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forked from 0ad/0ad
0ad/source/simulation2/serialization
2012-01-01 16:43:10 +00:00
..
BinarySerializer.cpp Fix sparse array serialization 2011-10-27 20:56:32 +00:00
BinarySerializer.h replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc) 2011-10-16 10:37:21 +00:00
DebugSerializer.cpp Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
DebugSerializer.h Add initial serialization test mode. 2011-10-24 14:31:05 +00:00
HashSerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
IDeserializer.cpp # Partial support for saved games with AI. 2011-12-22 14:04:32 +00:00
IDeserializer.h Fix test failures on Windows 2011-12-23 13:37:11 +00:00
ISerializer.cpp cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
ISerializer.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
SerializedScriptTypes.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
SerializeTemplates.h Add per-player LOS-reveal flag. 2011-06-28 23:24:42 +00:00
StdDeserializer.cpp Fix test failures on Windows 2011-12-23 13:37:11 +00:00
StdDeserializer.h # Partial support for saved games with AI. 2011-12-22 14:04:32 +00:00
StdSerializer.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdSerializer.h Improve debugging of binary serialization 2011-10-27 20:10:53 +00:00