functions.js # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00