c4684effb6
You can now displace an icon using: "[icon="smiley" displace="2 -3"] I may rename it from 'displace' to something else if someone gives me a good suggestion. This was SVN commit r1232.
76 lines
1.8 KiB
C++
Executable File
76 lines
1.8 KiB
C++
Executable File
/*
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CProgressBar
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by Gustav Larsson
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gee@pyro.nu
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*/
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#include "precompiled.h"
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#include "GUI.h"
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#include "CProgressBar.h"
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#include "ogl.h"
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using namespace std;
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//-------------------------------------------------------------------
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// Constructor / Destructor
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//-------------------------------------------------------------------
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CProgressBar::CProgressBar()
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{
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AddSetting(GUIST_CStr, "sprite-background");
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AddSetting(GUIST_CStr, "sprite-bar");
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AddSetting(GUIST_float, "caption"); // aka value from 0 to 100
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}
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CProgressBar::~CProgressBar()
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{
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}
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void CProgressBar::HandleMessage(const SGUIMessage &Message)
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{
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// Important
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IGUIObject::HandleMessage(Message);
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switch (Message.type)
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{
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case GUIM_SETTINGS_UPDATED:
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// Update scroll-bar
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// TODO Gee: (2004-09-01) Is this really updated each time it should?
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if (Message.value == CStr("caption"))
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{
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float value;
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GUI<float>::GetSetting(this, "caption", value);
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if (value > 100.f)
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GUI<float>::SetSetting(this, "caption", 100.f);
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else
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if (value < 0.f)
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GUI<float>::SetSetting(this, "caption", 0.f);
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}
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break;
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default:
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break;
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}
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}
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void CProgressBar::Draw()
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{
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if (GetGUI())
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{
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float bz = GetBufferedZ();
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CStr sprite_background, sprite_bar;
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float value;
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GUI<CStr>::GetSetting(this, "sprite-background", sprite_background);
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GUI<CStr>::GetSetting(this, "sprite-bar", sprite_bar);
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GUI<float>::GetSetting(this, "caption", value);
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GetGUI()->DrawSprite(sprite_background, bz, m_CachedActualSize);
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// Get size of bar (notice it is drawn slightly closer, to appear above the background)
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CRect bar_size(m_CachedActualSize.left, m_CachedActualSize.top,
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m_CachedActualSize.left+m_CachedActualSize.GetWidth()*(value/100.f), m_CachedActualSize.bottom);
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GetGUI()->DrawSprite(sprite_bar, bz+0.01f, bar_size);
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}
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}
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