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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-04-08 00:08:25 +00:00
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art Shore waves textures for particles. 2011-04-07 23:57:16 +00:00
audio Quieter resource gathering 2011-02-13 17:01:22 +00:00
civs Move data for non-implemented civs to internal 2011-03-22 02:53:53 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764. 2011-04-07 02:32:16 +00:00
hwdetect Disable shadows and fancy-water by default on some slower graphics devices. 2011-02-25 02:00:57 +00:00
maps This was SVN commit r9204. 2011-04-08 00:08:25 +00:00
shaders Renderer simplification: Remove old vertexshader path. 2011-04-06 22:02:05 +00:00
simulation name change 2011-04-07 20:25:31 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00