Ykkrosh
ad5054205c
Initially saved a little bit of time by changing it to use vertex arrays, and then realised that disabling point-smoothing saved much more time (from 70ms per frame on cantabrian_generated down to 2ms, which is worth any quality loss) This was SVN commit r4256. |
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.. | ||
graphics | ||
gui | ||
i18n | ||
lib | ||
maths | ||
network | ||
pch | ||
ps | ||
renderer | ||
scripting | ||
simulation | ||
sound | ||
tools | ||
main.cpp |