1
0
forked from 0ad/0ad
0ad/source
2005-01-28 22:16:50 +00:00
..
graphics Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material! 2005-01-27 02:52:26 +00:00
gui include SDL or lib/input.h where needed (since lib.h no longer pulls it in) 2005-01-27 15:31:06 +00:00
i18n add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
lib again hooked up 0ad exception handler (pending cleanup of the exception code) 2005-01-28 19:11:30 +00:00
maths Neatened some debug messages. Changed main.cpp so ScEd can use it. Fixed minor inconsistencies and warnings. 2005-01-11 16:58:16 +00:00
ps include SDL or lib/input.h where needed (since lib.h no longer pulls it in) 2005-01-27 15:31:06 +00:00
renderer Proper blending for player-colours 2005-01-28 15:38:49 +00:00
scripting Fixed a few memory leaks as well as the CPlayer/SColour crash-on-exit bug 2005-01-23 01:36:47 +00:00
simulation This was SVN commit r1803. 2005-01-24 06:14:13 +00:00
sound Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things. 2005-01-13 00:17:31 +00:00
tests Made ScEd output entities into an XML file. 2005-01-12 14:31:47 +00:00
tools Texture converter executable (plus some others to launch it with specific settings) 2005-01-28 22:16:50 +00:00
main.cpp sysdep: inline vsprintf2 definition (no need for printf.h) 2005-01-27 15:50:11 +00:00
ProgrammingSchedule.xls Some more verbose error reporting 2004-11-12 22:11:04 +00:00