117 lines
3.4 KiB
Bash
117 lines
3.4 KiB
Bash
#!/bin/sh
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die()
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{
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echo ERROR: $*
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exit 1
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}
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# Check for whitespace in absolute path; this will cause problems in the
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# SpiderMonkey build (https://bugzilla.mozilla.org/show_bug.cgi?id=459089)
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# and maybe elsewhere, so we just forbid it
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SCRIPT=$(readlink -f "$0")
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SCRIPTPATH=`dirname "$SCRIPT"`
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case "$SCRIPTPATH" in
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*\ * )
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die "Absolute path contains whitespace, which will break the build - move the game to a path without spaces" ;;
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esac
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JOBS=${JOBS:="-j2"}
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# Some of our makefiles depend on GNU make, so we set some sane defaults if MAKE
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# is not set.
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case "`uname -s`" in
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"FreeBSD" | "OpenBSD" )
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MAKE=${MAKE:="gmake"}
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;;
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* )
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MAKE=${MAKE:="make"}
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;;
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esac
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# Parse command-line options:
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premake_args=""
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without_nvtt=false
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with_system_nvtt=false
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with_system_enet=false
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with_system_mozjs185=false
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enable_atlas=true
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for i in "$@"
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do
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case $i in
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--without-nvtt ) without_nvtt=true; premake_args="${premake_args} --without-nvtt" ;;
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--with-system-nvtt ) with_system_nvtt=true; premake_args="${premake_args} --with-system-nvtt" ;;
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--with-system-enet ) with_system_enet=true; premake_args="${premake_args} --with-system-enet" ;;
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--with-system-mozjs185 ) with_system_mozjs185=true; premake_args="${premake_args} --with-system-mozjs185" ;;
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--enable-atlas ) enable_atlas=true ;;
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--disable-atlas ) enable_atlas=false ;;
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-j* ) JOBS=$i ;;
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# Assume any other --options are for Premake
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--* ) premake_args="${premake_args} $i" ;;
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esac
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done
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premake_args="${premake_args} --collada"
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if [ "$enable_atlas" = "true" ]; then
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premake_args="${premake_args} --atlas"
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fi
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cd "$(dirname $0)"
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# Now in build/workspaces/ (where we assume this script resides)
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echo "Updating bundled third-party dependencies..."
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echo
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# Build/update bundled external libraries
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(cd ../../libraries/fcollada/src && ${MAKE} ${JOBS}) || die "FCollada build failed"
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echo
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if [ "$with_system_mozjs185" = "false" ]; then
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(cd ../../libraries/spidermonkey && MAKE=${MAKE} JOBS=${JOBS} ./build.sh) || die "SpiderMonkey build failed"
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fi
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echo
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if [ "$with_system_nvtt" = "false" ] && [ "$without_nvtt" = "false" ]; then
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(cd ../../libraries/nvtt && MAKE=${MAKE} JOBS=${JOBS} ./build.sh) || die "NVTT build failed"
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fi
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echo
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if [ "$with_system_enet" = "false" ]; then
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(cd ../../libraries/enet && MAKE=${MAKE} JOBS=${JOBS} ./build.sh) || die "ENet build failed"
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fi
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echo
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# Now build premake and run it to create the makefiles
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cd ../premake/premake4
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PREMAKE_BUILD_DIR=build/gmake.unix
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# BSD and OS X need different Makefiles
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case "`uname -s`" in
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"GNU/kFreeBSD" )
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# use default gmake.unix (needs -ldl as we have a GNU userland and libc)
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;;
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*"BSD" )
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PREMAKE_BUILD_DIR=build/gmake.bsd
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;;
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"Darwin" )
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PREMAKE_BUILD_DIR=build/gmake.macosx
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;;
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esac
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${MAKE} -C $PREMAKE_BUILD_DIR ${JOBS} || die "Premake build failed"
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echo
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cd ..
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# If we're in bash then make HOSTTYPE available to Premake, for primitive arch-detection
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export HOSTTYPE="$HOSTTYPE"
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premake4/bin/release/premake4 --file="premake4.lua" --outpath="../workspaces/gcc/" ${premake_args} gmake || die "Premake failed"
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premake4/bin/release/premake4 --file="premake4.lua" --outpath="../workspaces/codeblocks/" ${premake_args} codeblocks || die "Premake failed"
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# Also generate xcode3 workspaces if on OS X
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if [ "`uname -s`" = "Darwin" ]
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then
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premake4/bin/release/premake4 --file="premake4.lua" --outpath="../workspaces/xcode3" ${premake_args} xcode3 || die "Premake failed"
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fi
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