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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-03-05 14:30:24 +00:00
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art Celt siege ram produced in fortress buildings 2011-03-05 00:21:09 +00:00
audio Quieter resource gathering 2011-02-13 17:01:22 +00:00
civs Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab 2010-11-20 21:42:54 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Fix errors when starting multiplayer games 2011-03-05 14:30:24 +00:00
hwdetect Disable shadows and fancy-water by default on some slower graphics devices. 2011-02-25 02:00:57 +00:00
maps # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
shaders # Rewrite fog-of-war rendering. 2011-02-03 01:12:24 +00:00
simulation siege ram trained sound effect added 2011-03-05 00:43:26 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00