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forked from 0ad/0ad
0ad/binaries/data/mods/public
2013-02-24 15:17:38 +00:00
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art Added bigger Ashoka pillar variation with 4 lions. Textures modified. 2013-02-24 15:17:38 +00:00
audio Horse sound effects by Evan Bogunia 2013-02-23 15:12:37 +00:00
civs Make territory build restriction tech modifiable. 2013-01-23 22:50:11 +00:00
fonts Add stroked 16 font 2012-06-23 22:04:04 +00:00
globalscripts Added Player/MaxPopulation for technologies. 2012-10-07 22:19:03 +00:00
gui Don't use Number, parseInt, etc. per coding conventions (use the +operator instead) 2013-02-24 00:25:13 +00:00
hwdetect Change hwdetect to handle slightly more cases with the water detection. 2012-11-07 10:53:37 +00:00
maps Updated Mauryan Ndragu mauryan trireme with his fix. Modified Mauryans sandbox map. 2013-02-23 16:04:43 +00:00
shaders Bloom shader rewrite. 2013-01-14 16:57:09 +00:00
simulation Don't use Number, parseInt, etc. per coding conventions (use the +operator instead) 2013-02-24 00:25:13 +00:00
technologies/techtree Deletes some obsolete data files. 2012-05-10 04:36:18 +00:00