1
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forked from 0ad/0ad
0ad/source/renderer
prefect 6efb1e1c00 Single pass player color rendering.
Falls back to a simpler formula when only 2 TMUs are available.
CRenderer is now a JS object called "renderer" for scripting.

This was SVN commit r2891.
2005-10-10 14:15:28 +00:00
..
AlphaMapCalculator.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
BlendShapes.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
ModelDefRData.cpp Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
ModelDefRData.h Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
ModelRData.cpp Single pass player color rendering. 2005-10-10 14:15:28 +00:00
ModelRData.h Single pass player color rendering. 2005-10-10 14:15:28 +00:00
PatchRData.cpp Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame). 2005-10-10 03:35:32 +00:00
PatchRData.h Sped up LOS rendering. 2005-10-09 08:14:42 +00:00
PlayerRenderer.cpp Single pass player color rendering. 2005-10-10 14:15:28 +00:00
PlayerRenderer.h Single pass player color rendering. 2005-10-10 14:15:28 +00:00
Renderer.cpp Single pass player color rendering. 2005-10-10 14:15:28 +00:00
Renderer.h Single pass player color rendering. 2005-10-10 14:15:28 +00:00
RenderPathVertexShader.cpp Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
RenderPathVertexShader.h Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
SHCoeffs.cpp CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
SHCoeffs.h Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area. 2005-09-06 08:25:41 +00:00
TransparencyRenderer.cpp Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
TransparencyRenderer.h Minor changes. 2004-10-06 18:44:47 +00:00
VertexArray.cpp glDrawRangeElements -> glDrawRangeElementsEXT (fixes compilation error; EXT/ARB/etc extensions need to be used for everything not in GL1.1) 2005-10-03 16:04:55 +00:00
VertexArray.h Stupid bug in VertexArrayIterator template - forgot a return *this. 2005-10-05 16:54:10 +00:00
VertexBuffer.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
VertexBuffer.h Added VertexArray & co. classes to simplify a flexible, render path dependent 2005-10-02 21:11:11 +00:00
VertexBufferManager.cpp Explicitly call VertexBufferManager cleanup code, since we can't rely on 2005-10-04 20:54:47 +00:00
VertexBufferManager.h Explicitly call VertexBufferManager cleanup code, since we can't rely on 2005-10-04 20:54:47 +00:00